That being said... New Dev with no games on their list and I do like the idea. Dev if you see this, I would recommend slowing down the progression. As an idle game, I would be okay with this being on my computer for a long time. Maybe have an option to make progression happen automatically? Also, if your minions are "varied and plentiful", they should look varied. As of right now, they all look the same and honestly the cull feature of killing your minions is something that is probably needed but I didn't understand. I do like the concept of the game but it does not seem like it's quite finished.
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The Eternal Mines
by FlowerValleyDev
Price
Free
Avg Players
0
Released
Jan 26, 2026
3DCasualEconomyFantasy
Media
Manage a crew of miners descending into procedurally deeper mines, upgrading their efficiency as you progress through distinct zones. The game combines idle mechanics with active exploration, letting you watch dozens of workers operate simultaneously. Currently in early development with a functional but barebones foundation, it appeals to players interested in incremental building games who are willing to tolerate rough edges for the core loop's potential.
About this game
Upgrade your minions as you journey deeper into the mines. Explore different areas. Witness tens of miners at once.
What players are saying
▲ Recommended
8 hrs
This appears to be unfinished or a demo to a game that is yet to come out. I feel like I am playing the alpha to a playtest to see if this type of game idea would be worth investing time into. The storyline mentions this being a demo. Also the UI is extremely basic and the save function does not work. If left open overnight, the game will slow down to 1 frame per second and then crash upon entering a new area.
That being said... New Dev with no games on their list and I do like the idea. Dev if you see this, I would recommend slowing down the progression. As an idle game, I would be okay with this being on my computer for a long time. Maybe have an option to make progression happen automatically? Also, if your minions are "varied and plentiful", they should look varied. As of right now, they all look the same and honestly the cull feature of killing your minions is something that is probably needed but I didn't understand. I do like the concept of the game but it does not seem like it's quite finished.
That being said... New Dev with no games on their list and I do like the idea. Dev if you see this, I would recommend slowing down the progression. As an idle game, I would be okay with this being on my computer for a long time. Maybe have an option to make progression happen automatically? Also, if your minions are "varied and plentiful", they should look varied. As of right now, they all look the same and honestly the cull feature of killing your minions is something that is probably needed but I didn't understand. I do like the concept of the game but it does not seem like it's quite finished.
4 found helpful
Steam ↗
▲ Recommended
2 hrs
So far a solid concept with the base building blocks to be a good idler. I will enjoy following progress of this game.
1 found helpful
Steam ↗
▼ Not recommended
0 hrs
Needs a little faster moving with WASD, it moves way too slow.
0 found helpful
Steam ↗
Reviews are by Steam users, hosted on Steam.
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