Scraplers
by Unknown
★ 71%
Price
$3.99
Avg Players
0
Reviews
7
Released
Feb 19, 2021
2DCharacter CustomizationEarly AccessExploration
What players are saying
▼ Not recommended
3 hrs
I think the idea is nice, and also the game implementation is not bad (given the very low price). It sure lacks improvements in many areas and also a few basic items (I couldn't even find a way to exit the game or go back to starting menu, there isn't a command/key list). The main problem, even given the fair price, is that to me the game is too grindy even from the starting point; I've played maybe 6 or 7 games in 3 hours, and never managed to gain enough money to do anything before dying against a swarm of 3-4 tanks or a huge one that easily absorbed my shots before transforming my little machine in a pile of fuming scraps... After death you go back to the starting camp in an even ♥♥♥♥♥♥♥♥ situation, stuck in a tiny machine with no weapons and no way to survive. I think the combat itself is good, landing a nice shot while evading enemy tanks is somewhat rewarding, but the cost of repairs, fuel and ammo easily eats most of the money gained, and the repetition of combats, deaths and having to restart from the beginning made me gave up on the game.
In the end, I think that with some little improvement it could be a good game, but at the moment it falls a bit short.
▼ Not recommended
0 hrs
Scraplers, what is there to say about this title.
I think the dev team wanted to create a steam punk pirate game.
You own a landship, which have properties(guns placement and troop carrying capacity),
and you raid around to get bigger a boat and have more troop capacity.
The concept is interesting.
Sadly, at this point in the development,
there doesn't seem to be something to do with those mechanics.
You can grind to get bigger boat but beyond that the world is bare.
System to raise relations with NPC are in place
but quests(given by settlements/city) are only of type "sell me X amount of that resources item".
Encounters type rates table(fight pirates, meet merchants, etc.) don't feels right.
Character gear customisation is in place but characters are bland(all same except for the look).
Defensive gear items don't seems to be giving benefits(unsure),
it should at least display stats of the unit(not only HP and ATT)
Tank warfare on the map is like old Fallout game.
You move on a big map(white map with blue circles for location),
and at interval some event "pops".
You can send your trooper boarding other boats or raiding forts of other factions.
It's an interesting proof of concept,
but at this point there is no game,
it's a grind engine.
Could be cool game worth like 5-10$ if there was just a little more flesh to this.
- Add user decision events with factions NPC characters pic and speech
- Add settlement missions(destroy enemy armada at..., destroy enemy base at... , fetch resources at... , etc.)
- Add settlement market/trade dynamic(to be able to do some trading runs between settlements)
- Add some stats(defining fighting specialities and attributes(HP, str, etc)) to the troopers.
▲ Recommended
1 hrs
Lot of potential here. I am happy with my purchase if development continues.
Reviews are by Steam users, hosted on Steam.
Latest updates
Update Alpha 9.0 is available for download.List of changes:A large-scale rebalancing and redesign of the generation of location content (goods, mercenaries, quests, garrison, crawlers for sale) has been carried out. The redesign aims to make the gameplay more diverse and unpredictable, as well as increase the value of mercenaries and crawlers in the game. Now each settlement on the global map lives more dynamically - the location update period has been significantly reduced (from 1 to 12 game hours). The update process itself has also been improved. Products are updated more frequently and in more variety. Mercenaries and crawlers are updated frequently, but with a lower chance. The garrison of the location is replenished with a more complex method the earlier - the more free places for the garrison, the greater the chance of a new soldier appearing.The time spent on visiting the local map has been increased 4 times. This change allows you to waste time much faster, and therefore, life goes faster inside the game.Added the ability to create (incubation) game NPCs to your crew. It takes a lot of resources to create, including rare ones, as well as to find and study the recipe.Added the ability to infect crew members with parasites when fighting mobs from the Tulhit family. Infected NPCs cannot be identified or cured, and after a while monsters will hatch from them and attack your team, and the infected NPC will die.A new camp location has been added, which is available for player construction. A cheap and primitive shelter for the first stage of the game.Added new effects when destroying crawlers – flying metal fragments and smoke. Shards can also cause damage if they hit someone.Added a new structural mob – Tulhit-someone.Added a new structural mob - Lumitulhit.Added a new structural mob - Lumigalp.Added a new structural mob - Koloed.Added a new ground mob - Giant Mutolok.Added a new item – Mutant Meat. Drops out of all types of mutants.Added a new item – Biomass. I...
Update Alpha 8.0 is available for download. {STEAM_CLAN_IMAGE}/39768720/ef92ebec37e78491e0636af7e65d3afee6982c56.png List of changes: A system of multiple events has been added. Now the simultaneous number of random events on the global map can be from 1 to 4. Improved AI of ground NPCs. When an NPC drops a loot box in the exit area, it is automatically transferred to the player's accessible area. The shadows of the scenery have been improved. The ruins of the Forerunners have been renamed the Mausoleum of the Forerunners. A new visited structure has been added – the City of the Forerunners, which can be randomly encountered in the wastelands. Added illumination of the object that the player is currently interacting with. The backlight appears when you press the hint display button (X by default). Added a button to hide the interface on the local map (F2 by default). Added slave trading mechanics. The player can capture wounded enemies, as well as members of his team. Prisoners can be sold at the slave market in the cities of some factions or hired to join their crew. New buildings have been added that increase the limit on the number of prisoners in the player's structure: prisoner pit, dungeon, prison. The encounter with the slaver has been changed. Now, in addition to selling slaves, the slaver can also buy your slaves. Added character loyalty feature. It is determined automatically when generating a character and its indicator cannot be found. The level of loyalty depends on whether the character agrees to join your team after being captured, as well as on his likelihood of defecting to the side of the rebels during the riot. A new fraction has been added – Regolith. A new fraction has been added – Megalith. Added cancel sound. Duplicated the control of the crawler on the interface. The characteristics of the ground monsters have been changed. Monsters now vary in physical size and have different attack power and health levels. The bigger the monster, the strong...
Update Alpha 7.0 is available for download. {STEAM_CLAN_IMAGE}/39768720/ce2fe3e814e8781866f2fcff28f679dc98d8f1cb.png List of changes: Added tooltips for small icons (player resource icons, settlement faction icons). A new resource has been added – water. Added the need for characters to quench their thirst. Water is generated using water generators installed on the crawlers, therefore, each crawler produces a certain amount of water over time. A new playable race has been added – Anunags. Added the ability to rename characters in the player's team. Added mechanics for getting/completing quests. The mechanics of delivering items to settlements have been removed from the game, and item delivery quests have been added instead. The Sandstorm event now has a limited time and the amount of flying debris decreases over time. The player has added the ability to capture some settlements (block-post, settlement, town) for the faction to which the player belongs. After the destruction of the entire garrison of the location, when entering the global map, the corresponding button will appear. Specialization of settlement production has been added. At the start of the game, each location receives one of 20 specializations. Each specialization has a unique list of items that will appear with an increased chance at the settlement merchant. Fixed a bug with NPCs pushing against the edge of the map when moving. The cost of setting up a construction camp has been removed. Now you can start building a location without having any resources, but unfinished locations are no longer a safe place when moving around the global map and the player can also get into a random encounter, as well as when moving through normal terrain. A recipe for crafting a money ticket has been added. Added the display of building characteristics in the description window. Icons of empty slots for the construction of buildings on the location have been added. A new building has been added - Bar. You can build on ...
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