▼ Not recommended
26 hrs
My largest issue with Epic Clicker Journey was, as said below, not being able to go back to the previous difficulty, which trapped you. Thankfully, this has been changed/fixed in the recent patch! Clearly, the dev/s are willing to fix the problems (which is fantastic, and I thank them for it!).
At the current stage, would I now suggest ECJ? Still, no. Although the game is getting there, there's still some problems that make the game hard to enjoy.
I'll keep an eye out on the game and the future updates, as this could be enjoyable. There's just a lot of aspects that clearly haven't be thought through properly, as of yet.
This game intentionally backs you into a corner.
The first difficulty/"map" is pretty straight forward with no problems at all. This is clearly on purpose as to get you hooked/into the game.
Once you complete the first difficulty/"map" you're instantly thrown into the next one, which is much harder, and an almost guarantee that you'll die/need to bail out, or you'll just make it through by the skin of your teeth. Now, you need coins/health. You don't make enough coins from the first set on the second "map" to buy the health potions. You can't go back to the previous difficulty/"map", so you're stuck. Here's where they're intentionally backing you into a corner. Your choices here, if you don't have any coins (which is very likely, and at some point will happen), is to either buy coins/their in-game currency, or wait for the health to go up (which takes 10+ minutes real-time).
They've made it so that the hinge of the game is the health. And the only way to make it balanced is to buy the in-game currency.
They've made a more sneaky phone-like pay-to-continue game.
No thanks.
At the current stage, would I now suggest ECJ? Still, no. Although the game is getting there, there's still some problems that make the game hard to enjoy.
- There's a lot of grind with nothing inbetween. Other clicker games have more substance, idle options and prestige systems to combat the repetitiveness of clicking and repeat. At the moment, ECJ doesn't. It just doesn't give that sense of accomplishment that other clicker games have, that make you want to continue. You're constantly expecting something different, something new (especially with the different "maps"), but it never comes. It's just more of the same until the very end.
- There's no information at all. You're put into the game, and that's that. Most clicker games have a pretty obvious UI, so explaination isn't needed (yet most still have them). ECJ isn't one with an obvious UI.
- What does each item do? You gather after awhile that the hashtag items do something to the hashtaged monsters/mobs, but what exactly? How long do the click-items last? There should be information on all this.
- Some items have one-use then they're gone, some have multiple uses, yet there isn't any distinction between the two.
- Does the DMG coin upgrade also increase DPS (as there isn't a DPS coin upgrade), or can you only upgrade base-DPS via experience points?
- There are multiplayer levels, which is a fantastic idea, but there isn't really ever anyone else on them. So you end up just waiting for the multiplayer finding timer to run out so you can finish the level (and is it even beneficial to be in the multiplayer levels? It seems like the stats of the mobs are just x'ed by the amount of players fighting it. May as well just be solo).
- There seems to be multiple save issues, load issues, crash issues etc.
I'll keep an eye out on the game and the future updates, as this could be enjoyable. There's just a lot of aspects that clearly haven't be thought through properly, as of yet.
REVIEW BEFORE UPDATE:
This game intentionally backs you into a corner.
The first difficulty/"map" is pretty straight forward with no problems at all. This is clearly on purpose as to get you hooked/into the game.
Once you complete the first difficulty/"map" you're instantly thrown into the next one, which is much harder, and an almost guarantee that you'll die/need to bail out, or you'll just make it through by the skin of your teeth. Now, you need coins/health. You don't make enough coins from the first set on the second "map" to buy the health potions. You can't go back to the previous difficulty/"map", so you're stuck. Here's where they're intentionally backing you into a corner. Your choices here, if you don't have any coins (which is very likely, and at some point will happen), is to either buy coins/their in-game currency, or wait for the health to go up (which takes 10+ minutes real-time).
They've made it so that the hinge of the game is the health. And the only way to make it balanced is to buy the in-game currency.
They've made a more sneaky phone-like pay-to-continue game.
No thanks.
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