Fracture Field tasks you with striking rocks for ore, then funneling profits into drone automation and layered prestige systems. The game uses nested reset mechanics—standard prestige runs followed by a harder "reality shattering" reset that strips away your automation gains, forcing you to rebuild. It's best suited for idle players who enjoy watching passive income systems unfold across multiple progression tiers.
About this game
Fracture Field is an idle/incremental quarry mining game. Shatter rocks with timed swings then invest your earnings into upgrades. Build a fleet of drones to automate your empire, bomb tough layers, and unlock powerful prestige upgrades on your journey to master the quarry.
What players are saying
▼ Not recommended9 hrs
The game was pretty fun at first. Did a couple of world fracture resets and things sped up a lot. You could automate almost everything. I felt like I was making progress.
Then reality shattering comes up. And man, the second level of resets are not fun. All that speed and automation? Gone. Got to earn it again. And the currency you get for the reality shattering is a lot more stingy at first.
Starting over and not having the auto buy or drone control just sapped all the fun out of the game for me. For more hardcore incremental fans, this might be for you. As someone that wanted a bit of casual fun, this took the wind out of my sails. I'm done.
Guess who got suckered in deep and is been idling this one for hours on end now. Yup! It’s a-me, Tchii.
I can’t quite put my finger on it but it has something very satisfying to idle this one on the side while watching a serie or doing something else. I sometimes even have the sound volume on low because for some reason the sound tickles my brain.
For me one of the best features is deff the F9 button which lowers the game and stops the sound for when you do want to ‘hide’ it for a hot second but don’t want the idle to stop. I find it practical and handy.
Starting by hand with one click at a time, slow auto clicks to faster to eventually helpful drones who’re doing the work for me now, saving up the points to prestige. So far I’ve only used one of the two prestige’s, because yes, there’s two and I find that a little exciting. I don’t think I’ve had one where I reset my progress to build it up to, at some point, do an ever reset to reset all the resetted ones.
And while the graphics are simple, I still appreciate them to bits since they’re beautiful and when I reset, the biodome occasionally changes just to have a different pallet. And that’s neat. Ofc my fava one so far is the purple one since that’s the closest to pink. Lol.
So euh yeah. If you like incrementals and don’t mind strapping in for a loooooong idle. But for real, long! since one of the cheevos is 1k hours in, then give this one a try for sure.
This game is an automation game with incremental features. I like the prestige-inception idea. If you like automation or incremental, but not the other, then you probably won't enjoy this. There have been updates to fix a few things like pacing and stuff, but I prefer to play with an active playstyle and that just isn't possible. Unfortunately, at the same time it requires you to be active enough that it is annoying if you wanted to just play passive with automation only. The only tool an active player has is bombs and that maxes out and becomes less useful within the first hour of play.
Also, there are extreme walls to progress. The first was iron, which was tweaked. Now it seems diamond. And by wall I mean you plug away at it for hours with almost zero progress. Upgrades don't feel impactful. Fracturing(prestige 1) doesn't feel impactful. Shattering(prestige 2) loses all progress made with prestige 1 but also doesn't feel impactful.
Game will take dozens of hours, mostly with you doing something else while it automates breaking rocks. Pacing/progress needs extreme streamlining. With the amount of "content" available it should take probably 10 hours to feel decent. Or add something else to do for people who want to actually play the game they bought instead of start it and then alt-tab 90% of the time. Oh yeah, and there is no offline progress.
Really wanted to like it as there were some new ideas that if fleshed out could be fun, but it feels like a big nothing-burger game right now.
This update contains many quality of life improvements and small bug fixes based on some of the most common feedback I've been receiving since the last patch. Thank you so much to everyone that has played!General ImprovementsMany optimization improvementsReduce save frequency to prevent occasional stuttersCompacted the rock layer tabs and made them always visible at the topAdded a setting to move max upgrade buttons to the bottom of each upgradeAdded a setting to disable rock spark particlesHovered rock stats now only show while on the Quarry tabAdded a game completed popup that is triggered when completing all achievements or hitting the soft cap on currencyBug FixesDrone boost and supervisor buff icons now hide properly when buffs naturally expireFixed an issue where pierce chains could break at late-game damage values
You gave your feedback and we listened! The number one negative feedback so far has been how big of a setback doing your first Reality Shatter is. To fix this, we have changed the reset to preserve the Drone Hub and the Quarry Foreman. The Drone Hub will still have its upgrade levels reset, but the Quarry Foreman will have all its upgrade levels retained so that you won't lose any of the automation you built up! Another common piece of negative feedback has been that the prestige upgrades weren't powerful enough at first, so they are getting a buff! Reality Shatter ChangesDrone Hub now stays unlocked across Reality Shatter, and your configured drone rules are preserved; Drone upgrade levels still reset, but Drone Core earnings resume immediately instead of requiring the Quartz upgradeQuarry Foreman now fully persists across Reality Shatter, retaining all upgrade levels and automation settingsRemoved the Persistent Hub, Persistent Foreman, and Foreman Memory Reality Shatter upgrades since they are now redundantIf you have already done at least one Reality Shatter before this update, your Drone Hub and Quarry Foreman will be re-unlocked on load. Unfortunately, upgrade levels lost in prior resets cannot be restoredGeneral ImprovementsAdded confirmation popups for World Fracture and Reality ShatterIn the Quarry Stats tab, you can now hover any rock icon to view that layer's base stats, no need to hover a rock in the quarry firstRemoved the colossal 1000 hour achievementBalancingBuffed Fractured Mind and Geologist's Insight World Fracture upgrades from x1.5 to x2 per levelBuffed Fractured Mind Mk. II and Geologist's Insight Mk. II Reality Shatter upgrades from x2 to x3 per levelBuffed the Primal rock layer multipliers from x1.3 to x1.5 per levelIncreased health and hardness on the deeper rock layers (Gold through Chronite) to preserve the depth of the Reality Shatter upgrade system alongside the buffed prestige upgradesBug FixesFixed an issue where some drone priorities ...
First of all, wow. Fracture Field hit 3,600 concurrent players on launch day and I'm completely blown away. As a solo developer, seeing that number was surreal. Thank you to everyone who picked up the game, left a review, and jumped into the quarry on day one.I've been reading all of your feedback closely, and this first patch addresses some of the balancing concerns many of you raised, particularly starting around Iron progression pacing. This is a game built for a longer play time experience, but that doesn't mean the journey shouldn't feel rewarding along the way.Here's what's changed:General ImprovementsAdded the ability to place bombs by right-clicking (RMB)Added a toggle to hide achievement popups in settingsFor rare corrupt save data cases, add save backup and add a popup to inform the player how to contact for help in restoring the dataAdded a warning about the Quarry Foreman having Core Fragment upgrade costsBalancingSoftened the damage falloff when your pierce is well below a layer's hardness, so walls like Iron should be easier to get throughBug FixesDrone Hub would not re-enable or reset certain drone settings to the default values after a Reality Shatter (prior to owning the Persistent Hub upgrade)Health scaling for Obsidian+ had an unintentional large jumpOn wide screens or wide windowed mode the outside black pillars could flicker - attempt to fix this issueCurrencies could remain non-zero after World Fracture or Reality Shatter if a drone's hit reward landed in the same instant as the prestige button press
Posts come from Steam's official announcements feed.