However, the UI is atrocious. It is super annoying to use/navigate. Hopefully the dev addresses this.
To the Stars Idle
by Denys Osypenko
Media
To the Stars Idle charts your civilization's ascent from primitive tribe to galactic power through resource management and research. Unlike typical incrementals where bigger is better, this text-based game demands strategic balance—exponential costs force you to carefully budget upgrades across production, technology, and military rather than simply maxing everything. It appeals to puzzle-minded players who enjoy optimization challenges, though prospective players should be aware of reported UI navigation issues.
About this game
To the Stars Idle is a text-based incremental game about developing your primitive tribe to type-3 galactic civilization. Take control of production, research and battles to advance through the ages and achieve total space domination.
What players are saying
However, the UI is atrocious. It is super annoying to use/navigate. Hopefully the dev addresses this.
UI/UX is a ♥♥♥♥♥♥♥♥, but there's a game in here somewhere.
I'll recommend if you:
- Can play with a fixed window size of 1280x720 in year 2025.
- Like to balance resources.
- Like to scroll and expand/collapse never ending menus.
I liked what I saw on the store page, the gameplay was another matter.
I played it for 2 hours, I got nowhere. If a game doesn't keep a player interested, it's not worth playing. Frankly this game is boring.
Dev needs to explain what's going on. Like how to at least get to the next age or not constantly be running out of food.
Why penalize for using cooking? Every time I point a pop into cooking, my food consumption skyrocketed. It makes no sense. No matter how much I put into cooking and foods, I was always in the negatives and having to start over and over by freeing pops. At which point I got bored trying to find the perfect path that the dev want's everyone to follow and if you don't find that right path you won't get anywhere.
I researched everything completely for the stone age and still couldn't balance my pop with food production. That's how bad the balancing in this game is.
Why am I getting x amount of development per second? What does it do? Where do the points go? What are they for? Then when you run out of food, it immediately drops to 0.
I can to play this game, not follow a specific invisible line with no variation allowed that only the dev knows.
It's also missing a total resource info, you have to constantly be scrolling to see what resource has a short fall.
Be prepared to restart over and over and over until you get bored and refund it.
It's just not fun to play.
Reviews are by Steam users, hosted on Steam.
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