Slay All Bosses: Idle is a short incremental RPG where you grind through enemy waves and boss encounters, strengthening your character via skill trees, weapon upgrades, and passive abilities. The core loop—earn currency, spend on upgrades, repeat—lacks depth and strategic variation, making it a straightforward stat-check that most players will complete in around 11-12 hours. Best suited for those seeking a brief, low-commitment idle experience rather than a mechanically rich progression game.
About this game
Slay All Bosses: Idle, is a short incremental RPG. Cut down waves of enemies, defeat powerful bosses, and rapidly grow stronger through character skill trees, weapon and skill upgrades, and equipped passive abilities, all on your path to becoming the ultimate hero.
What players are saying
▼ Not recommended0 hrs
So, here's the thing. I don't really enjoy posting negative reviews, especially for a game that is likely coming from a small team or solo dev. However, this game just doesn't have the unique draw that other incremental games do.
It's lacking variety, or player decision-making. There isn't anything for me as an individual to do other than get currency > spend currency. Yes, there's three variants of where and how to do this (stats, weapons, and abilities) but there's no real meaningful choice.
Now you might say, "really? You're looking for meaningful input in an Incremental game?"
Well... yea! Yea I am! I've enjoyed playing of incremental games now that allowed for wide variety of playstyles and build designs, and this just doesn't offer that. Again no ill will towards the dev, and I do apologize for the negative review, but ultimately this just didn't have what I was looking for.
Too short and not strategic enough to be interesting, just a stat check without replayability between 3 characters. Monster arts are cool, and UI/UX is a bit rough. It could be refined into something really great with more mechanics.
The mixed reviews are merited for this one, but I would still give it a thumbs up purely based on how I judge games.
As such I will not provide the good and the bad, I will just outline what the game represents and if you think it is for you, get it.
1. You can 100% the game in about 11-12 hours, so at the current price of 4 EUR, his is 3 times the price in game time, so that is good. 2. Pixel art is very good and the monsters are nice and varied. 3. Big skill tree, sadly, with minimal differences between the three characters. The Swordmaster gets more offense, the Sorceress gets more magic and the Assassin gets more abilities - but in the end, all of this matters little. 4. Minimal strategic layer - using as much as you can and upgrading as much as possible will eventually win you the game. 5. Play and forget is a good way to waste some time while doing other things.
All in all, a decent game to waste a day or two on.
Surprise Slayers,I am proud to announce that Slay All Bosses: Idle is out now! I decided to release it a few days early because the waiting was driving me crazy. Be sure to take advantage of the limited 20% off launch discount! Thanks for all of the feedback and support, I hope you all enjoy playing the full version and please submit any bugs, issues, or even feature requests and I will get to them as soon as I can.Happy Slaying,-Xelzoros
Hey Slayers! Just 1 week remains until release!The game will be priced at $4.99 USD with varying regional pricing. If you pick it up at launch there will also be a 20% discount! So make sure to grab it early for the extra savings!Slay All Bosses: Idle will also be bundling together with other great incremental titles at launch. So be sure to check for those as well.I'll make sure to post any news or updates leading up to the release! See you soon!-Xelzoros
Hello Slayers, I have breaking news! Very soon you will be able to slay all the bosses that stand before you!In fact... Slay All Bosses: Idle launches April 17th!Thanks for all of the feedback and support! See you April 17th!Xelzoros
Posts come from Steam's official announcements feed.