Punch, Rest, Repeat is an idle boxing game designed to run passively while you work or study. Your character automatically trains between matches, growing stronger over time, though you can jump in to manually control fights. The core loop revolves around training, competing, resting to recover, and repeating—with offline progression letting your boxer improve even when you're away.
About this game
Punch, Rest, Repeat is a cozy idle boxing game that sits at the bottom of your screen. Play while working, studying, or relaxing. Train and get stronger. Win matches, earn rewards. Rest well. So you can train even harder next time. Punch. Rest. Repeat.
What players are saying
▲ Recommended28 hrs
a chill idle game. Your little guy trains hard, while you sit on the chair :D If you want you can also get involved in fight. Its great to see your little guy to get stronger and beat them all
Hey fighters! 👊I've just released a small update for Punch Rest Repeat with a few fixes, UI improvements, and some new achievements to chase in the ring.FixesFixed an issue where enabling Idle Mode while accepting a challenge could start multiple matches at once.Fixed a bug where Auto Battle could occasionally skip a turn without throwing a punch.Fixed UI issues where XP and health values could overflow their bars.ImprovementsCombo Practice dummy cooldown now scales with player level, improving pacing in higher leagues.Improved number formatting across the UI so large values no longer overflow (K/M format is now used for stats, XP, HP and coins).New AchievementsThree new belt achievements have been added for players who dominate the challenge system:Epic Challenger – Win 500 fightsLegendary Challenger – Win 1000 fightsUltimate Challenger – Win 1500 fightsTime to earn those belts. 🏆New Visual RewardReaching the final stage of the League will now place a Golden Belt trophy on the gym wall as a permanent reminder of your achievement.As always, thank you for playing and for the feedback that helps improve the game!
Hey Gym Members! 💪 We’ve made some small balance adjustments to enemy scaling to smooth out progression between league tiers.Changelog:Improved enemy scaling across leaguesSmoother difficulty progression between tiersMinor fixes and polishAs always, thanks for the feedback and keep punching! 🥊
🥊 v1.1.0 Update – Major Progression Patchv1.1.0 is live! 🎉This is the biggest update so far and a highly community-driven one.It focuses on progression clarity, balance improvements, usability, and long-requested features.Huge thanks to everyone who reported bugs, shared feedback, and ideas!New Systems & FeaturesLeague System added Progress through leagues with clearer promotion rules and visual indicators.Idle Mode added Challenges can now be auto-accepted while idle, with improved feedback and status indicators.Medal Stand & Trophy Stand unlocked These are no longer marked as Coming Soon and are now fully usable.Workout Plan modification You can now modify the workout plan by clicking directly on your boxer.Decoration items can now be unequipped No more permanent decoration choices, equip and unequip freely.Small tutorial hints added Short in-game explanations to help new players understand core systems.Balance ImprovementsEnemy scaling improvements Enemy power now scales more consistently with player progression.Fight balance adjustments Overall combat pacing and balance have been refined.Perfect hit chance adjusted Perfect hit probability has been rebalanced to improve combat feel.Flag prices rebalanced Flag costs have been adjusted to better fit progression.UI / UX ImprovementsNew tooltip system added across the gamePromotion indicator added A clear visual indicator is now shown when promotion is available.Idle challenge feedback improved Added an “Accepted” text when a challenge is auto-accepted in Idle Mode.Narrative-style explanations added via tooltips Many game systems now include short explanatory text to improve clarity.Bug FixesGym Investor achievement bug fixed The achievement now correctly tracks progress and unlocks as intended.Fixed multiple UI visibility and state update issuesVarious minor fixes and stability improvementsCommunity DrivenA large portion of this update was shaped directly by player feedback. Please keep sharing your thoughts! It gen...
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