Embark on a retro-shoot-'em-up task to fight space pirates, industrial equipment, archeotech and, probably, space gods. Engage enemies in increasingly cruel levels, fight vile bosses, uncover secrets and pursue the call of ancient technologies.
Pushed out an update for the Demo to reach feature parity with the current release. So the shop and second route are now accessible in the Demo build just like in the full release. Please enjoy! ːsteamhappyː
After a solid set of internal feedback, an update is in order.Made Malxian Flower spores damageable by playerReduced Malxian Flower spore speed and increased decelerationReduced Malxian Flower HP to 2 (was erroneously set to 3)Reduced Malxian Flower reload rate from .45 to .65Fixed alignment of hitboxes on some Malxian creaturesFixed misaligned title card for World 6Reduced spamminess of some bullet patterns for Boss of World 6Increased Screamer respawn time for Boss 6 fightIncreased crane speed for Boss 6 fightImproved visual distinctiveness of some objects in World 7Added new decoration types to World 7Removed some unfair obstacles on World 7Increased aggression of World 7 boss, added secondary threat sources and additional aggression increase for lower Boss 7 HP
Finally the new world update has arrived! I was hoping back then to push it out by March, but here we are where we are :) In any case, here's what was added:Added World 7 with a bunch of new assets, 2 new enemy types and a boss (as per tradition)Added Route system support to Worlds 3 and 4 (currently Route 1 only, system is still in early stages of development)Further improved precision on some diagonal transitions (6th grade geometry is hard)Minor improvement to World 6 "Now entering" card
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