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Epic Clicker Journey

Epic Clicker Journey

by Unknown

★ 67%
Price Free
Avg Players 1
Reviews 709
Released Apr 21, 2016
AdventureAnimeCasualClicker
View on Steam ↗

What players are saying

▼ Not recommended 26 hrs
My largest issue with Epic Clicker Journey was, as said below, not being able to go back to the previous difficulty, which trapped you. Thankfully, this has been changed/fixed in the recent patch! Clearly, the dev/s are willing to fix the problems (which is fantastic, and I thank them for it!).

At the current stage, would I now suggest ECJ? Still, no. Although the game is getting there, there's still some problems that make the game hard to enjoy.

  • There's a lot of grind with nothing inbetween. Other clicker games have more substance, idle options and prestige systems to combat the repetitiveness of clicking and repeat. At the moment, ECJ doesn't. It just doesn't give that sense of accomplishment that other clicker games have, that make you want to continue. You're constantly expecting something different, something new (especially with the different "maps"), but it never comes. It's just more of the same until the very end.
  • There's no information at all. You're put into the game, and that's that. Most clicker games have a pretty obvious UI, so explaination isn't needed (yet most still have them). ECJ isn't one with an obvious UI.
  • What does each item do? You gather after awhile that the hashtag items do something to the hashtaged monsters/mobs, but what exactly? How long do the click-items last? There should be information on all this.
  • Some items have one-use then they're gone, some have multiple uses, yet there isn't any distinction between the two.
  • Does the DMG coin upgrade also increase DPS (as there isn't a DPS coin upgrade), or can you only upgrade base-DPS via experience points?
  • There are multiplayer levels, which is a fantastic idea, but there isn't really ever anyone else on them. So you end up just waiting for the multiplayer finding timer to run out so you can finish the level (and is it even beneficial to be in the multiplayer levels? It seems like the stats of the mobs are just x'ed by the amount of players fighting it. May as well just be solo).
  • There seems to be multiple save issues, load issues, crash issues etc.


I'll keep an eye out on the game and the future updates, as this could be enjoyable. There's just a lot of aspects that clearly haven't be thought through properly, as of yet.


REVIEW BEFORE UPDATE:



This game intentionally backs you into a corner.

The first difficulty/"map" is pretty straight forward with no problems at all. This is clearly on purpose as to get you hooked/into the game.

Once you complete the first difficulty/"map" you're instantly thrown into the next one, which is much harder, and an almost guarantee that you'll die/need to bail out, or you'll just make it through by the skin of your teeth. Now, you need coins/health. You don't make enough coins from the first set on the second "map" to buy the health potions. You can't go back to the previous difficulty/"map", so you're stuck. Here's where they're intentionally backing you into a corner. Your choices here, if you don't have any coins (which is very likely, and at some point will happen), is to either buy coins/their in-game currency, or wait for the health to go up (which takes 10+ minutes real-time).

They've made it so that the hinge of the game is the health. And the only way to make it balanced is to buy the in-game currency.

They've made a more sneaky phone-like pay-to-continue game.

No thanks.
164 found helpful Steam ↗
▼ Not recommended 0 hrs
Nice! A clicker with multiplayer levels. But don't bother, there's almost always nobody.
It's full of great ideas and all, but the execution of them are terrible. There's no explanations for items, for stats, for hashtags (Also, why are they there? they make the game a bit... cringe-y.)
>This game is quite grindy. I'd sugest using an Auto-Clicker, it'll save on ur mouse (esp. if it's a Gaming Mouse), & also most auto-clickers r way faster than i could keep clicking & they don't need breaks to flex fingers ect.
I used GS Auto-Clicker, very basic but did the job.

>There's a lot of grind with nothing inbetween. Other clicker games have more substance, idle options and prestige systems to combat the repetitiveness of clicking and repeat. At the moment, ECJ doesn't. It just doesn't give that sense of accomplishment that other clicker games have, that make you want to continue. You're constantly expecting something different, something new (especially with the different "maps"), but it never comes. It's just more of the same until the very end.
>There's no information at all. You're put into the game, and that's that. Most clicker games have a pretty obvious UI, so explaination isn't needed (yet most still have them). ECJ isn't one with an obvious UI.
>What does each item do? You gather after awhile that the hashtag items do something to the hashtaged monsters/mobs, but what exactly? How long do the click-items last? There should be information on all this.
>Some items have one-use then they're gone, some have multiple uses, yet there isn't any distinction between the two.
>Does the DMG coin upgrade also increase DPS (as there isn't a DPS coin upgrade), or can you only upgrade base-DPS via experience points?
>There are multiplayer levels, which is a fantastic idea, but there isn't really ever anyone else on them. So you end up just waiting for the multiplayer finding timer to run out so you can finish the level (and is it even beneficial to be in the multiplayer levels? It seems like the stats of the mobs are just x'ed by the amount of players fighting it. May as well just be solo).
>There seems to be multiple save issues, load issues, crash issues etc.

내가 스팀에서 두 번째로 플레이한 클릭커류 게임이다. 결론부터 말하자면, 기대 이하였다.

+ 특정 구간에서 다른 유저들과 자동으로 매칭이 잡혀 뭔가 '함께' 한다는 느낌이 드는 건 좋다.
+ 클릭커류 게임치곤 적은 도전과제를 가지고 있어서, 도전과제 올 클리어를 노리기에 편하다.
+ 쉬운 난이도로 모든 컨텐츠를 누구나 즐길 수 있다.
+ 다른 클리커류 게임보다는 노가다성이 없다.

- 그래도 노가다 성이 많은 클릭커 히어로즈가 더 재밌긴 하다.
- 오토마우스의 횟수 제한이 있다.

흑흑, 그래도 아직 도전과제를 100% 달성하지는 못하고 있다.
99 found helpful Steam ↗
▼ Not recommended 2 hrs
This is a free clicker deliberately constructed to lure your innocent younger brother into vicious practice of donating money, for one just can't pass the advanced areas the natural way. The gameplay quickly gets so hardcore that it could bring any clicker pro to his knees. It's a Unity engine game with abysmal childish art style (looks even worse animated than on screenshots) and very little originality except for the above mentioned mean trick in balancing. Maybe just the hashtags idea is kinda fresh: there are special items that could be effectively applied to special monsters with corresponding Twitter-like tags. The monsters' images represent a set of disjointed and rather bland pop-cultural references. Don't make my mistake and spoil your achievements statistics by entering this pointless fuss!

Это бесплатная щелкалка, намеренно сконструированная таким образом, чтобы заманить вашего невинного младшего братца в порочную практику дарения денег, так как пройти продвинутые уровни естественным путем просто невозможно. Процесс быстро становится таким сложным, что посрамит любого профессионала-щелкателя. Это игра на движке Единство с поганым детским стилем графики (в движении выглядит даже хуже, чем на снимках экрана) и без особой оригинальности, кроме вышеупомянутого подлого трюка с балансировкой. Возможно, только идея с хэштегами как бы свежа: есть особые предметы, которые можно эффективно применить против чудищ с соответствующими ключевыми словами как в Твиттере. Образы чудовищ представляют собой набор бессвязных и плоских отсылок к поп-культуре. Не повторяйте моей ошибки, и не портите себе статистику достижений, ввязываясь в эту бесцельную суету!
73 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Epic Clicker Journey - More Platforms

3622 days ago
We would like to announce that Epic Clicker Journey is now available on Mac, Linux and Steam OS platforms. Among minor fixes we managed to optimize graphics, players can see the difference on enemies animations which should look much smoother now.

Epic Clicker Journey - More Platforms

3622 days ago
We would like to announce that Epic Clicker Journey is now available on Mac, Linux and Steam OS platforms. Among minor fixes we managed to optimize graphics, players can see the difference on enemies animations which should look much smoother now.

Epic Clicker Journey - Update 1.3

3635 days ago
Dear Players! We are glad to announce you we updated Epic Clicker Journey to version 1.3! In this update we added: Dungeon - new location with endless mode, it allows players to collect gold and experience. Dying there has no impact to gold, loot and fellow Leaderboard based on scores achieved in Dungeon 35 new active items which helps discover different play styles Increased amounts of fellows slots 21 new achievements Cheaper keys in the shop New Game option which allows players to start their journey again (it resets all besides Diamonds) Icons for items which have impact to the game Stats summarizer which lets player know his output stats For those who don't like Multiplayer we added option to turn it off A few more minor improvements and fixes We hope you will like it so we can work harder to finish mobile version of the game :)) Good luck guys!

Posts come from Steam's official announcements feed.

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