Kill monsters. Get loot. Get stronger. Then what? Kill BIGGER monsters. Get EVEN MORE loot. Upgrade. Upgrade again. Keep looting. Keep growing. How powerful will you be? Become the best monster looter in the world!
Players, last 30 days
Peak 6 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▼ Not recommended0 hrs
Extremely basic, feels more like a platform to sell its DLC in hopes someone will buy, than a game made with any actual goal of entertainment.
Did I feel like there was potential when I added it to wishlist a good while back? Yes. Do I feel like it was false hope after playing for a while? Even more, yes.
There isn't much redeeming about this game, other than the fact that I don't see any AI mentioned in the making of it. So, go Dev on that one.
Definitely feels like the older idle games that don't have much depth at all. Same background for every fight with needing to look hard to see any sort of miniscule change that was added to seem like not a static scene, like spawn camping the monsters. Also, the norm for the older games was the buttons layout feeling very odd. Like the "Shop" is the very first one on the list, as a way of constant reminder begging for you to pay for any or all the stuff, where you would expect it saying "Shop" would be what you are spending in-game currency in. And the stuff you would click on the most, is like behind another menu. Making some major changes to the layout would make it at least a little better, simpler and more clean looking. (If Dev wants my opinion on how to make the button system look and feel better, I am open to them asking in a comment, which could either be used for fixing this game for others or when they make another game)
But overall, the whole thing currently brings no excitement to want to pay for the DLCs, let alone having it running in the background.
* Added - An "Auto Level Up" feature for bosses has been added. You will battle them upon reaching the end—before ascending—and the ascension will take place once the fight concludes.
Version 3.0.0 is here!Hello, Monster Looters!Version 3.0.0 has finally arrived! I've been working hard to bring you this update as quickly as possible, packed with new content, gameplay improvements, quality-of-life changes, and even a brand-new DLC!Let's take a look at what's new.New ContentAdded DLC support for Auto Level Up.Added the new Professions system.Added a new Boss: Mimic.Added a new Talent: Inner Concentration.Added a new Talent: Leader.Added new Achievements.Added new GUI button effects and improved visual feedback.Added Bug Report and Review buttons.Balance and changesRemoved the DLC price display.Adjusted regional pricing based on purchasing power.Added cooldown protection to prevent excessive autoclicking.Redesigned the Ascension progression system. Blessings are now divided into four unique Ascension paths.Your selected mercenary now automatically spawns after Ascension.FixesFixed the Concentration bug.Fixed screen resolution issues.Improved Scroll View sensitivity.Fixed location-related issues.Fixed missing sound effects when reaching Max Level Up.Fixed an issue where consumable items were not displayed for certain monsters.Fixed save system issues that could occur when closing the game.Thanks for your support! ❤️I hope you enjoy the update! Your feedback is always welcome, and if you're having fun, please consider leaving a positive Steam review. It really helps! See you in Monster Looter!
Posts come from Steam's official announcements feed.