After playing for an hour I could barely advance even after 30 minutes. It feels like a game that tries to be idle but fails and has currencies that become useless since the only one worth grinding is the main currency used to upgrade damage and buy skillpoints
Bouncy Weapons
by LeenGameDev
Media
Bouncy Weapons pairs an idle game loop with active aiming mechanics: position your cursor to fire weapons that ricochet around the screen dealing damage autonomously. Loot drops unlock skill tree progression and automation upgrades, though early gameplay requires cursor involvement before full idling becomes available. Players drawn to incremental games with satisfying visual feedback and light interactivity will find the core concept solid, though progression pacing proves divisive depending on playstyle preference.
About this game
An incremental game where weapons bounce around killing enemies for you. Collect loot, master a massive skill tree, and uncover tons of content.
Players, last 30 days
Peak 44 · Low 0Daily peak concurrent players, sampled once a night from Steam.
What players are saying
After playing for an hour I could barely advance even after 30 minutes. It feels like a game that tries to be idle but fails and has currencies that become useless since the only one worth grinding is the main currency used to upgrade damage and buy skillpoints
Reviews are by Steam users, hosted on Steam.
Latest updates
Bouncy Weapons is finally released!
117 days agoPosts come from Steam's official announcements feed.
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