Start with a single orc and build an unstoppable dark army to conquer the realms in this incremental auto battler. Perfect your formation, summon mighty beasts, unlock powerful upgrades, and grow stronger with each rebirth.
Players, last 37 days
Peak 3,508 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▲ Recommended2 hrs
Really enjoying this so far. The art style is super neat, the army building has more going on than I expected, and this thing is... well it's addictive as hell.
There’s something deeply satisfying about drafting increasingly nasty little orcs, messing with your formation, and watching them mulch whatever is in front of them. Then you hit a wall, rearrange your crew, grab some new units, and convince yourself you’ve FINALLY built the perfect green murder machine.
Also, the handmade art gives the game a ton of personality. Orcs good. Gold go up. Brain happy.
First, here's the changelog for this update. Keep reading to the end for details on the upcoming content updates.UPDATE v1.0.8FIXES- Obsidian Beacon now applies its bonus to every fifth attack, as intended.- Obsidian Beacon's splash radius bonus increased from x1.4 to x2 to match its description.- Bonuses from multiple Obsidian Beacons now stack correctly.- Amethyst Idol now counts separate Totems toward its activation requirement. Repeated activations of the same Totem no longer count as additional Totems.- Amethyst Idol now applies Rupture to enemies around allied units even when those allies are at full health.- Ghost deaths no longer trigger Twilight Catcher or Amber Drake.- Ancient Idol no longer revives ghosts.- Obsidian Fox now correctly checks whether an Assassin is visible when trying to return it to stealth.- Fixed First Blood's critical chance bonus sometimes failing to apply to the first attack after an Assassin was hidden by Obsidian Fox.- Jade Snake's taunt radius is now centered on the taunting Fighter, rather than the Spellcaster whose health dropped.- Amber Eagle now counts attacks correctly. Attacks that damage multiple enemies, such as bouncing Witch Doctor lightning, no longer advance its counter multiple times.- Silver Idol now explodes a randomly selected allied Fighter corpse instead of always selecting the same one.- Healing attempts on units already at full health no longer make subsequent heals weaker.- Tentative fix for a crash when saving or creating backups. This is a very speculative fix for crashes reported by Corpus Maximus (thanks) starting on 1.0.6, we couldn't find a clear source of a crash and we have reached to the player to try to find out more about the issue.- Improved detection of invalid data when loading saves.BALANCE- Juggernauts now belong to the Machine of War family instead of the Fighter family, and they spawn from the Factory instead of the Barracks. Thanks to Chromasoma_J for the feedback.UI AND TEXT- Added a descrip...
GAMEPLAYAdded War Drums to the Blight Tree, after Deployment Ritual, to help units keep up during Warpath. Allied units more than two screen widths behind the leftmost enemy teleport forward to one screen width behind it. Thanks to benhain and Ryan for the feedback.Oversurge now offers three fireball firing modes. Right-click its button to cycle between Hold, Aim Toggle, and Locked Toggle. Hold requires holding the fire input. Both Toggle modes let you click to start firing and click again to stop: Aim Toggle follows your cursor, while Locked Toggle keeps firing at a fixed point on the screen. Thanks to droidy for the suggestion.BALANCERebalanced regular enemy health and damage across level progression. Enemies have more health, deal less damage in the early levels, and scale more strongly at higher levels.Increased the Grub's health at level 100 by 140%. Its damage by +9%, bite damage by 10% and Spite damage by 10%.Reduced the Skeleton King's health at level 200 by 20%.Reduced the Snake's health at level 300 by 35%.Significantly reduced the knockback from the Golem's swipe attacks.UI AND TEXTHovering over the stats icon on a unit card now shows which families the unit belongs to. Thanks to Dracomancer and ziggarot for the feedback.The Accursed Elf's name is now highlighted in color in the English Blight resource tooltip.PERFORMANCEFixed a performance issue related to enemy formation generation and shuffling.Fixed a performance issue related to coin drops from enemies affected by Midas flasks.Optimized away some performance hiccups due to Steam achievement handling.FIXESImproved Steam achievement progress syncing and added retries when registration fails.
SAVES AND BACKUPSAdded a Backup Manager for saves, accessible through "Backups..." on the save selection screen. There you can browse, create, restore, and delete backups of your main game and Trials. Backups can be restored into any save slot. Restoring over an existing save or deleting a save creates a local backup first.Automatic backups now use five-minute intervals during active play, with additional backups on Dark Rebirth and when leaving the game, if progress has been made.Expanded automatic backup history to 256 local and 64 cloud backups per main save, and 128 local and 32 cloud backups per Trial save. Older backups are spread across longer periods to preserve more of your play history.Added also a Manual backup feature. Manual backups remain until you delete them. You can keep up to 512 manual cloud backups across all save slots, with no fixed limit on local manual backups. You can also do local backups without limits.Added clearer save and load error messages, with backup recovery available for saves that cannot be loaded. If a save or backup operation fails, the in-game Quit and Return to Menu buttons keep the session open so you can retry. (Useful for example if your disk is full and you need to free some space before retrying the save.)GAMEPLAYThe "+10% Gold Bird Spawn Frequency" upgrade now correctly affects Gold Bird spawns instead of double-chest chance. It has also been increased to "+20% Gold Bird Spawn Frequency," raising the spawn chance per level from 5% to 25%.Gold Birds can now also spawn during boss levels.Improved the coin sweeper to prevent accidental coin loss during Warpath.QUALITY-OF-LIFENewly unlocked spell buttons now flash until you use the spell for the first time.Spell buttons now flash shortly once when their cooldown finishes.FIXESFixed Totem effects becoming heavily delayed or appearing not to trigger when too many effects were queued. Thanks to Ants and Weltall for reporting this.Fixed delayed Totem effects using outdated unit...
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