You are not the Hero—you are the Merchant who bleeds them dry! Dive into a unique mix of Hack & Slash and Shop Simulation. Farm dungeons with fully automated combat, loot legendary artifacts, and crash the market. Build your shop from a dirty rug to a medieval monopoly.
Players, last 37 days
Peak 175 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▲ Recommended0 hrs
Game needs a tremendous amount of work still. At present it doesn't have Enough depth to be fun for more than 30 minutes. Needs a lot more customization and a lot more scaling. Sitting around waiting to sell gear probably needs the most amount of work.
It's an Early Access game, so I imagine quite a bit can be improved.
This is one of those games I wish the upvote idea wasn't so binary. This is basically a 5/10 idler that you can certainly blow a few hours on and then forget about it. It sure is shiney, evoking a Diablo esque vibe at a staggering 17GB with Unity, potentially pre-made but purchased assets. Not quite as insulting as an asset flip minecraft to be sold for a quick buck, there's at least the idler "number go up" convention the genre is known for. So... it is what it is. I'm only giving it a thumbs down because there's more engaging idlers elsewhere, and as an Early Access title they might add more engaging features as time goes on.
Or they're just here for a quick buck. Time will tell, aye?
It's just far too easy. The whole point of an incremental/idler game is the slow start as you watch your power level slowly increase. In this game, you're some godly paladin right from the beginning. Since the very beginning I have almost never seen my health pool budge beyond 99%, where whatever percentage of lifesteal or whatever just counteracts any damage I take. I even found the Arena function which lets you up the challenge 10 levels above your adventure, with a variety of debuffs. Other than the bosses taking two to four more seconds to kill... It's the same result. My health never moves, and I am never under any threat.
There's also some minor false advertising, where it says you're not a hero but a merchant. But we're clearly controlling the hero that farms out monsters. We equip her, she gets drops, and just happens to have a shop. We are the hero of this story, we just happen to have a shop with a bunch of generic medevial knights to come buy our stuff. It also claims to upgrade our shop from some dirty rug to a monopoly. But to my knowledge there's absolutely no way to actually upgrade the visuals of your shop. All you can do is up the rate of customer flow which just lets you sell your stock a bit quicker.
But hey. It scratches that "number go up" thing. Despite this review I'm probably gonna put a few more hours into it as I watch my rare gear slowly crawl up from 100 gold to several thousand. I am kind of interested in seeing how far it goes, but I think eventually I'll uninstall this and promptly forget it ever existed. The burden is on the devs to actually make this more interesting.
A very fun and addictive little game, especially if you enjoy collecting things and watching your progress grow!! the whole idea is basically about getting loot, improving your collection and becoming more successful as you keep progressing and its surprisingly satisfying to see everything evolve over time. the gameplay is simple and casual but theres enough content to keep you busy for a while, and its the kind of game thats really easy to pick up and just relax with. nothing too complicated, just a cute and enjoyable experience for anyone who likes tycoon games, collecting and watching numbers go up!!
Hello, Adventurers!With the v0.5.4 update, we’re bringing an all-new stage experience to the adventure system!Once your Adventure Level reaches 10, each adventure will randomly take you to a different adventure stage. We’ve added 8 brand-new adventure stages and removed the original, more simplistic stages, bringing more variety and freshness to your adventures.In addition, we’ve adjusted the brightness of critical hit effects in the game. The visual brightness of these effects has been reduced to provide a more comfortable combat experience.Update Details🗺️ New Adventure StagesAdded 8 new adventure stages: Experience more variety and changes throughout your adventures.Random Stage System: Once your Adventure Level reaches 10, each adventure will randomly take you to a different stage.Removed Old Stages: The original, more simplistic adventure stages have been removed and fully replaced with the new stage content.✨ Combat Visual ImprovementsReduced Critical Hit Effect Brightness: Adjusted the visual effects related to critical hits to reduce potential visual distractions during combat.Tip: As you progress into the later stages of the game, the number of visual effects during combat may gradually increase. For a more comfortable experience, we still recommend considering turning off hit effects in the settings according to your preference.We hope you’ll jump into the game and explore the brand-new adventure stages!If you encounter any bugs while playing, or have any thoughts or suggestions regarding the new stages and overall gameplay experience, feel free to share your feedback with us in the community at any time.Happy adventuring!平行之门
Hello, Adventurers!In the v0.5.3 update, a brand-new Summoning System has officially been added to the game! You can now summon different types of companions through Summoning Skills to assist you in battle. Each summon has its own unique combat style, while also gaining different levels of enhancement based on the player's attributes. At the same time, we have added various Summoning and Support Unique Affixes, providing more choices and possibilities for building powerful summon-focused playstyles.In addition, this update adjusts the initial cooldown mechanics for certain skills and makes a balance adjustment to the execution-type Unique Affix, making combat smoother and expanding the possibilities for different builds.Here are the details of this update:👻 Brand-New Summoning SystemNew Summoning Skills: You can now summon different types of summons through Summoning Skills to assist you in battle.Stat Inheritance: Summons inherit the player's HP and damage, with different summons having different inheritance ratios.Special Stat Inheritance: Summons also inherit the player's Critical Rate, Critical Damage, Thorns Damage, and Resistances.Continuous Recovery: Summons continuously recover HP, with an initial recovery rate of 5% of their maximum HP per second.Trigger Player Effects: When a summon hits a target, it can trigger the player's on-hit HP recovery effects as well as other on-hit trigger skills.Skill Support Affixes Apply: Support Unique Affixes that affect skills also apply to Summoning Skills, providing additional ways to strengthen summon-focused builds.💀 New Summoning Unique AffixesSkeleton Warriors: Summon 3 Skeleton Warriors that inherit 500% of the player's HP and 300% of the player's damage, with a 6-second revival cooldown.Skeleton Archers: Summon 2 Skeleton Archers that inherit 300% of the player's HP and 500% of the player's damage, with an 8-second revival cooldown.Bronze Golem: Summon 1 Bronze Golem that inherits 2000% of the player's HP and 400% ...
Hello, Adventurers!In this v0.5.2 update, I’ve improved combat information display and overall visual feedback. You can now view your equipped skills’ trigger chances, cooldowns, owned amounts, and real-time damage stats directly during combat. We’ve also polished the Shop, Blacksmith, and Arena interfaces, added missing icons, and optimized particle effects to improve overall performance.Here's what's new: 🔮 Skill Interface & Damage StatsCombat Skill Icons: Skill icons can now be displayed directly during combat. Each icon displays the skill’s trigger chance, cooldown, and number of copies equipped. For trigger-based skills, the top-right corner of the icon also shows the number of triggered skills waiting to activate.Skill Damage Stats: Damage stats are now displayed next to skill icons, making it easier to see how much damage each skill deals. (Damage stats will reset when entering the next floor.)💼 UI Polish & Performance ImprovementsShop: Updated the Shop side menu and added new feature icons.Blacksmith: Added dedicated icons for Blacksmith options.Arena: Added new background images for the “Return to Shop” and “Start Challenge” buttons.Particle Effects: Optimized particle effects to reduce performance impact and improve the overall combat experience.Hope you enjoy these updates in-game! If you encounter any bugs while playing or have ideas and suggestions for future features, feel free to share them with me in the community.Good luck on your adventures!Parallel Portal
Posts come from Steam's official announcements feed.