Back to rankings
Starbrew Station

Starbrew Station

by Lost Rabbit Digital

★ 47%
Price Free
Avg Players 1
Reviews 34
Released Nov 30, 2025
2DCasualClickerColony Sim
Prestige loop Offline progress
View on Steam ↗

Media

Video
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot

Starbrew Station tasks you with building a coffee operation from a single machine into a galactic enterprise. You'll hire alien workers, manage periodic rush-hour surges, and pursue prestige resets that unlock permanent progression—standard idle mechanics with a space theme. This free-to-play game appeals to genre fans, though player reports of crashes, save loss, and unfinished content suggest waiting for a stable release.

About this game

Players, last 69 days

Peak 1 · Low 0

Daily peak concurrent players, sampled once a night from Steam.

What players are saying

▼ Not recommended 1 hrs
The only good thing about this game is it's free.

Coded with AI and it shows.

"This AI-generated content is never final; it serves as a starting point that our team reviews, edits, and refines using traditional tools (e.g., VSCode, Paint.NET) to ensure all in-game content aligns with our creative vision and quality standards."

PRESS X TO DOUBT

I blasted through the very unbalanced content in 1 hour. Then I built a bunch of units to "fight" the boss who just stood there and stared at him while I clicked away to kill him. Thanks for the help boys. Than I hit the prestige tree to spend my "hard earned" currency and low and behold I could buy everything because my currency never reduced. Lol. Every time I purchased an upgrade my unit cap was increased by like 5 units and I am now at the point where the game is hilariously broken in my second run through.

Nah fam, this aint it.
24 found helpful Steam ↗
▼ Not recommended 0 hrs

Starbrew Station


unfinished iPad game

My name is G0disPink and I have a YouTube channel where I play and upload my first experience with a game unedited. Most of my videos are 20 to 30 minutes in length and this is my critique from my short time with the game.

Similarities From
  • any idle clicker


The Good
  • The game plays itself for you (Idle genre)


The Bad
  • Buggy
  • Glitches
  • Poor UI
  • Lack of tooltips


Final Opinion
For free? You can check this title out or go to any app store and type in "Idle game" and play any of those if you want a better experience.

Check out my short YouTube video for more details
https://youtu.be/O-emKY_rri8
7 found helpful Steam ↗
▼ Not recommended 16 hrs
Lost all progress after 15 hrs. Obviously poor graphics seem like they're AI-based. Overall, a pretty OK game if it didn't crash and perma-delete saves. I would wait a long time before I supported this for them to finish it up.
6 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Starbrew Station v2.0.24 Patch Notes

10 days ago
Starbrew Station v2.0.24 Patch Notes Hey Station Managers! Big update incoming! We've been heads-down working through your feedback and this patch has a lot in it. What's New Add POKER_TALLY_FORMAT and title-case View Stats Add UIModals and stop notifications painting over panels Add the UI playtest capture harness Add a playtime trigger for the Steam review prompt Add a fourth, wider zoom stage Add machine racks and a rising prestige target Gameplay Mark the units that can spend specialization points Lay out upgrade trees so links never share a line or cross a card Remove dead commission-cost constants, close the #664 loop Design doc, 4 prestige upgrades, 5 achievements Show the goals panel to new players so the prestige ladder is visible A new run started with 10 credits and a 15 credit first slot Move the R&D portal off the Deck 1 machine slot I18n: retire "Synergy Tokens" from player-facing text in all 29 locales Establish the locked-deck precondition the construction flow test assumes Make the add_credits multiplier test independent of prior state Consume the deck-scoped production multipliers (#741) Vendor Circuit Repair and Space Poker, add deck entry points Ship the DLC unit mechanics, scoped as side-grades Delete the two dead token shop implementations, normalize unit JSON Correct nine stale expectations in prestige and DI suites Art(units): regenerate the Supply Drone and Golden Legend Outline clickable rewards so they read against a busy deck Stand every unit on the same floor line Correct the barista work call, and pin tutorial test state Read the token balance live instead of from a snapshot Darken unit shadows and place them by named footprint Draw unit ground shadows at runtime instead of baking them Rescale units, wall-mount machines, clear leftover sprite background Boss Fight Comment the Inspector's scale exception, add frame-hitch telemetry Coalesce the boss health widget writes to one per frame Patrol the inspector in world space, not viewport sp...

Starbrew Station v2.0.2 Patch Notes

82 days ago
Starbrew Station v2.0.2 Patch Notes Hey Station Managers! Big update incoming! We've been heads-down working through your feedback and this patch has a lot in it. What's New Feel: specialization system — anticipation, visible impact, and celebration (#667-adjacent) Add 'Restore previous save' to Settings Add capture-only hands-free demo driver for gameplay clips Add portrait/landscape gameplay clip recorder + capture hook Add composited v2.0.0 update announcement art and generator script Add 'More from LRD' cross-promo panel to main menu Add audio normalization script ported from Twin Tempo Add hover/press juice and click SFX to main menu buttons Add juice to construction speed-up tap and buttons Add Warm Signal UI identity system with surface hierarchy Add Station OS UI cohesion pass: CRT atmosphere overlay + boot log Add Steam screenshot pipeline (workflow + scripts) Add narrated demo-recording pipeline (Starbrew Station) Gameplay Prestige shop presentation — front-load transformative upgrades, grey locked ceiling (#666) Upgrade CI to Godot 4.7 GodotSteam builds from R2 Improve first-deck construction UX (discoverability, engagement, cancel) Boss Fight Route prestige and boss screens to Arcade/Ops surfaces Give the boss fight real stakes and a clear payoff Fix crash-to-desktop defects in boss fight and prestige flows Minigames Fix left-sidebar reopen trap, wire up garden offline growth Preserve sub-module, minigame, and custom data across prestige reset Right-align basketball upgrade buy buttons with improved margins Conform minigame UI to Apollo palette + expand screenshot pipeline Migrate Basketball & Pachinko UI to Arcade surface Fix heap-corruption crash when exiting Pachinko mini-game Fix three game-breaking bugs: prestige rush hour leak, dead synergies, stale basketball saves Quality of Life Polish: transitions/readability/perf pass (Starbrew) LB/RB glyph mismatch + vendor Kenney CC0 casino/digital audio + controller glyphs Keep three rolling backup generati...

Starbrew Station v2.0.0

104 days ago
Hey Station Managers! This update is the result of a full review of every core game system and the main game scene, fixing multiplier math, Rush Hour bugs, and localization gaps ahead of our next content push. Bug FixesFixed deck synergy production bonus being counted twice - The global production synergy (e.g. Admin Deck +10%) was applied twice to barista and supplier income. Production numbers are now correct Fixed Rush Hour bonus lost when loading a save mid-rush - Loading a save during an active Rush Hour showed the Rush Hour UI but applied no production bonus. The multiplier, progress bar, and music now restore correctly Fixed Rush Surge perk ignored on save load - The 3x Rush Surge multiplier was downgraded to 2x when restoring an active Rush Hour from a save Fixed Golden Hour progress bar overflow - With the Golden Hour perk (doubled first Rush Hour), the timer bar showed over 100% and reported the wrong time remaining Fixed early Rush Hour ship spawns never triggering - Supply ships were meant to start arriving during the Rush Hour warning phase, but the warning signal was never sent Fixed inconsistent global production multiplier calculation that could zero out production if used with no synergies unlocked Fixed a signal cleanup leak in the game coordinator that could cause doubled camera shake after scene transitions Removed broken camera arrow button connections in the main game scene (buttons still work via hold-to-pan) Improvements Save error messages and Botanical Garden feedback text are now localizable (translations rolling out across all 30 languages) Cleaned up leftover editor temp files from the project Thanks for all the reports and feedback - keep them coming on Discord and we'll keep updating! - Lost Rabbit Digital

Posts come from Steam's official announcements feed.

Looking for something to play next? See the best idle games on Steam, ranked by real player counts.

Comments

Log in to leave a comment.

Loading comments…

Developer of this game? Add an IdleDB badge to your site