Maktala: Slime Lootfest
by Samharia Studios
Media
Maktala: Slime Lootfest is an incremental game centered on farming slimes for loot and upgrading your damage output through a progression system. However, players report the upgrade path is heavily gated behind prohibitive costs with limited build variety, and the skill tree follows a scripted sequence that restricts meaningful customization. The game appears designed as a single playthrough with no new game option, so it may appeal only to those seeking a brief, linear idle experience.
About this game
An incremental game where you kill hordes of slimes and use their loot to become stronger and farm them. Collect powerful loot, master skills, and uncover tons of content.
What players are saying
Goal of the game is clearly to kill slimes and we have skill trees and other options to customize the best slime murdering machine ever! No, sorry that is not this game, not even close.
The skill tree is scripted with specific amounts to prevent you from progressing outside of the specific upgrades the developer wants you to have available for a specific level. You have fundamentally no ability to customize yourself from the tech tree. You will finish the game with the entire tree unlocked.
Runes/Gems are randomized so you have at least some choice in that matter though I only ever removed a few the entire game because of their limited impact. Skills are spread out far enough and your exp is restricted enough that you no choice aside from do you want to level arrow rain or sword but you end up with both nearly maxed by the time you get the last skill so again not really any meaningful choices. Towers are restricted to 1 tower (for most of the game) just like you have 1 hero with limited options so they are just teleporting around and autoshooting until you get to end game. Shiny enemies are rare minions that give you stat boosts. Overall their impact is highly restricted until you unlock their bonus from the last feature.
The well is unlocked 75% of the way through the game is the first time it really felt like we could impact the game. Ironically just like the other options by the time you finish, you have most of the things learned, but least temporarily it felt like I had to make meaningful choices that had a big impact on how the game was playing.
The game is cheap so at least it has that going for it but the overall lack of ability to customize your run was a huge letdown. The game also has negligible replay value if that wasn't apparent already
Reviews are by Steam users, hosted on Steam.
Latest updates
Announcing [Aleef: Desktop Pet Collector]
10 days agoEndless Expansion Now Live!
29 days agoMaktala is Now Released!
208 days agoPosts come from Steam's official announcements feed.
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