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Hypernet Explorer

Hypernet Explorer

by Nocoldiz · Published by Esoteric Heavy Industries

Price N/A
Avg Players 0
Released Coming soon
Dungeon CrawlerIdlerJRPGLife Sim
View on Steam ↗

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Hypernet Explorer blends roguelite progression with immersive sim exploration across a retro-futuristic post-Y2K European setting. Each run tasks you with navigating interconnected digital networks and physical locations where your approach—sneaking, hacking, or direct action—shapes both immediate outcomes and long-term character development. Ideal for players who value player agency and environmental storytelling over linear progression.

About this game

Latest updates

Blenderà?

172 days ago
I've added to the project a world viewer to debug how the procedural terrain snaps and blend together across individual chunks, i'm trying to get smoother biome terrain that blends across multiple maps.Here you can see Sicily and Milan hinterland.

Let's make some perlin noise

247 days ago
Made some progress on procedural terrain generation: now adjacent biomes blend together using perlin noise, and their procedural map will get additional features from them. Also now the generator add a coastline if the current biome borders with the ocean, water level changes according to tides and the various scattered seashells changes with each tide.When i'll generalize this terrain generator to work with other planets other than Earth, the tide level will be influenced by the number and masses of moon around the planet or by the mass of a gas giant the planet is orbiting around, i also plan to support other types of oceans for alien planets, like liquid methane, lava, ammonia and...oil.

Posts come from Steam's official announcements feed.

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