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Gloopy Edible Nubbins

Gloopy Edible Nubbins

by Unknown

Price N/A
Avg Players 0
Released To be announced
2DAnimeCasualClicker
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Latest updates

Where's the real demo?

78 days ago
"If you want to wait for the real demo, I won't hold that against you. I'm aiming to get it out by early next year..."Ah, so full of hope.So yeah, it's almost March now. It's been a while! The good news is I'm not dead (yet) and progress has been made. Here's a short rundown of what's been going on and an update on timelines going forward.What's been happening?Let's go with the good news first:The vast majority (~90%) of the art for the entire game (not just for the demo) is done.I've implemented a couple of new features based on feedback from the proto-demo. (For the next build, not the live one)I have a much better idea of what the upgrades will be, and most of them should be a lot more interesting than originally planned.I've had better ideas about the storyline up to and beyond the demo end point.I've even got a few seconds of a trailer put together!The less good:The art took a lot longer than I had planned for. This isn't an issue, necessarily, but it was easier for me to not work on the game because "I'm still waiting for the art".Simply put, work's been a bitch. I've been fried so many weekends and couldn't focus well enough to make much real progress on the game.I've not even started on replacing the music. The current track is serviceable, but I'd like a few custom pieces for the demo, ideally.Timeline updates?As before:but I'll give it a stab anyway. Update Steam page: End of April. I think this page looks awful, I'm honestly surprised it's managed to gather any wishlists, but I'm very grateful for those who have! As for the plan, I'll be revising the screenshots to show off the new art, revise the description to reflect the new changes to the whole plan, and maybe* even have a trailer.Actual demo release: End of May. Now I'd like to do this with the Steam page update, and I will if I can, but I'm sure there will be unforeseen issues. If I could foresee them, they wouldn't be issues in the first place.Full game release: Next Fest dependent. If I get a demo...

Proto-Demo Available to Play in-Browser Now!

217 days ago
https://pangbot.itch.io/gloopy-edible-nubbins-proto-demo.........Oh, you want more than just a link? Fiiiiiiiine.Hi there! Jack/Pangbot here. Developer/Creator/Programmer/God-of-the-New-World for Gloopy Edible Nubbins. I've just put out a short experience of what the game will be like. If the game's caught your eye, you should try it out and tell me what you think! If you like it, you can even wishlist the full game and follow to hear about more announcements.Why isn't this on Steam?Because I hate you, that's why. Not you (people in general), you (specifically), John. You know what you did, and now everyone else has to suffer because of your actions....Alright, you twisted my arm. The real reason is that I'm not comfortable calling this a full demo because most of the art is placeholder stuff and free-to-use assets. I want the real demo to actually look like the real game. As it's not a full demo, I won't be uploading this build onto Steam. There, happy? I hope so. Unless you're John. **** you, John.Oh, it has placeholder art? I sleep.That's fair enough! If you want to wait for the real demo, I won't hold that against you. I'm aiming to get it out by early next year anyway, so hopefully you won't be waiting too long. As for the full game, who knows? That'll really depend on how much feedback I get, when I get it, and whether the feedback is any good.But if you want to wait, I think it's even more important you wishlist/follow in that instance. I'll be putting out posts now and then and one of them will be the demo release announcement, so you really wouldn't want to miss that!Demo early next year? But when?This is the first game I've ever actually made. (Unless you count multiple choice quizzes in PowerPoint, or half-baked web-based incremental games, which I don't) Scope-wise I'm pretty happy with what the demo will contain: It'll have ~2 hours of active content with more than double the number of upgrades as in the proto-demo, as well as 2 or 3 more conversations....

Posts come from Steam's official announcements feed.

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