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Idyll Isle

Idyll Isle

by Future Soil Media

★ 92%
Price N/A
Avg Players 55
Reviews 77
Released Q3 2026
AutomationCasualCraftingFarming Sim
Offline progress
View on Steam ↗

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Idyll Isle puts a peaceful worker settlement on your screen that operates independently through your day. Five specialized villagers automatically tend crops, catch fish, and gather resources while you manage production chains and infrastructure from the background. Best for players seeking a low-pressure progression game that rewards occasional check-ins without demanding active attention.

About this game

What players are saying

▲ Recommended 3 hrs
some of the menus and tutorial stuff is wonky. one tutorial message was only in chineese? seems like a simple and decent afk game.
0 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Idyll Isle 1.0.6.6 Patch Notes

6 days ago
Highlights: This round fixes two long-standing save-related problems. Dropped items on the ground used to pile up and never disappear after loading a save over and over—that's fixed: restored drops now expire just like they do in normal play, and their countdown freezes while you're offline, resuming from the time left when you return—friendlier for idle play. We've also fixed Spice, Mushroom, and Coconut showing up twice in your inventory, recipes using an extra Spice when cooked, and recipe tooltips wrongly showing a "Farmland Requirement". Gameplay Improvements Drops · Idle-friendly despawn timer: Uncollected items lying on the ground (from wild animals, chopping trees, gathering, and so on) now remember how much time they have left. The despawn countdown freezes while you're offline and resumes from the remaining time when you come back, instead of counting your time away against it. Bug Fixes Drops · No more pile-up after loading: Fixed dropped items multiplying on the ground and never despawning after loading a save repeatedly. Restored drops now disappear at their proper time, just like in normal play. Inventory · Duplicate Spice and other foods: Fixed Spice, Mushroom, and Coconut appearing as two separate stacks in your inventory (one of them sometimes missing its icon). This also fixes some recipes using up an extra Spice when cooked. Cooking · Recipe info display: Fixed recipe tooltips wrongly showing a "Farmland Requirement" (a crop-only stat). A recipe's tooltip now shows only what's relevant to it—stock, sell price, and effects.

Idyll Isle 1.0.6.5 Patch Notes

9 days ago
Highlights: This round clears two bottlenecks—space and resources. The terrain around the pond and lake has been reshaped: the stretch right of the lake used to fit only one large building and now fits exactly two. Sapphire and diamond consumption has been rebalanced so they no longer gate your late game. We've also fixed the Chef tutorial getting stuck—saves already caught there don't need restarting. Gameplay Improvements Building · More room along the shore: The terrain around the pond and lake has been reworked so the buildable shoreline is more regular—the stretch to the right of the lake previously fit only one large building and now fits exactly two. Laying out big footprints like the Gem Workshop or Blacksmith Shop leaves you noticeably more room to maneuver. Balance · Sapphire and diamond no longer gate you: Advanced Boots now last 30 minutes instead of 18—they're the one piece all five professions can wear, so they burned through far more gems than anything else. Advanced Gloves get a smaller bump to 20 minutes. The Mage Forge Crate now takes Cut Ruby, so it no longer competes with boots for sapphire. And the Adamantine Blade cuts for considerably longer, making it finally worth what it costs. Mining · Hover to identify ores: Hovering an ore vein now shows its name and a soft outline, so the variety down in the deep mines is finally readable at a glance. Mining is still done by your Miners—hovering is for identification only. Crafting · Standing orders stop flooding the queue: Multiple restock batches of the same item from Standing Orders now merge into a single slot instead of filling up the crafting queue, so the tasks you lined up by hand don't get pushed out. Bug Fixes Tutorial · Chef: Fixed the Chef tutorial being unable to continue while making Basic Feed when ingredients ran short. Saves already stuck at that step don't need to be restarted—just load the game and carry on. Fisherman · No longer idles when a spot disappears: Fixed the Fisherman occas...

Idyll Isle 1.0.6.4 Patch Notes

10 days ago
Highlights: A small update around placement and farm plots—placement rules have been widened, so the bottom-most row of land can now be built on and tilled and more of the island is usable; and in farmland planning, the two progress bars now only appear on hover instead of sitting over your crops. We've also fixed the Perfectionist achievement refusing to unlock on some accounts. Gameplay Improvements Building / Agriculture · wider placement rules: The bottom-most row of land can now be built on and tilled rather than sitting unused, and the space around passages like the Abandoned Mine and Collapsed Passage is now judged against their actual footprint. More of the island is usable. Agriculture · farmland planning no longer covers your crops: In farmland planning, the Growth and Water bars now only appear while you hover a plot instead of sitting permanently over the crop icon; the hover tooltip also gained a Water percentage, so it's clear at a glance which plots need watering. UI · Handbook list alignment: Entries in the Handbook now use a separate bullet column, so wrapped lines line up cleanly with the text above instead of looking like the bullet slipped onto its own row. Bug Fixes Achievements · Perfectionist: Fixed Perfectionist never unlocking for players who had already earned every other achievement. Affected players need to do nothing—just launch the game and it will light up shortly after. Building · placement grid no longer jitters: Moving the camera mid-placement now keeps the grid and building preview locked in step—no more drift or slight shaking.

Posts come from Steam's official announcements feed.

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