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Idyll Isle

Idyll Isle

by Future Soil Media

★ 92%
Price N/A
Avg Players 15
Reviews 107
Released Q3 2026
AutomationCasualCraftingFarming Sim
Offline progress
View on Steam ↗

Media

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Idyll Isle puts a peaceful worker settlement on your screen that operates independently through your day. Five specialized villagers automatically tend crops, catch fish, and gather resources while you manage production chains and infrastructure from the background. Best for players seeking a low-pressure progression game that rewards occasional check-ins without demanding active attention.

About this game

Players, last 37 days

Peak 35 · Low 3

Daily peak concurrent players, sampled once a night from Steam.

What players are saying

▲ Recommended 3 hrs
some of the menus and tutorial stuff is wonky. one tutorial message was only in chineese? seems like a simple and decent afk game.
0 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Idyll Isle 1.0.7.8 Patch Notes

6 days ago
Highlights: How ores turn into goods is now written into the item info—ores read Refines into or Cuts into, ingots and cut gems read Source; the Blacksmith Shop / Gem Workshop progress bars now show material on the left, product on the right, one per furnace or bench; and a Favorite dish short on stock can open Cooking directly from the expedition screen. Also fixed the Trading Post close button not responding, and same-item gear refusing to swap once its durability hit zero. Gameplay Improvements Item info · processing relations: Ore and rough gem tooltips gain a line reading Refines into: Gold Ingot / Cuts into: Cut Sapphire, while ingots and cut gems state Source: Gold Ore—where something comes from and what it becomes, without leaving the panel to look it up. Material slots in building upgrades and repairs now show the full item info as well. Blacksmith Shop / Gem Workshop · product shown on the bar: The processing bar now reads material, progress, product from left to right, with its own bar for the second furnace and second bench—so what a batch yields is clear before it starts. Expeditions · straight to Cooking when short: In the standard supply slots before departure, and in the Favorite supply list, clicking a dish you are short of a single expedition's worth of opens Cooking and highlights that recipe; gathered goods such as coconuts, and potions, do not jump. Text · mineral descriptions corrected: Copper Ore, Copper Ingot, Meteorite Ore and Meteorite Alloy now describe what they are actually for (synced across 11 languages); ores and processed goods no longer list Uses—tags such as jewellery and magic items had no matching systems in the game, so following them led nowhere. Refines into / Source now carry that information. Bug Fixes Trading Post · close button not responding: Fixed the × in the top right being disabled along with trading while a caravan was away; a caravan in transit still locks trading only, and the tutorial's own hold is unchanged. Gear...

Idyll Isle 1.0.7.7 Patch Notes

13 days ago
Highlights: Fixed the Great Ship leaving Set Sail greyed out with no response on click once supplies were loaded—when the button is unavailable, the status line now states what it is waiting for. Also fixed Chefs being called back to the stove during the muster, which left the gathering unfinished and made the head chef vanish after the ship departed. Two display fixes as well: the Blacksmith Shop / Gem Workshop panels covered by the tutorial dialog, and clipped text in the taming panel. Bug Fixes Great Ship · unable to set sail with supplies loaded: Fixed Set Sail staying greyed out, and automatic departure never firing, with supplies loaded and the status already reading Ready to depart; until now only relaunching the game cleared it. While the button is unavailable, the status line now states what it is waiting for—the caravan's return, or things settling on the island. Great Ship · chefs reassigned during the muster: Fixed a chef walking to the gathering point being called back to the stove by a new cooking order, which left the gathering unfinished and made the head chef vanish after the ship departed. A chef called to the muster now hands his cooking order back to the queue for the chefs staying behind. Blacksmith Shop / Gem Workshop · panel covered during the tutorial: Fixed the tutorial dialog covering the right half of these panels at higher display scales, putting their buttons out of reach—opening either panel now collapses the main panel on the right, and the dialog yields one way only. Taming panel · clipped text: Fixed the panel's info text being clipped or running into its frame in some languages—its width and height are now derived from the entries and the text itself, so every language reads in full.

Idyll Isle 1.0.7.6 Patch Notes

21 days ago
Highlights: With every Animal Pen full, clicking a wild animal no longer stops at a notice—the taming panel opens as usual, so you can read its quality, sex, lifespan and output first, with only the Feed to Tame button disabled. Two Fisherman fixes as well: a fishing spot could stay marked as occupied, and the fisherman who lost a race for a spot stood idle for a round. Gameplay Improvements Taming · Inspect wild animals with the pen full: When every Animal Pen is full, clicking a wild animal no longer stops at a notice—the taming panel opens as usual and shows quality, sex, lifespan, output and output interval, with only the Feed to Tame button turned disabled and reading Pen Full. Whether the animal is worth clearing a slot for can now be judged from the panel itself. Bug Fixes Fishing spot · occupancy not released: Fixed a fishing spot that could stay marked as occupied after fishing was interrupted, after which no fisherman would go there again; until now only relaunching the game cleared it. Fisherman · idling after losing a spot: Fixed the fisherman who missed out standing idle for a full round when several picked the same fishing spot at once—he now moves straight to another free spot.

Posts come from Steam's official announcements feed.

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