Game needs a tremendous amount of work still. At present it doesn't have Enough depth to be fun for more than 30 minutes. Needs a lot more customization and a lot more scaling. Sitting around waiting to sell gear probably needs the most amount of work. It's an Early Access game, so I imagine quite a bit can be improved.
Loot Tycoon
by Parallel Portal
Media
About this game
You are not the Hero—you are the Merchant who bleeds them dry! Dive into a unique mix of Hack & Slash and Shop Simulation. Farm dungeons with fully automated combat, loot legendary artifacts, and crash the market. Build your shop from a dirty rug to a medieval monopoly.
What players are saying
This is one of those games I wish the upvote idea wasn't so binary. This is basically a 5/10 idler that you can certainly blow a few hours on and then forget about it. It sure is shiney, evoking a Diablo esque vibe at a staggering 17GB with Unity, potentially pre-made but purchased assets. Not quite as insulting as an asset flip minecraft to be sold for a quick buck, there's at least the idler "number go up" convention the genre is known for. So... it is what it is. I'm only giving it a thumbs down because there's more engaging idlers elsewhere, and as an Early Access title they might add more engaging features as time goes on. Or they're just here for a quick buck. Time will tell, aye? It's just far too easy. The whole point of an incremental/idler game is the slow start as you watch your power level slowly increase. In this game, you're some godly paladin right from the beginning. Since the very beginning I have almost never seen my health pool budge beyond 99%, where whatever percentage of lifesteal or whatever just counteracts any damage I take. I even found the Arena function which lets you up the challenge 10 levels above your adventure, with a variety of debuffs. Other than the bosses taking two to four more seconds to kill... It's the same result. My health never moves, and I am never under any threat. There's also some minor false advertising, where it says you're not a hero but a merchant. But we're clearly controlling the hero that farms out monsters. We equip her, she gets drops, and just happens to have a shop. We are the hero of this story, we just happen to have a shop with a bunch of generic medevial knights to come buy our stuff. It also claims to upgrade our shop from some dirty rug to a monopoly. But to my knowledge there's absolutely no way to actually upgrade the visuals of your shop. All you can do is up the rate of customer flow which just lets you sell your stock a bit quicker. But hey. It scratches that "number go up" thing. Despite this review I'm probably gonna put a few more hours into it as I watch my rare gear slowly crawl up from 100 gold to several thousand. I am kind of interested in seeing how far it goes, but I think eventually I'll uninstall this and promptly forget it ever existed. The burden is on the devs to actually make this more interesting.
It's fun, but only for a couple of hours. There aren't any unique bosses that appear at higher levels or super-rare items in the game. There's nothing in the game to really strive for. I reached level 175 and got bored. I can't recommend the game right now; it needs a lot more content to be worth playing.
Reviews are by Steam users, hosted on Steam.