Abracademia is a cozy wizard-school idle game where you manage a mage's daily schedule, learn spells, and build friendships across a multi-year academic progression. The game runs passively while you work or play, letting you attend classes, adventure with your coven, and study toward graduation at your own pace. It appeals to players who enjoy relaxed life-sims and magical school settings without demanding constant attention.
About this game
Become a wizard, and a thumping good one! Abracademia is a cozy mage idle life-sim that lives on your screen and keeps you company while you work or play. Pick a coven, manage your daily routine, learn spells, make friends, embark on adventures, and pass exams on your way to graduation.
Hi Students, On your very first day at Abracademia, you were sorted into one of the 5 covens after taking a test, received your uniform, met your classmates, toured your dorm... but we're guessing you've wondered: would your school life have looked any different in another coven?When we designed the covens in Abracademia, we didn't want them to just be different color palettes slapped onto the same uniform. Each coven was built to feel like its own little world inside the school, with its own uniform, its own banner, and its own set of illustrations that reflect each coven's personality and atmosphere. Walking into Wargard's dorm should feel nothing like walking into Feynyx's.Wargard's table :Fatum Morgana's Table :Feynyx's Table: Waltzpurgis' Table :Medusalem's Table:That difference isn't just visual either. Each coven also unlocks its own exclusive actions you won't find anywhere else, shaping how your time at school actually plays out depending on where you end up.Wargard, Feynyx, Medusalem, Waltzpurgis or Fatum Morgana, which one matches your vibe?
Hi Abracademia community ! We've gotten such lovely feedback on Abracademia's art since the demo launched, and honestly, it means a lot. We couldn't resist sharing a few more artworks with you as a little thank you The demo only covers the first steps of your time at school, there's a lot more waiting in the full game that we haven't shown yet! We wanted to give you a small preview of what's ahead: These three pieces tease a few of the events that will punctuate your wizard's everyday life. We've always wanted Abracademia to feel like a little breath of fresh air sitting at the bottom of your screen while you work or study, and these moments are part of how we're building that. More to come as we get closer to launch!
Steam Next Fest started 2 days ago, and we want to give a huge thank you to everyone who has already tried our demo and added Abracademia to their wishlist. We've seen in the press that there are simply too many demos this round for anyone to try them all. So the fact that Abracademia managed to catch your eye in the middle of all that noise is honestly huge for us! Quick note while we're here: generative AI has also been a big talking point in the press for this edition, so we wanted to be clear about where we stand. Abracademia is made by humans, with love (and a lot of coffee ☕️) and no generative AI. Every illustration, every line of dialogue, every spell is crafted by hand by our tiny team. Thank you for showing up, for testing, for wishlisting!
Posts come from Steam's official announcements feed.