The Cinder Throne combines idle mechanics with RPG progression, letting you passively defeat enemies and accumulate loot while experimenting with equipment and spell synergies. The rebirth system resets your character but grants permanent bonuses, encouraging players to chase increasingly powerful builds. Those drawn to loot-driven progression and optimization loops will find plenty to tinker with across multiple playthroughs.
About this game
The Cinder Throne is an Idler RPG where you passively kill enemies, level up, loot enemies, change pieces of equipment and find spells. Create powerfull synergies. Rebirth and come back stronger than ever
Players, last 38 days
Peak 0 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
Hello, The Demo today received a huge update, both major and minor things are completely changed, a lot of content has either been added or reworked. This demo version is very close to what you can expect from the beginning of the final version of the game. Big Demo Changes:Enemies now walk on 3 lanes instead of 1.The Snow map is now playable.Origins: Item may have synergies between them, if you equip more items with the same origin you gain bonuses based on the origin.Way more meta upgrades in the town buildings.Heir selection: Each run will start with a new character with different stats and starting spells or traits Minor changes: - Armor rework (percentage instead of flat reduction) - Balancing (early game should be much easier, i'm actually afraid the demo might be too easy because most of difficulties enhancement are not in the demo) -Lots of new spells (around 3 times as much as before) and spells are easier to find. -Heirs can have traits that may influence your strategy-and really a ton of other changes that there is no way i can remember all of them because there is so much stuff.
The Demo has been out for a couple days now, and i noticed a couple things that needed to be fixed, so here's a patch, it's already out now. This time balance changes are aimed at making the early game stages easier, especially when you are unlucky. Balance Changes:Your first Attack is now consistently fast if you haven't attacked in a while (this is a buff to slow weapons)Ranged enemies base damage 6 -> 4Tank enemies armor scaling halved You can't drop the same item slot twice in a rowYou can't encounter a miniboss twice in a rowWave 1 enemies drop more exp and gold ( You always hit level 2 in the first wave ) Bug Fixes:You can't visit the well anymore (The empty blue box with stars) by clicking on the side of other buildings. The well is not supposed to be in the demo since it's for late-game stuff.Tooltips shouldn't be able to go outside the screen if you play in a resolution that is not 1920x1080 (i've had a hard time testing this, if you still encounter this bug please let me know.)Manabar and spellslots don't cover up tooltips anymore.Light stealer doesn't hit more enemies than it should anymore.The Map stops at stage 50You Shouldn't be albe to see if an item is enchanted while it is still dropping.Various translations fixes
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