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Space Travel Idle

Space Travel Idle

by Unknown

★ 63%
Price Free
Avg Players 19
Reviews 540
Released Sep 22, 2020
2DAdventureAuto BattlerCard Battler
View on Steam ↗

What players are saying

▼ Not recommended 7 hrs
After a few patches and MANY hours of play i am revising my original review.
This game still has promise but the current direction of its design makes it not fit for 99% of players.
Why? It's ABYSMALLY slow and it is MASSIVELY dependant on RNG.

Literally every time you advance to a new area expect actual days if not weeks of nothing happening. You have to do hundreds of levels of research to get back to a productive state and that takes minutes to hours PER LEVEL to do. Which wouldn't be so bad if there was anything to do in the meantime. There isn't.
The combat system runs and gets you some new cards but the ridiculous increase in the amount needed to increase a card's level means that will do nothing for days at a time. Set your AI and come back in a week to merge up a level so you can take 4 weeks to merge the next one. And it when you've merged four or five levels maybe you can do a new fight, maybe.

Bosses are MUCH worse. Most of them cannot be killed without dodging literally 10 or more attacks in a row, at a max of 45% chance. That literally means you need to attempt the boss many HUNDREDS of times with the exact same strategy, to eventually win. RNG at it's worst. And that is if you have taken the weeks to max out everything you can to give you the best possible chance.

I am a very patient gamer. I have played many idle games for literally thousands of hours over the course of months or years in the past. But those games had actual content. Things to do. Progression from time to time to reward your effort. This game has about two hours worth of content that is stretched to take potentially MONTHS to do. That doesn't require patience, it requires masochism.

I wanted to like this game. I tried to like it. I gave it months of my life trying to like it. It gets more painful as it goes and it was pretty painful to start with. I cannot recommend this game to any audience. Unless the core direction is changed completely I do not believe this game is worth the time to play, much less any purchase price it may end up having.
It is a fundamental example of a game with not enough content to be released being artifically stretched to delay players from reaching the end until the dev can get there, taken to the level of absurdity and devoid of any element of fun.
63 found helpful Steam ↗
▲ Recommended 27 hrs
GOOD GAME FOR THE CAUTIOUS, terrible for the impatient.
Good for people who explore, bad for people who get lost easily
Good for idlers who love a different style of idling, bad for people who don't like to experiment.
60 found helpful Steam ↗
▼ Not recommended 1575 hrs
Game uses to much CPU for simple Unity idle game. They reports it obfuscates and sends some data to unknown VPN server. I'm pretty sure it mines cryptocoins or something like that using your CPU time.
32 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Future of Space Travel Idle

1273 days ago
Dear Space Traveler Community, We’ve been silent for too long. First of all, our sincere apologies for not openly communicating what is going on with Space Travel Idle. We started working on STI in 2020 - two friends, incredibly excited about developing an Idle Game that is exactly how we would like to play it. A game that has elements of space travel, card collection, different layers of idle progression and enough content to last a player a long time of exploration. Back then, everything was quite in our favor: we had ample time to develop the game, and all the positive feedback we got on Steam and our Discord/QQ communities kept us rushing for more content and better updates. It was so much fun coming on Discord every day and talking to people who are playing the game that we created. It’s an amazing feeling that is really hard to describe. We learned a LOT about game development in the process - be it, how much fun it is, how valuable all feedback is from you, how much Beta testers must be cherished, how to handle and prioritize bugs… But we didn’t learn how to handle communicating progress with you well. The reality is that we got very stuck around October 2021. Errors were popping up that we did not know how to fix. While we were extremely excited to keep working on STI and had lots and lots of ideas in store for how to make it better, we also knew that we cannot ship a game that is prone to crash in production. As you surely know, we did not monetize STI and were still at early stages of our individual careers. Well, we still are, to be honest. And we decided to focus on those careers for a while - hoping that the winning idea on how to solve our issues with the game would miraculously come to us. It was a pretty dark and unhappy spot - we wanted to fix something we couldn’t fix. Our cherished community was understandably unhappy with not receiving any updates or communication. We did not dare to communicate that we are simply stuck - so silence simply went o...

Version 0.3.5.40

1712 days ago
Bug Fixes: - Fixed the bug when save file names are invalid, the game couldn't be started; - Fixed the display bug of card re-lock status after Big Bangs; - Fixed the bug with equipping/unequipping the card Mysterious Meat; - Fixed Max Damage Dealt in Stats; - Fixed Chinese and Japanese font issues; - Fixed the travel progress requirement of the Achievement 'That Speedy Planet'; - Fixed a bug that prevented Mac players from loading the game; - Fixed offline progress simulation; - Optimised memory usage, but we are still working on further optimisations; Feature Updates: - Dark Matter calculation formula is now visible in the Big Bang page; - Added Stardust amount labels to the Card Forging and Card Alchemy tabs; - Some Epic (golden) perm cards are passively effective (no need to equip them)! We added an explanation in their tooltips; Content Updates: - Made Dark Matter calculation more powerful; - Improved the Big Bang Upgrade 'Biologically Advanced Universe'; - Added new Big Bang upgrades boosting Card Alchemy probabilities and Stardust Gain (we will show Card Alchemy probabilities in the next patch); - Adjusted prices of Big Bang Upgrades (Because of this, your Dark Matter amount might appear as negative number.); - Removed the Metal requirement to travel to the Sun, and changed the building requirements for Rocket Launcher Pad on the Sun; - Added a new production on the Spaceship which produces Biomass, and a research to unlock it; - Slightly adjusted early-game contents (Earth and Moon); - Added a few new cards in the enemy drops in zone Acid Clouds, Martian Highlands, Martian Invasion and Martian Dungeons; - Pekky's Panties now drops from Volcanic Eruption's boss; - Added a new Alchemy Card;

Small Update Early September

1720 days ago
Hi everyone, Thanks for playing the game after our big update 2 weeks ago. We hope that you enjoy the changes made so far. As promised, we want to keep you more up-to-date regarding our development progress. There have been a few bugs that need patching. Additionally, using your feedback via social media channels, we also improved on some gameplay features that could use it. Finally, we have a little bit of new content we want to share with you. In the next little update, these things await: A more transparent and optimized Dark Matter formula. Until now, players could not see what made Dark Matter increase - this patch will fix that. Fixes for various offline-progress bugs. Fixes for minor memory leaks New Big Bang Upgrades Improvements to Big Bang Upgrade pricing and values A number of new cards Minor updates to planet content Other various bug fixes Possibly an improved card settings UI, together with new Card Alchemy mechanics The release for the update is scheduled to be on September 5th. We are quite hopeful that we will fix all current bugs by that date. Much love, Aya & Berk

Posts come from Steam's official announcements feed.

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