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Idle Civilization

Idle Civilization

by Unknown

★ 51%
Price $4.99
Avg Players 1
Reviews 179
Released Nov 23, 2015
ClickerEarly AccessIdlerIndieRPGSimulationStrategy
View on Steam ↗

What players are saying

▼ Not recommended 135 hrs

Has not been updated in almost a year. Abandonware. And they expect money for it. There are better free games with fewer game-breaking bugs. Don't buy it

102 found helpful Steam ↗
▲ Recommended 5 hrs

[b]If you like casual titles such as [i]AdVenture Capitalist[/i] or [i]Clicker Heros[/i], but may want a little more complexity, than [i]Idle Civilization[/i] is certainly worth checking out.[/b] Its one of [i]those[/i] games. I generally feel guilty for enjoying some of those mindless clicker-fest titles where there is no end-goal, and nothing changes from day 1, except numbers getting larger. With that being said, I do like them, and the idea of having more complexity and slightly different stages of strategy sounds really good. This is what [i]Idle Civilization[/i] is trying to do. [b]Pros:[/b] +Idle clicker game that is trying to raise the bar for this relatively new genre +Its cheap +Has a welcome layer of complexity not found in other games like this +Addictive, like all the others [b]Cons:[/b] -Some menus need work. Why not have all the options (or buttons) on the same screen? No need to scroll, and have giant buttons (plus the scroll is not linked to middle mouse button). Or at least give the user the option to have everything on the same screen. Its Early Access, so this is acceptable at this point, I suppose. -Like other idle clickers, it doesn't matter what new options do when they open up - JUST CLICK THEM. There is little strategy in early to mid game here. -I believe it has to be open to earn you stuff. I don't think back-calculates time after you open it up a day later (like [i]AdVenture Capitalist[/i], etc.). This is fine, I guess, its just slightly different. [b]Yeah totally worth it for me. But that comes with the caveat that you like idle clicker games.[/b] If you are not sure, just download [i]AdVenture Capitalist[/i] (its free and on Steam), and if you find time flying away, then look at this title.

52 found helpful Steam ↗
▲ Recommended 31 hrs

What is Idle Civilization? Idle Civilization is an idle game that - ironically - can keep you busy. Whereas in most idle games you have only one resource you mainly spend, and then one reset resource, here you have five main resources, one complementary resource and one reset resource. The game simulates a colony, a settlement in the middle of rich grasslands, with forests and mines abundant. You use food mainly to receive more population (more on this later). Wood and Stone are used to build basic buildings, Metal and Gold are used for more advanced buildings. Sadly each building uses only up to two different resources - more depth would have been good here, even if it wouldn't change the gameplay much. The sixth resource is faith which has no real use beyond a certain income and can't be traded. More on faith later. I feel like the game is explained best by the order it unlocks its things, so let me try to give an overview here. At the beginning you have a settlement with two people - I assume they are one male and one female, and please don't make the incest jokes then as I will also assume that the population mainly comes from people immigrating, not from them having thousands of genrations of children. Starting out: So you have those two people, but no resources and no research. Thankfully the tutorial tells you what to do: You click ten times to gather food (if you go for all ingame achievements you will need to click on each of the three collectible items 10,000 times in total, while in reality you would need less than 200 clicks in total there for the entire game). After you got the ten food, you can do your first research, after which your people can be freely assigned to any resource you know - food, wood and stone at the beginning. So you should assign them to wood, build a hut, assign them to food to get more population. Now with six population, you distribute them equally, so you have an income of all resources. After about one minute you can build a building that generates food, wood or stone. Of course, you choose wood. After another minute or so, you build the first stone building. You keep on building more then, and when you have three or four you go for the next higher tier which takes like ten times the resources but generates a lot more as well. So you get more income, can build more huts and population. Exploration: So far, so standard. Now you can research writing, which enables you to do pretty much everything. It is a prerequisite to metal working, but also enables a random event system with only few bad events. I am not sure if exploration is unlocked now or was already from the start. On exploration you send up to half of your current population to explore the neighborhood. They are either sent on a 20 second exploration with no risk, or later on a 40 second exploration with some risk of dying (you will need drafted but not specialized soldiers for that, more on this later). Each exploration gives you the chance to see a strange event. NEVER click on no here - the strange events always have a positive outcome, and one of the first gives you even a permanent bonus that includes higher birth rates (which further down the road translates into a higher max population but for now only saves some food and time), a 50 percent production bonus, and much more. Metal and Coins, Reset: You unlock metal now which unlocks coins. This for now allows you to do further research. At some point you will have 10 colony points (125 civilization points) and you will want to reset the game, but not before having gotten religion. More info below. Invest the few points so you always start with writing, have higher income, By now you will think you never get to 100 colony points, but this is not true - things will soon explode. After the reset, things go a bit faster, you get back to the point where you were before, including unlocking religion. Things go slightly faster now, and eventually you can unlock wages which don't really do much now - the first few colonies take a while to set up. Wages will increase your income. Simple as that. You pay a percentage of coins produced, but the gain is so high that you make more money up to a high extent, essentially multiplying all income. When you have enough resources to build the highest coin production building, you are in for that treat, if not before. Other activities: You will have access to religion which allows you to choose one of six deitys, each with five spells that charge over time and need faith to do so - the production will soon be enough to fill all up constantly. Depending on your playstyle each deity has its advantages, but the war deity is especially helpful when you set out to conquer the entire world for the first time. After that, you will have enough colony points to invest into a 100 colony points perk that reduces food costs for new population extremely, so you can always keep on drafting. For that reason, you will also invest some into the perk that drafts more people at once and the one that increases birthrates. At the end, I think Chrysantema is good to choose as she provides a bonus to colony points and free research etc. for the next colony. In fact, if you choose her for your very first colony and use all her abilities ten times (at least the three that stack), the second colony will get you greatly further in the game. But combined with the 100 colony points thing she is even better. The thing is just, you need all six gods for all ingame achievements, so you will want to do them in the early colonies to choose those later that you want to use. Anyway, eventualy you also unlock a tavern - possibly by choosing the perk - and can have a free hero thanks to the permanent bonus from the strange sighting. The hero is sent on adventures which makes him gain experience - needed to unlock more adventures - and find valuable items, at least in the sense that they grant extra bonuses. Selling them for a small glory price is not recommended, unless you already have one of the item or you are about to reset. The hero can't die, but he can fail the mission - resulting in him just wasting time. In roughly 2 of 3 cases he will succeed and grant a small bonus to your colony then. You unlock the keep later where you can get Covinari. Those are freelancers like the hero, but give a permanent bonus and malus to the colony. I prefer the 10 percent more production but 10 percent higher food costs for population. They level up over time and can unlock extra bonuses for your colony, including their main bonus - but not malus - being multiplied. Culture increases your happiness by using - but not spending - part of your civilization score to host festivals, which in turn raises production and later birth rates. The military finally lets you draft soldiers and specialize them. Unspecialized soldiers are gained by drafting or by losing specialized soldiers - a very beneficial system that makes sure you only lost resources but not population. You can conquer other cities - at the beginning you want to conquer the tier 1 cities, but after a few colonies you can have a military big enough to start with the best cities already and conquer everything. Specialized soldiers come in melee and ranged, where usually ranged deals the damage and melee tanks. You will want to only recruit the highest available tier, as the others just do less but cost less resources. There is a marketplace which I think is unlocked by a perk and lets you trade resources 50:1, but with some buildings this gets down to 1:1. This is pretty useful to create more buildings, which you should always do before resetting. Each building gives civilization points, and I think so also does each population. Unfortunately, my place runs out here. The game is played with the mouse, keyboard shortcuts exist, and I recommend it to any idle game fan!

23 found helpful Steam ↗

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