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The Endless Village

The Endless Village

by R.J. Brontsema

★ 60%
Price Free
Avg Players 2
Reviews 15
Released May 1, 2026
2DClickerColorfulCute
Offline progress
View on Steam ↗

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The Endless Village tasks you with building up a settlement through incremental automation, unlocking passive income boosts and minigames to accelerate growth. You'll attract citizens and work toward increasing your "Liveliness" score while uncovering a pixel city. It's designed for players who enjoy watching numbers climb with minimal active input, though it offers little beyond the core idle loop.

About this game

What players are saying

▼ Not recommended 0 hrs
Another AI-generated clicker clogging up Steam.
This is exactly why I think the Steam publishing fee should be increased, so there would be less garbage flooding the store.
10 found helpful Steam ↗
▼ Not recommended 0 hrs
2/10
6 found helpful Steam ↗
▼ Not recommended 0 hrs
Bare bones watching numbers go up. Idle games have moved past this.
5 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Sleep buff

71 days ago
With this patch, I'd like to introduce offline progession. Several players have reported that this would be a welcome addition to ANY idle game, and I agree. Offline Progression Offline progression starts at 0.5% of normal progression, for a period of up to 7 days Offline Upgrades Offline progression can be upgraded up to 10% of normal progression, in the upgrade menu of the fortune wheel. Thanks again for playing! Robert

Mini update - housing crisis

71 days ago
The upgrade for houses is the only infinite upgrade, and as a village grows - so too should the house count. However, houses became expensive and inefecient quickly. This update will remedy this. buying and upgrading houses, as well as the first click-upgrade, will remain useful throughout the run. Changes House purchase multiplier lowered from 2x to 1.5. house upgrade multiplier lowered from 10x to 5x Moon's blessing multiplier lowered from 2x to 1.5x. Lunar grace upgrade multiplier lowered from 10x to 5x

Balance & QoL patch

73 days ago
Greetings Idle-fans. Based on user feedback, I have implemented some changes into the balancing and QoL of The Endless Village. Booster Game Changes - Total dots to be hits reduced from 40 to 20 - Wait time increased from 10 to 15 minutes - maximum boost multiplier increased from 10x to 20x Quality Of Life - The full reset button in the option screen now first provides a pop-up to confirm if you really wish to fully reset the progress. - The evolve button now also prompts whether you're sure you wish to evolve, and lists the perks and consequences of doing so Evolving comes easy to me Evolves quickly became a huge number-sink, with relatively low incentive to do so. Evolving should become less punishing, and a more sustainable late-game incentive. - Changed the evolving alghorithm to reduce evolve costs by 50%. Please leave any suggestions you might have in the discussion page of steam. I do check this regularly, and will respond/fix/consider any suggestions you make! Thanks for everything! Robert

Posts come from Steam's official announcements feed.

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