Ars Mechanica combines idle progression with tactical positioning on a 10×5 grid where your customized mechanical units fight autonomously. Deploy and upgrade humanoid soldiers to handle auto-battles while you manage army composition and loadouts between engagements. It appeals to players who want strategy depth without constant active play, mixing unit customization with idle resource accumulation.
About this game
A PvE idle strategy game where auto-battles unfold on a 10×5 grid battlefield. Customize and position your humanoid mechanical soldiers, defeat the enemies that stand in your way, and build the strongest mechanized army.
Players, last 39 days
Peak 4 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
Thank you for playing Ars Mechanica! The game has been updated to ver. 1.0.5. The changes are as follows. ■ Fixed an issue where the buffs from the active skill "Kill Shot" and the passive skills "Ruler" and "Vessel of Souls" were not being applied correctly.■ Changed the behavior of the passive skill "Battle Fervor."■ Fixed an issue where the buff from the passive skill "Customer Smiles Come First!" was not being transferred correctly by the passive skill "Synchronize."■ Buffs with durations extended by the passive skill "Enduring Light" will now retain the same extended duration when transferred by the passive skill "Synchronize."■ Fixed an issue where a character with the passive skill "Synchronize" receiving a debuff could cause the debuff to be applied repeatedly between synchronized characters indefinitely, resulting in a crash.■ Fixed several minor issues.Thank you for your continued support of Ars Mechanica. Rufa
Thank you for playing Ars Mechanica! The game has been updated to ver. 1.0.4. The changes are as follows. ■Fixed an issue where the passive skill "Synchronize" could target an unintended character and fail to function properly for the character that should have been targeted.■Fixed an issue where equipping the passive skill "Synchronize" would cause it to be automatically unequipped from a character who already had it equipped.■Fixed an issue where the confirmation window would remain open after equipping a passive skill with a limit on the number of characters that can equip it.Thank you for your continued support of Ars Mechanica. Rufa
Thank you for playing Ars Mechanica! The game has been updated to ver. 1.0.3. The changes are as follows. ■ Removed statistics related to negative player outcomes from "Stats". Thank you for your continued support of Ars Mechanica. Rufa
Posts come from Steam's official announcements feed.