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Idle Terra

Idle Terra

by Boris Naftaliev

★ 64%
Price $4.99
Avg Players 0
Reviews 11
Released Sep 26, 2025
Base BuildingCasualCity BuilderColony Sim
Offline progress
View on Steam ↗

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Idle Terra presents a sci-fi settlement builder where you construct resource-gathering structures across procedurally revealed terrain and manage trade with visiting ships. The core loop centers on placing buildings, accumulating materials, and expanding your plot, though the current version offers limited progression goals and unclear upgrade paths that may frustrate players seeking deeper strategy or meaningful resource sinks.

About this game

What players are saying

▼ Not recommended 5 hrs
This doesn't really feel like a game at the moment. There's no actual gaming elements involved, you simply build at least one of each of the of buildings that cover each of the resource types, and then... that's it. You can wait if you want, build up some more of those resources, but there's nothing to spend them on, or do with them.
3 found helpful Steam ↗
▲ Recommended 0 hrs
Pretty cool. Nice graphics for this sort of game. Nice UI and good controls. Music is good. Definitely worth the price.

My wishlist would be a zoom out (with mouse wheel) that zooms all the way out to see whole map.
3 found helpful Steam ↗
▼ Not recommended 10 hrs
Missing explanation on what things does. Can't seem to build many of the buildings, because they require ressources I can't get. Eventhough I've unlocked 4-5 different ressource locations. Not fun as it is right now. Wish we could change the buildings once built.
2 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Final Major Update

51 days ago
Final Major UpdateThis update focuses on improving the overall visual quality, readability, usability, and performance of the game.Visual ImprovementsReplaced the Courier and Carrier ship models with new designs that better fit the sci-fi atmosphere of the game.Updated the appearance of the title screen.Improved the visuals of various windows and GUI elements.Interface & ReadabilityReworked the resource panel on the left side of the screen. Resources are now displayed relative to one another, making it much easier to identify shortages and surpluses at a glance.Updated the bottom stats panel so that statistics now change color depending on their current state, making it easier to understand whether a value is improving or becoming problematic.For example, lower Corruption is better, while most other stats benefit from higher values.Performance ImprovementsSignificantly improved overall performance through optimizations related to lighting and shadow rendering.Balance ChangesAdjusted the balance of trade bonuses and colony stats (Morale, Corruption, and others).Bug FixesFixed issues related to popup text visibility and display behavior.Various minor fixes and improvements.I also want to thank everyone who played the game, shared feedback, reported bugs, and suggested ideas throughout the development of the game. Many of the improvements in this update were inspired directly by player feedback and community discussions.While this is planned to be the final major update for the game, I still may return with additional updates in the future if there is enough interest and support from the community.Thank you for being part of this journey.

Update 1.2.1 — Quality Update

195 days ago
A full day & night cycle has been added, including all day phases, lighting, and atmosphere.Game performance and overall optimization have been significantly improved.

Major Update 1.2.0 — The Colony

232 days ago
Welcome to the biggest Idle Terra update so far! Version 1.2.0 — The Colony introduces an expanded life-simulation system, a deeper economy, brand-new colony districts, and a redesigned approach to developing your base. Your settlement is no longer just an industrial outpost — it’s now a living colony.New Colony Stat SystemA full set of new colony parameters has been added:Core Stats:PopulationHealthEntertainmentJusticeEcologyScienceCommerceDerived Stats:MoraleCorruptionTaxesEvery building now affects these stats in one way or another, creating deeper and more meaningful strategic decisions.Population Growth Population growth now depends on Morale and overall living conditions.Up to ~500 colonists, growth is relatively stable.Beyond that, you’ll need to significantly improve comfort, infrastructure, and ecological conditions to attract new residents.Your colony is now a living ecosystem that reacts to your management.Colony Mode and 9 New District BuildingsThe Plateau area can now be switched between:Plateau (Industrial)Plateau (Colony)In Colony Mode, you can construct nine new district buildings:Residential BlocksLiving DistrictsGreen QuartersCommerce QuartersLeisure DistrictsMedical QuartersResearch DistrictsSecurity SectorsPark SectorsThese buildings do not produce resources, but they provide significant boosts to Health, Entertainment, Justice, Ecology, Science, and Commerce.They require substantial investment, but offer strong long-term rewards through higher taxes, improved population growth, and a stronger economy.(Balance will continue to evolve — but the core system is now established.)New Tooltip SystemTooltips have been added to important interface elements to give new players basic explanations and help them understand the core mechanics more easily.If more tooltips are needed — feedback is welcome.Resource Trend IndicatorsThe resource panel now displays arrows showing whether each resource is increasing or decreasing. A simple but very useful addition f...

Posts come from Steam's official announcements feed.

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