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Fracture Field

Fracture Field

by Type-Ten · Published by Type Ten LLC, Gamersky Games, Drillhounds

★ 78%
Price $4.54
Avg Players 3,098
Reviews 695
Released 20 Apr, 2026
CasualClickerIdlerIndie
View on Steam ↗

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About this game

What players are saying

▼ Not recommended 9 hrs
The game was pretty fun at first. Did a couple of world fracture resets and things sped up a lot. You could automate almost everything. I felt like I was making progress.

Then reality shattering comes up. And man, the second level of resets are not fun. All that speed and automation? Gone. Got to earn it again. And the currency you get for the reality shattering is a lot more stingy at first.

Starting over and not having the auto buy or drone control just sapped all the fun out of the game for me. For more hardcore incremental fans, this might be for you. As someone that wanted a bit of casual fun, this took the wind out of my sails. I'm done.
22 found helpful Steam ↗
▲ Recommended 86 hrs
Guess who got suckered in deep and is been idling this one for hours on end now. Yup! It’s a-me, Tchii.

I can’t quite put my finger on it but it has something very satisfying to idle this one on the side while watching a serie or doing something else. I sometimes even have the sound volume on low because for some reason the sound tickles my brain.

For me one of the best features is deff the F9 button which lowers the game and stops the sound for when you do want to ‘hide’ it for a hot second but don’t want the idle to stop. I find it practical and handy.

Starting by hand with one click at a time, slow auto clicks to faster to eventually helpful drones who’re doing the work for me now, saving up the points to prestige.
So far I’ve only used one of the two prestige’s, because yes, there’s two and I find that a little exciting. I don’t think I’ve had one where I reset my progress to build it up to, at some point, do an ever reset to reset all the resetted ones.

And while the graphics are simple, I still appreciate them to bits since they’re beautiful and when I reset, the biodome occasionally changes just to have a different pallet. And that’s neat. Ofc my fava one so far is the purple one since that’s the closest to pink. Lol.

So euh yeah. If you like incrementals and don’t mind strapping in for a loooooong idle. But for real, long! since one of the cheevos is 1k hours in, then give this one a try for sure.
13 found helpful Steam ↗
▼ Not recommended 17 hrs
This game is an automation game with incremental features. I like the prestige-inception idea. If you like automation or incremental, but not the other, then you probably won't enjoy this. There have been updates to fix a few things like pacing and stuff, but I prefer to play with an active playstyle and that just isn't possible. Unfortunately, at the same time it requires you to be active enough that it is annoying if you wanted to just play passive with automation only. The only tool an active player has is bombs and that maxes out and becomes less useful within the first hour of play.

Also, there are extreme walls to progress. The first was iron, which was tweaked. Now it seems diamond. And by wall I mean you plug away at it for hours with almost zero progress. Upgrades don't feel impactful. Fracturing(prestige 1) doesn't feel impactful. Shattering(prestige 2) loses all progress made with prestige 1 but also doesn't feel impactful.

Game will take dozens of hours, mostly with you doing something else while it automates breaking rocks. Pacing/progress needs extreme streamlining. With the amount of "content" available it should take probably 10 hours to feel decent. Or add something else to do for people who want to actually play the game they bought instead of start it and then alt-tab 90% of the time. Oh yeah, and there is no offline progress.

Really wanted to like it as there were some new ideas that if fleshed out could be fun, but it feels like a big nothing-burger game right now.
10 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

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