Galactic Missile Defense combines tower defense and shooting mechanics, asking you to fend off waves of Martian invaders with three rotating towers and temporary upgrades. The gameplay relies on quick switching between towers and strategic use of boosters, though the single level and limited variety make it feel shallow without mastery of its core timing loops.
About this game
Galactic Missile Defense is a shooter and tower defense game, where you must protect Earth from the invading Martians that declared war on our planet just because a space rover accidentally ruined their picnic!
Players, last 30 days
Peak 0 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▼ Not recommended0 hrs
https://youtu.be/7-6CMAOA2dg
Only one level. Obnoxious tutorial screens. No real flow, just dudes that keep appearing. Not recommended.
Easy to dislike at first for maybe looking a bit too childish or repetitive. And the gameplay may seem somewhat awkward or frustrating due to having 3 towers at your disposal, but only one available to use at a time!
However, once you get better at handling all 3 towers in a smarter and more efficient way and start using the many upgrades and boosters to your advantage, you then begin to have quite a lot of fun repeatedly blasting these little UFO’s while chasing highscores and achievements!
So much so that I am starting to think this is probably the best ‘Alien Shooter’ game I’ve ever played! . . . Even wondering if all the hype around this old Atari “Space Invaders” phenom wasn’t a bit overrated after all, in hindsight?!! ;p
The patch v1.0.2 has just been released, please find the changelog below: Balance Changes Enemies now spawn 6% faster for all levels. All enemy spaceships will now move 1% faster per level, up to a maximum of +30% movement speed. Solar Ray enemy types will now cast their Laser Focus ability 5% more often and the damage of Laser Focus is increased by 32%. Increased the damage of Specter's missiles by 13%. Increased the damage of illusionist's missiles by 15%. Increased the damage of Vanguard's missiles by 25%. Increased the damage of Freezer's missiles by 10%. Increased the damage of Mothership's missiles by 30%. If there is no empty slot at the ground, new Boosters will now normally spawn and will hover for 5 seconds before they fly away if not used. Vault Keepers will now fly away after 10 seconds, down from 15 seconds. Specter enemy types will now cast their Invisibility 20% more often. Freezer enemy types will now cast their Ice Shard ability 7% more often. Medics will now cast their Electrozap ability 10% more often. Bug Fixes Fixed a bug where sometimes after Time Distortion enemies wouldn't reset to their normal animation speed. Fixed a bug that was causing Weapons to sometimes fire at the wrong direction under rare conditions. Fixed a bug with Level Up, where sometimes Boosters would not spawn correctly. Fixed a rare bug that was causing Boosters to stack beyond their allowed capacity. Fixed an issue with Boosters that could jump to wrong locations under rare conditions. Fixed a bug that was causing Boosters to sometimes come out of a Black Hole. Fixed a bug for the active Base indicator, that sometimes was appearing on wrong positions if a Base was destroyed. Minor interface fixes for some GUI buttons and panels. Interface Scores at the Leaderboards are now displayed using comma separators for values above a thousand. Added a new GUI button at the Main Menu for easier access to the game's Steam store page. This button will appear after you play at least 3 ro...
The patch v1.0.2 has just been released, please find the changelog below: Balance Changes Enemies now spawn 6% faster for all levels. All enemy spaceships will now move 1% faster per level, up to a maximum of +30% movement speed. Solar Ray enemy types will now cast their Laser Focus ability 5% more often and the damage of Laser Focus is increased by 32%. Increased the damage of Specter's missiles by 13%. Increased the damage of illusionist's missiles by 15%. Increased the damage of Vanguard's missiles by 25%. Increased the damage of Freezer's missiles by 10%. Increased the damage of Mothership's missiles by 30%. If there is no empty slot at the ground, new Boosters will now normally spawn and will hover for 5 seconds before they fly away if not used. Vault Keepers will now fly away after 10 seconds, down from 15 seconds. Specter enemy types will now cast their Invisibility 20% more often. Freezer enemy types will now cast their Ice Shard ability 7% more often. Medics will now cast their Electrozap ability 10% more often. Bug Fixes Fixed a bug where sometimes after Time Distortion enemies wouldn't reset to their normal animation speed. Fixed a bug that was causing Weapons to sometimes fire at the wrong direction under rare conditions. Fixed a bug with Level Up, where sometimes Boosters would not spawn correctly. Fixed a rare bug that was causing Boosters to stack beyond their allowed capacity. Fixed an issue with Boosters that could jump to wrong locations under rare conditions. Fixed a bug that was causing Boosters to sometimes come out of a Black Hole. Fixed a bug for the active Base indicator, that sometimes was appearing on wrong positions if a Base was destroyed. Minor interface fixes for some GUI buttons and panels. Interface Scores at the Leaderboards are now displayed using comma separators for values above a thousand. Added a new GUI button at the Main Menu for easier access to the game's Steam store page. This button will appear after you play at least 3 ro...
The patch v1.0.1 has just been released, please find the changelog below: Balance Changes Specter types now cast their Invisibility 20% more often. Demolisher enemy types will acquire a target 10% faster after they appear. Reduced the Teleport cooldown of the illusionist enemy type by 45%. Enemies after level 25 will now spawn 13% faster. Bug fixes Fixed an issue that prevented the completion of OmniSCIENCE and Galactic Mayhem achievements. Fixed a bug that caused the bonus multiplier text to sometimes appear on top of other GUI text. Fixed a bug that caused in-game tips to sometimes ignore the setting to not display them. Interface Added a button at the Main Menu for easier access to Rankings. Added support for non-english text characters at the Leaderboards.
Posts come from Steam's official announcements feed.