Fish Lab
by stonecodes
Media
Collect and catalog fish in your laboratory while your progress unfolds in sync with an original soundtrack. The core loop involves gathering specimens and unlocking discoveries that boost your collection rate, creating a meditative incremental experience tied to musical rhythm. Best for players seeking a brief, atmospheric break from longer idle games.
About this game
A short incremental game where you collect fish for your lab. Upgrade by making discoveries . Synced to music.
Players, last 74 days
Peak 174 · Low 0Daily peak concurrent players, sampled once a night from Steam.
What players are saying
This release iteration tramples the vibe by mid game when the drones turn into non-stop explosion electricity crackle sound laser orb machines.
Maybe if the explosions and effects were quantized to the backing track, or somehow blended better texturally(Explosions under water?) it would faire better for me, but as it stands it's just an off beat noise generator with flashy lights.
I like it, I'm keeping it, but not sure I'll come back to it.
(Spoiler I came back to it, as is tradition with incrementals, it only compounded in that everything that was changing for progress only got more noisy. The game looks beautiful, feels just okay, sounds like a non-stop car wreck. Late game is just juggling flashing exploding balls, the vibe remains trampled.)
The problem is, that's it. This considers itself an incremental game, with upgrades that act like they impact how your interact with the game changes how much money you make throughout your own progress.
The issue? It's a complete lie. You can go an entire round not collecting a single fish and come out making more money than the round before where you had caught the most fish you ever had in a single dive.
This makes zero sense. Why consider yourself an incremental game if the entire experience is automated? This is just a glorified sandbox experience where you catch random fish species and tack on an upgrade system that's practically guaranteed every round because the game just gives you an arbitrary amount of money based on the upgrades you have available and what they cost.
You spend all this time designing an entire game to being an incremental, and don't bother with the actual incremental part of the game. Makes no sense to me.
If they ever change this aspect, I may come back to this game and give it a second chance, potentially changing my review, but as it stands now, this is only half the experience I came for.
Reviews are by Steam users, hosted on Steam.
Latest updates
Fish count impacts the amount of money you get much more now
51 days agoPosts come from Steam's official announcements feed.
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