As of present, many of the early issues have been resolved in terms of character creation, a variety of stat bugs, several broken skills and balance issues involving stats stacking when they shouldn't or skills scaling exponentially beyond what was intended.
The Talent tree is slowly getting better, but it's still difficult to search for some things in an indirect manner. You pretty much have to type a word of what you want, hope it's in the suggested list and target the specific one in order to locate them, instead of a simple keyword search. Example: You type Health and instead of getting all nodes related to health highlighted, it instead suggests specific stats related to health that you have to select to make those highlight instead.
Translations still leave a lot to be desired and the formatting of stats just doesn't work... Things like "Increase Area of Effect(Less) 50%" instead of "Reduces Area of Effect by 50%". I'm assuming this is an issue in how they are handling translations where they are just replacing words in Chinese with English equivalents but ignoring the need to change the format. This tends to result in it being difficult to ascertain what a property really does and whether it's better or worse, or even at times what it even effects. There is also still numerous Chinese text that does not have translations as they should.
That all said, they did add an encyclopedia with some explanations about unexplained properties (like finally telling us what Sweep exactly does), but it's still in a very basic form and I suspect will be getting regular updates.
Hybrid classes are still missing, and will be for the foreseeable future as they have been removed from their original planned release at launch and added to a future roadmap. You can tell from the store description, the demo and the web that the three hybrid classes were intended to be there at launch, but were pushed back to meet a deadline. This results in bad vibes for the passive web tree if you want to play a build that uses two stats, as you have to invest roughly 10-11 skill points to move from STR, INT or DEX into the dual stat sections of the passive web, which actually holds a lot of powerful talents/passives. Think Path of Exile but they decided to launch without Dualist, Templar or Shadow.
Overall, things are moving forward and improving, but there are still numerous bugs, QOL issues and translation struggles. Still at a state that those that enjoy doing trial and error theory crafting and experimentation will probably enjoy themselves, but casual players will probably be turned off from it.
If this kind of game interests you, you're an english speaker and don't enjoy a lack of handholding/explanation, I'd recommend adding it to your follow/wishlist and just keeping an eye on it but holding off on pulling the trigger. The core features are there and you can see a good game with lots of depth under the mess but honestly, this just wasn't ready for a 1.0 release and it shows.