Start with a single orc and build an unstoppable dark army to conquer the realms in this incremental auto battler. Perfect your formation, summon mighty beasts, unlock powerful upgrades, and grow stronger with each rebirth.
QUALITY-OF-LIFEAdded draw peeking. You can now peek at the base when choosing new cards, to help you inform your decision, by clicking on the eye icon below the cards. Thanks to the anonymous feedback form poster who suggested this.Added a DPS meter that can be enabled in settings. Thanks to Comatose, rolo7843, dennycascade, and the anonymous feedback form posters who suggested this.While on a Warpath, the Auto-Progress icon is now replaced with an X button that stops the Warpath gracefully.GAMEPLAY & BALANCEKilling summoners causes them to no longer complete the ritual to spawn the Demon boss. Summoners are also tougher to kill now. Thanks to Damokles and TotalGearHead for the feedback.Added a global unit movement speed cap of 4,000 units per second.Increased Dragon's base damage: Common Dragon: 20 -> 60 Rare Dragon: 23 -> 63 Epic Dragon: 23 -> 63 Legendary Dragon: 25 -> 65Reduced Shaman's base damage: Common Shaman: 35 -> 15 Rare Shaman: 50 -> 30 Epic Shaman: 50 -> 30 Legendary Shaman: 60 -> 40An important note about balance in the demo: The most important contributor to a unit’s effectiveness in Battlefront - the main incremental game mode, as we call it to differentiate it from future planned game modes - is the availability of specific upgrades and rarities for that unit. Since some of that will only be available in the final version of the game, the demo can never be truly balanced after a few hours of gameplay. Nonetheless, we'll keep including balance changes in the demo if we think they improve the demo experience. We are very happy to see so many people sticking with the basic game loop trying to achieve higher and higher levels.FIXESFixed a visual issue where some base elements could still be hovered while drawing cards.Fixed an issue with the circular attack patterns of Wizard bosses. Thanks to putz12 for reporting this.Fixed an issue causing Totems in battle to get stacked on the same position, causing them to oscillate. Totems now keep the same spacing...
Note: Some performance improvements were released in the previous version 0.06 but we forgot to mention it in the changelog for that version. Thanks to Hoopa for noticing and reminding us!GAMEPLAYUnits now have a stronger bias toward targeting enemies in front of them. This results in more natural-looking battles.Lowered the bonus sticky range that units receive while attacking to prevent disengagement from 40 to 20.FIXESFixed an issue causing some players to only hear audio in the left channel in surround setups. This could also happen with headphones if they were using any kind of 3D audio tech that works by creating virtual channels. Thanks to acoypot, "profesional dumdum", and the anonymous feedback form posters who reported this issue.Fixed an uncommon issue with the Warpath defeat condition that could result in the Warpath stopping without the game acknowledging the defeat.Fixed an issue where the gold amount could incorrectly display decimals, such as with the Chieftain bonus that increases gold gains.Fixed enemy health becoming infinite at level 3480 due to some attributes not using enough precision. Apologies to ASF_SnugglyPuffs for stopping his generational run.If infinite values are actually reached in the future, they will now correctly display as "inf" instead of "infe15".Fixed an issue causing the secondary tooltips of upgrades to overlap the tooltip upgrades sometimes (this was released earlier as v0.06.01).
LOCALIZATIONAdded work-in-progress localized text for Czech, German, Spanish (Spain), Spanish (LatAm), French, Italian, Japanese, Korean, Dutch, Polish, Portuguese (Brazil), Russian, and Chinese. About 90% of the text is translated on average across these languages, and some text will still appear in English. We are working to finish these translations as soon as possible.Hungarian, Portuguese (Portugal), and Thai are now listed as planned for the full version.QUALITY-OF-LIFEVendors and buildings now flash when you unlock them, making it easier to notice what you have unlocked.Added secondary tooltips to upgrade tooltips, explaining unit categories and statuses like Rage.FIXESA small note about v0.05: we also pushed a hotfix after the last changelog to fix a crash. Thanks to putz12 and Syrex for reporting it.Fixed a rendering-related crash.Fixed several late-game lag issues. Thanks to Syrex for reporting this.Flying coins now accelerate harder when they fall behind, so they can keep up better when players are progressing very quickly. Thanks to putz12 for reporting this issue.Fixed an issue where Victory or Defeat text could appear off-screen if a battle ended while the player was in the Portal screen.Fixed an issue where units could clip through the base stairs.The Totem beam VFX is no longer stretched across large distances until it becomes a 1-pixel line when the Totem is off-screen during very high-speed Warpath runs.Tentative fix for a Warpath issue where the camera could become detached from the action. Thanks to putz12 for reporting this and helping us test it.UIAdded additional font styles to the interface.Tweaked the Sacrifice UI.
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