You are not the Hero—you are the Merchant who bleeds them dry! Dive into a unique mix of Hack & Slash and Shop Simulation. Farm dungeons with fully automated combat, loot legendary artifacts, and crash the market. Build your shop from a dirty rug to a medieval monopoly.
What players are saying
▲ Recommended0 hrs
Game needs a tremendous amount of work still. At present it doesn't have Enough depth to be fun for more than 30 minutes. Needs a lot more customization and a lot more scaling. Sitting around waiting to sell gear probably needs the most amount of work.
It's an Early Access game, so I imagine quite a bit can be improved.
This is one of those games I wish the upvote idea wasn't so binary. This is basically a 5/10 idler that you can certainly blow a few hours on and then forget about it. It sure is shiney, evoking a Diablo esque vibe at a staggering 17GB with Unity, potentially pre-made but purchased assets. Not quite as insulting as an asset flip minecraft to be sold for a quick buck, there's at least the idler "number go up" convention the genre is known for. So... it is what it is. I'm only giving it a thumbs down because there's more engaging idlers elsewhere, and as an Early Access title they might add more engaging features as time goes on.
Or they're just here for a quick buck. Time will tell, aye?
It's just far too easy. The whole point of an incremental/idler game is the slow start as you watch your power level slowly increase. In this game, you're some godly paladin right from the beginning. Since the very beginning I have almost never seen my health pool budge beyond 99%, where whatever percentage of lifesteal or whatever just counteracts any damage I take. I even found the Arena function which lets you up the challenge 10 levels above your adventure, with a variety of debuffs. Other than the bosses taking two to four more seconds to kill... It's the same result. My health never moves, and I am never under any threat.
There's also some minor false advertising, where it says you're not a hero but a merchant. But we're clearly controlling the hero that farms out monsters. We equip her, she gets drops, and just happens to have a shop. We are the hero of this story, we just happen to have a shop with a bunch of generic medevial knights to come buy our stuff. It also claims to upgrade our shop from some dirty rug to a monopoly. But to my knowledge there's absolutely no way to actually upgrade the visuals of your shop. All you can do is up the rate of customer flow which just lets you sell your stock a bit quicker.
But hey. It scratches that "number go up" thing. Despite this review I'm probably gonna put a few more hours into it as I watch my rare gear slowly crawl up from 100 gold to several thousand. I am kind of interested in seeing how far it goes, but I think eventually I'll uninstall this and promptly forget it ever existed. The burden is on the devs to actually make this more interesting.
It's fun, but only for a couple of hours. There aren't any unique bosses that appear at higher levels or super-rare items in the game. There's nothing in the game to really strive for. I reached level 175 and got bored. I can't recommend the game right now; it needs a lot more content to be worth playing.
Greetings, Adventurers!Based on community feedback regarding gear crafting and combat, this update introduces the Blacksmith system expansion from our roadmap. New upgrade stones allow you to enhance gear Quality, Rarity, and Level, making it easier than ever to build your ideal setups. We’ve also added two brand-new Unique affixes (percentage damage lifesteal and overheal to shield), revamped the cooldown mechanism to significantly boost base skill cast frequency, and scaled up the late-game growth curve for Life on Hit attributes. On top of that, various QoL improvements have been implemented across the board.Update Details ⚒️ Blacksmith System ExpansionThis update significantly expands the Blacksmith forge system. You can now collect three new types of upgrade stones during your adventures to fully refine your core gear:Rarity Stone (Rarity Upgrade & Unique Transfer Material):Rarity Upgrade: Consume Rarity Stones at the Blacksmith to upgrade equipment Rarity. This gives low-rarity gear a huge power leap, even allowing Ancient equipment to be upgraded into Unique equipment.Unique Transfer Requirement: When transferring Unique affixes to Ancient equipment using Unique Affix Transfer, an additional Rarity Stone is now required as a material.Quality Stone:Consume Quality Stones at the Blacksmith to directly increase gear Quality tier, boosting base stats further.Level Stone:Consume Level Stones to instantly upgrade low-level gear to your highest cleared Adventure Level. This allows early-game Perfect gear to remain relevant in the endgame, significantly reducing re-farming costs.⚔️ New Unique Gear & Attribute AdjustmentsNew Unique Lifesteal: Added Unique gear with "Recover health equal to 6% of damage dealt on hit."New Unique Shield: Added Unique gear with "20% of overheal converted to Shield when health recovery exceeds max HP."Attribute Scaling Optimization: Significantly increased the scaling curve for the "Life on Hit" affix, ensuring sufficient sustain in the la...
Reduced Boss damage.Unique Affix Buff: The trigger probability for the skill that gains a shield when taking damage has been increased from 10% to 20%.
Hey Adventurers!You’ve been giving some amazing feedback regarding the equipment progression, and I listened. This patch brings a massive new feature to the game: the Blacksmith! With the brand-new "Reforge Equipment" and "Unique Affix Transfer" systems, perfecting your Builds and chasing that god-roll is now easier and more deterministic than ever. I also saw all your comments about running out of inventory space, so I’ve heavily expanded the upgrade limits for both the Stash and the Counter!Let's dive right into the new changes:Patch Notes⚒️ The All-New Blacksmith SystemThe Blacksmith has officially set up shop! You can now unlock a dedicated forging area in your shop (costs Gold). I'm rolling out two core mechanics for now, with even more crafting features planned for the future:Reforge Equipment (Affix Rerolling):Pick a piece of equipment and choose the exact affix you want to replace.During reforging, you can stack or dismantle amplified stats.The newly rolled affix is guaranteed to match the equipment type.Note: The Reforge Cost scales up based on the number of times that specific item has been reforged.Unique Affix Transfer:elect a piece of Unique equipment to use as a "material" and transfer its Unique affix onto a target "Ancient" or "Unique" item.If the target is a Unique, its original Unique affix gets completely overwritten.If the target is Ancient, it gains the Unique affix and is instantly upgraded to Unique rarity.Unique affixes can be transferred freely between Equipment and Runes!Note: Warning! The material item will be DESTROYED in the process. The Transfer Cost is flat and completely unaffected by the item's Reforge count.🔧 Equipment Stat OverhaulsLifesteal Rework: The old percentage-based lifesteal mechanic has been completely replaced with Life on Hit. Instead of healing for a percentage of damage dealt, you now heal for a flat amount of HP every time you hit an enemy.Anti-Overcap RNG: Adjusted the random stat generation for Physical Resist, Mag...
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