Rescue animals by typing three-letter prompts and clicking falling pickups in this typing-idle hybrid, converting Fish and Leaves into score to unlock upgrades and prestige ranks. The core loop—type to gather, trade to progress, automate to advance—repeats with chiptune accompaniment, appealing to players who enjoy light twitch mechanics mixed with incremental progression and achievement hunting.
About this game
Rescue animals for Wanech’s Z.O.O. in a clicker-typer with arcade bursts. Type 3-letter prompts, click falling pickups and trade Fish/Leaves into SCORE. Upgrade automation, earn Marine & Forest Prestige, unlock heaps of achievements, and keep the sanctuary humming to chiptune pings nonstop.
Players, last 71 days
Peak 0 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▼ Not recommended3 hrs
Wanech's Z.O.O. is a typing/idle game hybrid.
I thought there would be more to the game than this, but all this game boils down to is to either spam WASD or input the series of 3 random letters (composed of only WASD), over and over until you have enough animals rescued to buy one of the 2 possible upgrades. Selling your materials gives you a higher score and making typos decreases your score. This is what the entire game boils down to...
Overall, a painful 3-4 hours experience that is repetitive after 5 minutes. Avoid.
Hi folks!I'm incredibly excited (and admittedly a little nervous!) to announce that my very first 3D game, RIFTGROVE, is releasing on November 10, 2026!For the past ten (yes, TEN!) years, I've been developing 2D games. Making the jump to 3D has been one of the biggest challenges I've taken on as a developer, and I'm thrilled to finally share what I've been working on.Here's a little sneak peek at RIFTGROVE!RIFTGROVE is a 3D fantasy action RPG featuring four playable classes, dangerous dungeons, procedurally generated environments, and LAN co-op!Over the years, my games have reached tens of thousands of players, and knowing that people out there are enjoying something I've created has meant the world to me.This release marks a huge new chapter in my journey as a developer. I've poured a tremendous amount of time, effort, and passion into it, and I'd be lying if I said I wasn't a little anxious about taking such a big step!If you've enjoyed playing this game, I'd be incredibly grateful if you'd consider wishlisting RIFTGROVE on Steam. Every wishlist helps, especially for a small indie developer like myself.Wishlist RIFTGROVE on Steam:Thank you for playing my games and supporting what I do. Here's to the next ten years!
Posts come from Steam's official announcements feed.