Clankers! is a short incremental robot killing game. Kill Clankers, gather money and spend it on weapons and upgrades to stop Clankers from stealing our jobs!
What players are saying
▼ Not recommended2 hrs
DONT BUY !!!
the first 2 hours the game is boring af, after that the progression is good.
i close the game after 3 hours and its bugged af aswell it crash all the time the skillm tree is loading in !!!
Starts off as a fun little incremental game. Then you find out how poorly optimized the game is. Upgrades don't seem to work. Then you snowball hard. At first it was fun then you didn't need to play and the game crashed on me based on everything going on. I love incremental games. But I can't recommend this until it has some major fixes.
Unfortunately left it running in background so went over the 2 hours. The core gameplay loop is good, however the balance is ridiculously not present. It is clear the developer tried to use ChatGPT or similar LLM to choose how to organise and value the upgrades, but it hasn't worked. You're stonewalled for a long time making 20 - 100 of the currency per round. But then once you start finding the higher valued Quality nodes etc, you end up skyrocketing through all the upgrades.
The game then becomes unplayable after about an hour of real play, as the monsters die so often, so fast and so many of them it just freezes into oblivion.
A lot of potential if the developer actually sat down and did the balancing properly.
Hello there, fellow Clanker Slayers!Today's update will mostly contain miscellaneous improvements which are somewhat centred around UI and Canvases.PerformanceThe health bars now all use one unified canvas to fix performanceChangesAdded a "click studio logo" achievementAdded a "enter minimenu" achievementincreased scroll speed in the resolution settingsRepositioned resolution settings to fit more screensLimited the "GHZ" versions from the resolution settingsMade the game UI work with wider screens like 7680x2160Fixed the description of the camera zooming optionAligned sounds with audio settingsAttack SoundUnit DeathMap Piece appearanceTool SlotCurrency PieceCurrency SystemBalancingIncreased quality upgrade scale by 100%Increased Yellow mini health (24-30) Spawn difficulty by 20%Increased Efficiency Spawn Condition from 8-10Increased red mini health by 25% ( 16-20 )Increased Damage upgrade Appearance condition from 6-8Have a successful day!Leon.D
Hello there, fellow Clanker slayers! Today's update will cover a few holes that were pointed out by reviewers.Icons were added to the mini menu buttons to make it more readable.In the tutorial, "dragging" was changed to "hover the mouse on the clankers".Increased Lard (yes, lard, not large) clanker movement speed by 50%Increased mid-clanker movement speed by 50%Changed the maximum possible interval for the direction change of Clankers from 5 to 2.5 secondsBlocked Skill tree inversion with zoomAdded Maximum Skill tree zoomAdded Minimum Skill tree zoomA new Option to turn off the zoom limits in the mini menuThe unit freeze ice is now dissapears when a unit is killed.Decrease Time Speed on the timer by 13%Made an auto kill barrier for units which might escape the screenKill them on touchExpand the barrier with map size like the map blockAdded a "Fall into the ether animation" for them dyingAdded a sound for clankers fallingDollars are now culminated into bigger ones if there is too many to increase game performanceNow all health bars are showcase on a single shared canvas to increase game performanceBalancing (Mostly Late Game)Spawn FrequencyLowered scale by 33% (0.0015 to 0.001)Lowered Level Scaling by 50% (1.2 to 0.6)Price Increased By 50% (8 to 12)Time Per KillPrice Increased by 42% (7-10)Level Scaling Decreased by 50% (1,1 - 0.55)Upgrade Scale Decreased by 50% (0.0001 - 0.00005)Time Gain ChancePrice increased by 10% (10-11)Level Scaling Decreased by 50% (1.1 - 0.55)Upgrade Scale Decreased by 50% (0.0001 - 0.00005)Attack SpeedLevel Scaling Lowered by 21% (1.15 - 0.9)That is all for this update, thank you for playing clankers.Have a successful day!Leon.D
Hello there, fellow Clanker Slayers!I've noticed that many of you have a problem with the early game being too slow and the late game being too fast. Now that's fixed!When it comes to performance issues, the majority of them were caused by the "Spawning Frequency" upgrade being unbalanced and overpowered, which is fixed now. Still, you can expect a performance update in the next days.One of the biggest changes this update has is that Dollars can now be counted in fractions, making smaller quality upgrades count before they hit +100%.So let's do this! Spawn FrequencyAdded the spawning condition of the 7th heightPrice Increased By 60%Scale Decreased by 62.5%Time Gain ChanceScale Decreased by 90%Price Increased by 42%Tool SlotsPrice Increased by 50%Changed Spawn Conditions from 8th to 11th heightChanged Scale by 50%EfficiencyChanged Spawn Conditions From 7th to 8th HeightIncreased price by 25%Attack DamageAdded Spawning Condition of 6th HeightPrice Increased by 50%Round LengthAdded Spawning Condition of 5th HeightScale Decreased by 20%Price Increased By 16%Attack SizePrice Decreased by 20%Turned Of MultiplierTime Gain SizePrice Increased by 14%MiscellaneousStopped the darkening visual bug when levelling up to 2nd or 3rd level before a single animation can runIncreased Mouse Yellow Health from 16 to 24Increased Mouse Red Health from 8 to 12Efficiency Upgrade Now is rounded up, so a 251% efficiency makes the spawn change from 1-3Deleted the "Wishlist On Steam!" link from mini menu.That is all for today's day one update, thank you all for expressing your opinions on the game's state. They all count! And I'm working myself to death to make sure next players won't experience such inconveniences as you did. :DHave a Successful DayLeon.D
Posts come from Steam's official announcements feed.