Abracademia is a cozy wizard-school idle game where you manage a mage's daily schedule, learn spells, and build friendships across a multi-year academic progression. The game runs passively while you work or play, letting you attend classes, adventure with your coven, and study toward graduation at your own pace. It appeals to players who enjoy relaxed life-sims and magical school settings without demanding constant attention.
About this game
Become a wizard, and a thumping good one! Abracademia is a cozy mage idle life-sim that lives on your screen and keeps you company while you work or play. Pick a coven, manage your daily routine, learn spells, make friends, embark on adventures, and pass exams on your way to graduation.
Players, last 35 days
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Daily peak concurrent players, sampled once a night from Steam.
Hello dear Abracademia's Students! We're taking part in the Game Devs of Color Steam Showcase. This event runs alongside Game Devs of Color Expo, a week dedicated to talks, meetups, and networking among game creators of color, and features games made by creators of color.We are so proud to see Abracademia included!Representation was something we really cared about from the start of development, as people directly concerned by this cause. When it came to character creation, we wanted every player to be able to build a wizard who actually looks like them (or not, player's choice!).When it came to our NPCs, we made a point of writing a cast that spans a wide range of ethnic backgrounds and gender identities, not because it's a topic in their story, but because that's just who they are. We wanted characters who are interesting on their own terms, regardless of how they look.The game does explore racial discrimination, but through magical creatures rather than humans directly. It's a different metaphor, but the message underneath is the same.Come check out the showcase, there's a great lineup of games by creators of color worth discovering!
Hello, fellow witches and wizards!When we first set our release date on Oct-13, we were aiming to launch right around Halloween. It felt like the perfect fit: a spooky, witchy season for a spooky, witchy game. We were genuinely excited about that timing.But as the date got closer, we realized we needed a bit more time to make sure Abracademia comes out as polished as it deserves to be. Rather than rush the final stretch of development just to hit a specific day, we've decided to give ourselves that extra breathing room.So, our new release date is November 9th 2026.The good news: the witchy, autumn mood isn't going anywhere. It'll still be very much in the air come November, and honestly, we'd rather hand you a game we're truly proud of than one we pushed out the door too soon.Thank you for your patience and for sticking with us through this. We can't wait to welcome you to the Academia on November 9!
Hi Abracademia's Students!If you love games that live quietly on your desktop and keep you company while you work, this festival is for you. "Companions Falls For You" gathers desktop companion games for a cozy autumn showcase, and we're honored to be included!A huge thank you to Indie Lab and Mister Morris, the creator of Rusty's Retirement, for curating this fest and welcoming Abracademia into it. Rusty's Retirement is honestly part of why Abracademia exists. We fell in love with the genre through it, and it directly inspired what we're building.Go check out the fest, there are some genuinely lovely companion games in there! https://store.steampowered.com/curator/46305779/sale/CompanionFallsforYou
Posts come from Steam's official announcements feed.