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Rollbound

Rollbound

by Inner Realm Studios

★ 77%
Price $3.99
Avg Players 0
Reviews 13
Released Mar 1, 2026
2DAtmosphericCasualClicker
View on Steam ↗

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Rollbound strips clicker gameplay down to its essentials: roll a die, earn points, and upgrade four stats (Attack, Defense, Luck, Gold gain) toward their level-10 caps. The tavern setting and tabletop aesthetic provide atmosphere, but the shallow progression loop and lack of meaningful choice between upgrades leave little reason to keep rolling. Best suited for players seeking the absolute minimalist extreme of the genre.

About this game

What players are saying

▼ Not recommended 1 hrs
Just sad.
You click a button to roll a D20.
There are 4 upgrades Attack, Defense, Gold, Luck.
They all cap out at 10, and are all upgraded by the end.
That is it. That is the sum of the game. You click roll and upgrade things.
There are enemies at times, but it doesn't matter, just click roll. Just click Roll. Just click roll.
I have played a lot of clicker, incremental, and idle type games. This one I could not recommend even if free.
5 found helpful Steam ↗
▼ Not recommended 5 hrs
I came into this expecting nothing and was still disappointed.

This was an instant purchase for me as the price was cheap and on the surface this game looks fun. The graphics and animations are good and the music is great. Unfortunately I found the core gameplay severely lacking. There is an illusion of choice when upgrading the D20, as there are only 4 upgrade stats and you'll have all 4 of them maxxed out anyway before you even reach the final boss. It's essentially just a game where you click one button for a couple of hours and that's it. "Prestiging" just does the whole thing over with a speed boost and auto-clicker, with the promise of different endings, but if you don't sit there watching it you'll miss whatever ending you had when you return to a "game over" screen.

I feel bad giving a negative review but seriously, save your money.
5 found helpful Steam ↗
▼ Not recommended 0 hrs
unfortunately feels like a waste of time. And not the positive one...
3 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

v1.1 MAJOR Update! Rebalancing, Gameplay Book, and So Much More

140 days ago
Hi everyone! I want to say a huge thank you to everyone who has played the game and shared feedback, whether through reviews or directly to us. It has been an intense week and a half, but I believe we’ve taken the game to a new level. I hope you all enjoy the changes! Please let us know if you run into any issues or have further input over on our official Discord! Lets get started on everything NEW!What's New?RebalancingThe core of the feedback we received was about the gameplay loop itself. While our initial goal was a minimalistic, incremental experience, it became clear that players wanted something with deeper RPG mechanics.To address this, we have increased the max level from 40 to 80. We’ve rebalanced the game so that reaching the level cap isn't strictly required to progress. Levels are now much more impactful, and while thoughtful upgrading will help you move forward, it does not guarantees a win.Gameplay BookThe next bit of feedback to address is gameplay itself. RulesWe also wanted to address the "how-to" side of things. Unless you already have a solid understanding of tabletop games and D20 mechanics, the game could be a bit confusing. To help with this, I’ve added a Gameplay Book and a Rules section.It explains the base mechanics. I’ll be expanding this as we go, but it should provide much-needed direction for new players.BestiaryWe wanted to provide more detail on combat and your opponents. Once an enemy is defeated, you can now collect their card in the Bestiary. Unlocking an enemy card also allows you to purchase a painted version of that monster's figurine using the new Monster Token currency earned in battle.StoryIn the Story chapter, you can now view and track your achieved endings at any time.QuestsThe new Quest section allows you to track your in-game achievements. Completing a quest now lets you collect a new Dice Skin reward!Dice SkinsHaving a D20 and not being able to swap it out felt like a crime against tabletop RPGs, so we’ve added several ...

V1.01 Visuals+ Hotfix

151 days ago
Hey everyone!The past few days have been hectic, much like all new releases. I want to thank everyone who’s tossed the D20 around a bit, and I hope you’re finding something fun in its simplicity.We’ve gotten some feedback about a few visual bugs and this hotfix targets them. There are also a couple visual additions, but more on this later.Let us know if you run into any new bugs, we do our best to test every build thoroughly, but with this stuff you just never know what can slip through. Going Forward:We have an update coming, hopefully in the next couple days, that will add in a “Gameplay Book” which will contain some details:Rules: a few pages about gameplay that break down mechanics a bit.Bestiary: track enemies you’ve defeated.Story: Review the various endings you’ve unlocked.Quests (Achievements): View the achievements in the game. Thanks again! Fixes:D20 would sometimes slide further and further to the side due to rolling in the middle of an animation. The “Roll” button is now a little more restricted when it’s shown so that this can’t happen.Opening the settings when the points were being animated would cause the number’s position to be offset.The buttons that had shaking animations had a sweet spot where you could cause them to vibrate violently, but now they’ve been reigned in. Remaining Visual Bugs (Can be remedied by closing and reopening game. Fixes coming tomorrow):If you have the upgrades menu open and then open settings and click the D20 it will cause the upgrade menu to get stuck closed.Opening settings menu when attacking an enemy can cause the health bar animations to get stuck.

Posts come from Steam's official announcements feed.

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