A non-linear active incremental game. Press buttons, make numbers go bigger. And even bigger. Will you fail the run or reach a quintillion?
What players are saying
▲ Recommended6 hrs
Imagine a rogue-like being mixed with a clicker incremental game, but the choices actually matter.
There is no "right path" to take and coming up with different strategies becomes very addicting. It really is as simple as beating some rats in a forest or as complex as breaking the economy by exploiting the town investors, you choose how you do it
Honestly, this is a really cool experience that gave same feelings when first discovering Stardew Valley. Takes a little bit of figuring things out at first but each step unlocks something new and suddenly things start clicking.
Quintillion quest is surprisingly content heavy and just keeps expanding while you play. Every phase introduces a bunch of new options and it feels like there are dozens of things unlocking all the time. When you think you have got it figured out the game adds another layer and keeps it interesting.
Restarting feels rewarding because of the upgrades you unlock, which make the next run smoother and let you progress faster and gives that “okay, one more try” feeling.
I also liked that even though everything keeps scaling up with bigger and bigger numbers the most important resource in the game ( social energy ) never increases. That makes you think carefully about how to use it instead of just spamming every option.
I have been following this game from the early access and it has been impressive to see the game grow both in terms of mechanics but also in the creative side.
I appreciate the clever writing of characters dialog, unified artistic style with smooth animations. Sounds also help this game a lot.
Perhaps a bit tricky to get the hang of it in the beginning, for me I had to start over many times to understand how to properly collect coins to pay the rent, but it is one of the charms of the game - it's a proper challenge and you keep coming back to it.
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