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Ash Warden

Ash Warden

by Mgfa Studio · Published by Molter Games

Price $5.59
Avg Players 2
Released Mar 9, 2026
CasualClickerIdlerManagement
View on Steam ↗

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Ash Warden pairs tower defense with incremental progression, asking you to survive enemy waves while unlocking abilities that gradually shift the balance in your favor. You'll face boss encounters and work toward becoming vastly overpowered, with multiple characters offering some replay value. The game offers a short campaign, though players report technical issues with tower targeting and enemy pathing that undercut the core loop.

About this game

What players are saying

▲ Recommended 1 hrs
118 minutes to clear, grinded a bit wow that was short... but very good on the other hand. To be fair it has some replay value with the other char so its maybe 4 hours to clear both. Good game a bit pricey to me.
23 found helpful Steam ↗
▼ Not recommended 1 hrs
genuinely - I'm 90% certain this is AI slop. First of, how the attack range is coded is super weird. Certain towers have lower attack range than others simply because sprites attack other sprites and not because an enemy is at position xy. That means in practice that certain towers (seems to be always be the lower right one for enemy spawn reasons) are outranged by enemies because their sprite goes _upwards_ like creatures standing on 2 legs usually do. Means the upper towers have an advantage, the lower ones are just ♥♥♥♥♥♥ if you don't buy range upgrades and *spoiler* at some point there are none left so you gotta improvise. All because of stupid sprite shinanigans.

The quality of all animations varies heavily, the skill tree is kind of cool and kind of always the same because upgrades are just copy pasted everywhere at some point. Performance towards the endgame sucks balls with huge frame spikes. Some UI stuff is also pretty telling like the "Wave" you start at from the upgrade screen has a second "Wave x/8" counter which looks super awkward and just got reused _maybe without noticing_ from other upgrade dialogs.

Also sometimes attacks just "miss" but not because there is a dodge stat or something in the game. It's just the attacks being applied to sprites again instead of actual enemy positions.

idk man there is other stuff to talk about but I'll leave it at what I already threw a tantrum over.
If this ain't vibecoded I got a girlfriend. Go figure what's more likely.

Good thing is this can be completet in under 2 hours so try this and make up your own mind without fear of throwing money away
11 found helpful Steam ↗
▼ Not recommended 3 hrs
Even when you "do everything right" certain enemies wander outside the target zone and you watch your towers slowly die while your character whifs at thin air.

Don't get wowed by the pretty pixel graphics, this game is mid and the bugs destroy any sense of mediocre fun that could be had.
10 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

v3.0 - Endless

61 days ago
Endless Mode is finally here. We know this update took longer than expected as it was originally planned for a couple weeks ago. Thank you for your patience while we worked to get it right. This new mode lets you push your limits and see how long you can survive against endless waves. Unlocked after the game is completed, it gives you the chance to try all possible skills and combination in a single save slot. As always, thank you all for supporting Ash Warden.

v2.8 - Refund point and Leaderboard + New bundle!

82 days ago
This version contains 2 new features: - Refund point - Leaderboard Now you can compete with other players for fastest player who complete 8 days. Also a refund system is added so that you can try more skill in a single run. About the endless level, we are still developing and this feature will be available soon. We also wanted to share that we're bundling with the newly released Idle Gumball Machine, check it out here: Thank you all for your support!

v2.5.2.2 - Fix bugs

87 days ago
This version is a hot fix for a rare bug that prevent players to complete a day (when killed by boss or normal enemies). One tower is defeated but nothing happened, you can still teleport to other towers but can not attack, the boss still attack but can deal no more damage. We sincerely apologize for your experience, that some players have reported about this issue soon before but it took us days to handle the bug. And thank you for your purchase and support. I hope you will give us time to make amends.

Posts come from Steam's official announcements feed.

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