You are not the Hero—you are the Merchant who bleeds them dry! Dive into a unique mix of Hack & Slash and Shop Simulation. Farm dungeons with fully automated combat, loot legendary artifacts, and crash the market. Build your shop from a dirty rug to a medieval monopoly.
What players are saying
▲ Recommended0 hrs
Game needs a tremendous amount of work still. At present it doesn't have Enough depth to be fun for more than 30 minutes. Needs a lot more customization and a lot more scaling. Sitting around waiting to sell gear probably needs the most amount of work.
It's an Early Access game, so I imagine quite a bit can be improved.
This is one of those games I wish the upvote idea wasn't so binary. This is basically a 5/10 idler that you can certainly blow a few hours on and then forget about it. It sure is shiney, evoking a Diablo esque vibe at a staggering 17GB with Unity, potentially pre-made but purchased assets. Not quite as insulting as an asset flip minecraft to be sold for a quick buck, there's at least the idler "number go up" convention the genre is known for. So... it is what it is. I'm only giving it a thumbs down because there's more engaging idlers elsewhere, and as an Early Access title they might add more engaging features as time goes on.
Or they're just here for a quick buck. Time will tell, aye?
It's just far too easy. The whole point of an incremental/idler game is the slow start as you watch your power level slowly increase. In this game, you're some godly paladin right from the beginning. Since the very beginning I have almost never seen my health pool budge beyond 99%, where whatever percentage of lifesteal or whatever just counteracts any damage I take. I even found the Arena function which lets you up the challenge 10 levels above your adventure, with a variety of debuffs. Other than the bosses taking two to four more seconds to kill... It's the same result. My health never moves, and I am never under any threat.
There's also some minor false advertising, where it says you're not a hero but a merchant. But we're clearly controlling the hero that farms out monsters. We equip her, she gets drops, and just happens to have a shop. We are the hero of this story, we just happen to have a shop with a bunch of generic medevial knights to come buy our stuff. It also claims to upgrade our shop from some dirty rug to a monopoly. But to my knowledge there's absolutely no way to actually upgrade the visuals of your shop. All you can do is up the rate of customer flow which just lets you sell your stock a bit quicker.
But hey. It scratches that "number go up" thing. Despite this review I'm probably gonna put a few more hours into it as I watch my rare gear slowly crawl up from 100 gold to several thousand. I am kind of interested in seeing how far it goes, but I think eventually I'll uninstall this and promptly forget it ever existed. The burden is on the devs to actually make this more interesting.
It's fun, but only for a couple of hours. There aren't any unique bosses that appear at higher levels or super-rare items in the game. There's nothing in the game to really strive for. I reached level 175 and got bored. I can't recommend the game right now; it needs a lot more content to be worth playing.
Hello, Adventurers!This update focuses heavily on optimizing the game's visuals, performance, and interaction experience based on your valuable feedback. To save everyone from "taking a flashbang to the face" during gameplay, I have implemented a series of visual customization options in the settings—such as item light beams, glow brightness, hit effects, and corpse retention—drastically reducing visual clutter.At the same time, targeted fixes have been deployed for memory leaks, and the game package has been compressed to further enhance performance and smoothness. Additionally, a brand-new, dedicated \ has been added to the equipment interface. You can now drag items directly to the icon to list them instantly, making inventory management much more efficient.Log in now to experience these new changes! The details of this update are as follows: 🚀Optimizations & UpdatesSkill Cast Frequency Cap: Capped the maximum frequency of skill casting to prevent game crashes caused by memory overflow.Package Size Reduction: Reduced the overall game package size.Model Reworks: Completely reworked all customer models.Audio Compression: Compressed music files and certain scene sound effects to save space and resources.New Game Settings Added: Added adjustable glow effect brightness. Added an option to simplify item light beams. dded an option to toggle hit effects.Added an option to toggle gore/blood effects.Added an option to retain corpses.Gear Affixes: Unique necklaces and rings can now roll any Unique affix across skills, supports, or passives.Customer Traffic: Increased the upgrade cap for customer traffic to Level 30. Auto-Selling Efficiency: Upgrading customer traffic now speeds up auto-selling efficiency, effectively reducing the frequency of returning to town.Note: This update will not affect your already unlocked achievements.💼 UI & Interaction OptimizationsQuick Sell Zone: Added a new Quick Sell Zone to the equipment interface. Dragging items to this area allows you to ...
Dear Adventurers,Thank you so much for your feedback on the previous version. While pushing development forward, I have made several practical adjustments based on your suggestions: the Equipment UI now supports direct item comparison, and a sorting system has finally been added to the Warehouse.In addition, this update introduces brand-new Unique items featuring the "Shield" and "Execute" mechanics, which I hope will help you further improve your survivability and farming efficiency. Feel free to log in and try it out, and remember to share your new build ideas in the community at any time!Update Notes for Version 0.4.7:🚀Optimizations & UpdatesSpecific optimizations for GPU performance to lower GPU usage, power consumption, and heat generation.Multiple different skills can now be cast simultaneously. Equipping multiple trigger-based skills will no longer cause stuttering or interruptions during casting. (This update significantly buffs multi-skill builds; single-skill builds will no longer be the dominant meta.)Increased the difficulty scaling curve after floor 10,000.Increased monster health scaling from floors 300 to 10,000.Added a sorting function to the Equipment UI.In the Equipment UI, hovering your mouse over an unequipped item will now directly compare its stats with your currently equipped item.Beautified equipment affix tags and enriched equipment icons.Added a "One-Click Refresh to Perfect Unique" option in the Arena. (This option unlocks automatically after clearing Adventure Level 200, and is hidden prior to level 200.)⚔️Equipment Additions & ChangesNew Shield Mechanic:Shields can absorb an equal amount of damage.Shields must be acquired through specific methods.By default, Shields will not regenerate or decay on their own.Maximum Shield value cannot exceed Maximum Health.More ways to obtain Shields will be gradually introduced in future updates.Thorns Damage Enhancements:New equipment stat: Thorns Damage increased by N%.Shields now innately come with a...
Dear Adventurers,Hello everyone!Since the game's release, I have received endless care and encouragement from countless adventurers. As I continue to optimize and push my development progress forward, your active and timely feedback in the community has always been my most precious guide. I want to extend my sincerest gratitude to everyone who supports and loves Loot Tycoon!To let you experience the new game content as early as possible while ensuring the stability of the public version, I have officially opened the \ test branch.🌀 What is the \ branch?I will push the latest updates to this branch ahead of time, and all adventurers are welcome to come and test them! The content of the official release will be adjusted and optimized based on your feedback and suggestions.🛠️ How to join the \ branch?No beta keys or passwords are required; any adventurer can opt in freely. Please follow these steps:Open your Steam client and go to your Library.Find the game, right-click it, and select Properties.In the left-hand menu of the Properties window, select Betas.In the Beta Participation dropdown menu on the right, select the beta branch.Close the window. Steam will automatically download the beta branch files. Once the download is complete, you can launch the game!📌 Tip: If you wish to revert to the public version, simply select None in the same dropdown menu. Since this is a test version, I highly recommend backing up your save files before switching branches.The default save location is: C:\\Users\\\\\AppData\\LocalLow\\Parallel Portal\\Loot TycoonAlternatively, you can copy and paste the following into your File Explorer address bar to open the save directory directly: C:\\Users\\%USERNAME%\\AppData\\LocalLow\\Parallel Portal\\Loot Tycoon🎁 Update Notes for This Beta Test:🚀 Optimizations & UpdatesSpecific optimizations for GPU performance to lower GPU usage, power consumption, and heat generation.Multiple different skills can now be cast simultaneously. Equipping multiple ...
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