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Hypernet Explorer

Hypernet Explorer

by Nocoldiz · Published by Esoteric Heavy Industries

Price N/A
Avg Players 0
Released Coming soon
Dungeon CrawlerIdlerJRPGLife Sim
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Hypernet Explorer blends roguelite progression with immersive sim exploration across a retro-futuristic post-Y2K European setting. Each run tasks you with navigating interconnected digital networks and physical locations where your approach—sneaking, hacking, or direct action—shapes both immediate outcomes and long-term character development. Ideal for players who value player agency and environmental storytelling over linear progression.

About this game

Players, last 75 days

Peak 0 · Low 0

Daily peak concurrent players, sampled once a night from Steam.

Latest updates

Launch Delayed (Again!) & Engine Rewrite

8 days ago
Hey everyone, Launch date of early access is getting pushed back once again, but for good reasons! Here is the tea: Steam Review: I'm currently waiting on final approval from the Steam review process. JavaScript to Rust Rewrite: While waiting, the entire codebase was portged from JavaScript to Rust. The result? The game is nowrunning EXTREMELY better, with higher performance and much more stability and polishing compared to the current demo. Full Retesting Required: Rewriting the engine from the ground up means i have to retest the entire game from top to bottom to make sure everything works seamlessly before release. Once the new Rust codebase is fully tested, i will push the updated engine directly to the free playable demo so you can test out the performance gains for yourself! As a reminder, the demo is Early Access-sized. It contains every single feature, system, and location available in the game right now, with only the main dungeon removed. Sandbox mode and Worlds manager are also coming back in the demo Thank you all for your patience and support as i get this bloated mess of nested systems called Hypernet Explorer ready for launch!

0.9.2a

11 days ago
Added: - Kessler rings in the night sky of voxel mode and outdoor minigames - book cab outside Europe in global worldmap, at 10X prices Changed: - removed opening of devtools with F12 in build mode - globe enemy levels outside Europe random 1 to 99 based on biome Fixed: - LLM chat no longer answers like an assistant or repeats lines - start with 500 Knowledge Points instead of 10000 - slow laggy Empathize menus on Proton/Linux - adding party members no longer drops them after sprite or politics graph - walkable waterfall in Ritual Cave - walking no longer drains AP, only standing still and resting restores it - closing a grimoire returns it to the inventory instead of disappearing - vehicle interior visible at the end of fast travel without pressing esc - real estate board and stock traders text that will not go away - trivia text overflow, plate slightly taller and wider - procedural book and fossil descriptions no longer overflow the text box - flashing colors during dream - stairs hall no longer fills with inactive party members, capped at 9

Demo is out!

12 days ago
{STEAM_CLAN_IMAGE}/45870668/1254a0df8a8d3a0b313a6cc461d808c5df6a60b5.pngDemo version is out! Now refuel your RV, pack your forbidden grimories and trek to the edge of our observable universe.

Posts come from Steam's official announcements feed.

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