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Incremental Ragebait

Incremental Ragebait

by Unknown

Price N/A
Avg Players 0
Released May 20, 2026
ActionClickerIdlerIndie

Latest updates

1 More Development Month!

19 days ago
Hello there fellow Ragebaiters!The release date was moved from 20th April to 20th May. That is because I wanted to collaborate on game translation as well as game Sound Effects with people outside of studio. Additionally I will be focusing for some time now on increasing quality of the game and making improvements to the idle system as it is somewhat lacking.BalancingLowered Requirement from 8 to 6 for weapon slotsLowered Requirement from 8 to 6 for regeneration percentageLowered Requirement from 8 to 3 for map sizeLowered Requirement from 8 to 6 for life stealLowered Requirement from 8 to 7 for life steal per attackLowered Requirement from 8 to 3 for efficiencyLowered Requirement from 8 to 5 for difficultyLowered Requirement from 8 to 6 for damage reductionLowered Requirement from 8 to 6 for critical hitLowered Requirement from 8 to 7 for critical hit sizeLowered Requirement from 8 to 7 for critical hit damageLowered Upgrade scale from 0.05 to 0.01 Map SizeIncreased Upgrade Price from 4 to 16 Map SizeLowered Upgrade Max level from 13 to 6lowered damage reduction upgrade scale 3 timesSet All Weapon Slots upgrade nodes to have +1 and max 1lvllowered map size upgrade scale 150 timeslowered critical hit chance upgrade scale 15 timeschanged quality upgrade minimal upgrade value from 60% to 200%lowered regeneration percentage upgrade scale 15 timesTrippled spawn chances of stronger enemies in levels after lorp landLowered Attack Speed upgrade scale 10 timesLowered Attack Size upgrade scale 10 timesLowered Attack Size upgrade scale 25 timesLowered Difficulty upgrade scale 15 timesLowered Quality upgrade scale 30 timesIncreased Health upgrade, minimal node value from 300 to 450Increased Health regeneration upgrade, minimal node value from 0.6 to 2Lowered Armour upgrade scale by 90%Increased Armour upgrade, minimal node value from 24 to 40Lowered Movement Speed upgrade scale 20timesLowered Spawn frequency upgrade scale 3 timesIncreased - income from buildings 5 times to mak...

New Upgrade Tree

53 days ago
Hello There RaigeBaiters,In this update and absolute ton, of changes is present, the most visible change is the re-organisation of the upgrade tree as well as major balancing of the 1st level. The Upgrade tree now has colours! And the first level now takes 15 minutes (instead of an hour).Outside of that I think the most prominent changes areImproved Boss Bar.Mob attack cool down bar.A system stopping mobs from entering the clouds.Player Damage Visual CueFinished Saving SystemIF you'd like to get more details about the game's changes, balancing, bug fixes you can read go ahead and read all of the below, cheers!Upgrade Tree ChangesChanged stat text colour to blue from Crimson InkChanged Upgrade Node Colour scheme to colours from Crimson InkDeleted the "Stats" title text (Its unnecessary everyone knows what it is)Deleted Zoom speed setting from Upgrade TreeMade the nodes and particles be affected by the pixelisation camera texturelowered distance between upgrade nodes to match new pixel ratioschanged pixel ratios on upgrade descriptionschanged pixel ratios on backgroundMade the background colour to very dark redMade the "Can Buy" outline smallerMade the upgrade particles half-size so that they have proper pixel ratioChanged Upgrade tree generation from up down to spreading from centre in all directions.Made Lines Change Colour Depending On typeDivided all upgrades into 4 types one for each sideGave each upgrade type a different BG icon with a distinct colourNew Upgrade Tree StatsHealth StatArmour StatFlat Regeneration SteatRegeneration Stat based on max health percentageFlat Life Steal Per KillPercentage of Damage Life StealFlat Life Steal Per AttackCritical Hit DamageCritical Hit ChanceGENERATE all stats automatically between flat and multiply/divide versions. And display the non-flat and flat versions as children of the overall stat. If you drag on the upgrade, it will show a mathematical equation with the upgrade's effect.GENERATE all stats as Permanent per kill aut...

Enjoy The Demo!

84 days ago
Hello There, Ragebaiters!We released a Demo!The last weeks were rough but all the features required for the Demo to showcase the base of what you'd expect from the Demo is available. There is still a lot of art, balancing and fixes awaiting Incremental Ragebait as well as Juicy SFX and sounds, but for now I ask you to play this Demonstration version and give feedback on the game's state. The most significant difference between what you would see in Screenshots, Trailers. and the Demo, is the way we now present story here!Have A Prosperous Day!Leon.D

Posts come from Steam's official announcements feed.

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