Start with a single orc and build an unstoppable dark army to conquer the realms in this incremental auto battler. Perfect your formation, summon mighty beasts, unlock powerful upgrades, and grow stronger with each rebirth.
The demo will no longer be available on the store starting tomorrow, July 11th at 16:00 UTC.This means the demo will no longer be available for new downloads and will stop receiving updates. However, if you already have the game installed, it will not be deleted, and you will be able to continue playing the demo indefinitely.Your save files will be compatible with the full game, and you do not need to take any special steps to transfer them. Even if you uninstall the demo, your saves will remain available. (In case you are interested, they are stored in %APPDATA%/OrcIncremental and are also backed up via Steam Cloud.)Thank you to everyone who participated in the demo! We will be posting updates to announce the new content for the final game and the release date.MINOR UPDATESAlso, here are also some minor updates we released since the v0.09 update: UPDATE (1): A minor update v0.09.01 was released shortly after this version to fix an issue with the new right-click Mute upgrade functionality.UPDATE (2): A minor update v0.09.02 was released after this version on July 1st with the following changes:The upgrade "Triton juice" is no longer affected by bloodline enhancements. Thanks to StoneAge, horsczt and Damokles for the feedback.Fixed an issue causing the "!" notification icon to display incorrectly. Thanks to StoneApe and TheLibrarian262 for reporting the issue.UPDATE (3): A minor update v0.09.03 was released after this version on July 3rd with the following changes:Fixed issue with a previously unlocked level of an upgrade whose upgrade limit was lowered showing the previous upgrade level, now unattainable. The gold amount spent on the update will be returned to the player in this instance. Thanks to Cryonix and ᔑᔑℸ ̣ ᓵ↸ᔑリ↸ 𝙹𝙹𝙹𝙹 ᒷᒷᒷᒷᒷᒷ ᔑリᔑリ for reporting.Tentative issue to a rare issue that could cause two units to disappear from the base when dragged to the same location.
QUALITY-OF-LIFEUnit cards in the base now show attributes in real time, including buffed values. Thanks to jmills for the feedback.Added the ability to mute upgrades by right-clicking them. Thanks to the anonymous feedback form poster who suggested this.Added a Gold Pickup Range upgrade (with WIP art). Thanks to Tjommel for the suggestion.Portal and Temple upgrades now appear first in their respective vendors.When completing a challenge, the completion prompt now shows the reward you earned. Thanks to firstborndragon for the feedback.Added a "Go back one level when losing to a boss" checkbox in settings. Thanks to Chamaeleonx for the suggestion.GAMEPLAYUnit and Totem rarity unlock upgrades now stop before unlocking the Cursed rarity level because items of Cursed rarity are not available on the demo and will be added for the final game.When drawing cards, the same Totem type can no longer appear multiple times in the same draw.In the Exterminator Trial, split units now correctly inherit their parent units' buffs. (This makes the challenge harder.)In the Cleansing Fire Trial, Fireball healing no longer decays on each hit. Thanks to the anonymous feedback form poster who reported this.In the Artillery Master Trial, friendly units can no longer deal damage through upgrades or other damage bonuses. Thanks to Chamaeleonx for reporting this.Added a hard unit speed cap of 4000 game units/sec.BALANCEAdded a rage stacking cap, with an accompanying Rage Stacking upgrade on the blight tree that raises the maximum number of Rage stacks with diminishing returns (this uses placeholder WIP art and name).We rebalanced many upgrades to scale more consistently, especially unit damage/health upgrades and late-game percentage-based bonuses.Feral Resilience: friendly max health changed from flat +20 to x1.05 max health.Iron Will: Orc Warrior damage changed from flat +20 to x1.5 damage per level; now capped at 3 levels; costs changed to 3 / 7000 / 57000.Glyph of Fortitude: Orc Warrior hea...
QUALITY-OF-LIFEAdded draw peeking. You can now peek at the base when choosing new cards, to help you inform your decision, by clicking on the eye icon below the cards. Thanks to the anonymous feedback form poster who suggested this.Added a DPS meter that can be enabled in settings. Thanks to Comatose, rolo7843, dennycascade, and the anonymous feedback form posters who suggested this.While on a Warpath, the Auto-Progress icon is now replaced with an X button that stops the Warpath gracefully.GAMEPLAY & BALANCEKilling summoners causes them to no longer complete the ritual to spawn the Demon boss. Summoners are also tougher to kill now. Thanks to Damokles and TotalGearHead for the feedback.Added a global unit movement speed cap of 4,000 units per second.Increased Dragon's base damage: Common Dragon: 20 -> 60 Rare Dragon: 23 -> 63 Epic Dragon: 23 -> 63 Legendary Dragon: 25 -> 65Reduced Shaman's base damage: Common Shaman: 35 -> 15 Rare Shaman: 50 -> 30 Epic Shaman: 50 -> 30 Legendary Shaman: 60 -> 40An important note about balance in the demo: The most important contributor to a unit’s effectiveness in Battlefront - the main incremental game mode, as we call it to differentiate it from future planned game modes - is the availability of specific upgrades and rarities for that unit. Since some of that will only be available in the final version of the game, the demo can never be truly balanced after a few hours of gameplay. Nonetheless, we'll keep including balance changes in the demo if we think they improve the demo experience. We are very happy to see so many people sticking with the basic game loop trying to achieve higher and higher levels.FIXESFixed a visual issue where some base elements could still be hovered while drawing cards.Fixed an issue with the circular attack patterns of Wizard bosses. Thanks to putz12 for reporting this.Fixed an issue causing Totems in battle to get stacked on the same position, causing them to oscillate. Totems now keep the same spacing...
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