▼ Not recommended
2 hrs
This is a Newgrounds-style game that you'd play as a 7 years old and think it's the funniest thing ever.
The first 20 minutes of gameplay require tons of clicks until you unlock proper automation. Then it becomes an idle game that you can theoretically play in the background (that's what I did), but it's not really convenient since it doesn't handle alt+tab well - its window gets completely minimized when you interact with another monitor.
The progression isn't too balanced. The beginning is a drag, the middle plays itself and you only prestige to upgrade passive skills, and the end is unbelievably slow due to the billions of health points of the final walls. I'm suspecting that at some point the game significantly slowed down for me, because in the final rounds it took me longer than before to take down the middle walls. Maybe there's a memory leak or other slowness related to the amount of things that happens on the screen? I turned down all effects and sounds and it didn't help at all.
The game would be much more bearable if it had at least 2 more levels of helmet upgrades. They end at a pretty weak level when it comes to later walls, and you end up with billions of unused coins. You can't even exchange them for the prestige currency. So either add 2 helmet levels, or remove the last two walls and end at the 25th one.
The prestige is also weird. It's much faster to repeatedly grind the first 15 walls and prestige than to continue grinding the tougher walls. There should be a much higher reward for wall #25 than for wall #15. They're currently both 3 points I think? There's no reason to do the longer loop.
Overall, even as an idle game in the background, it still felt not worth the time. There are some unfinished parts and bugs, like:
The ending is as satisfying as you could expect: the "my first Newgrounds flash game" level of quality.
If it's super cheap, you could get it to make your kid occupied with fecal jokes and make them destroy their computer mouse with the required thousands of clicks. There's no alternative to clicking - no keyboard keys, no hold-to-click.
Key gotten through Curator Connect. I wouldn't buy this myself.
The first 20 minutes of gameplay require tons of clicks until you unlock proper automation. Then it becomes an idle game that you can theoretically play in the background (that's what I did), but it's not really convenient since it doesn't handle alt+tab well - its window gets completely minimized when you interact with another monitor.
The progression isn't too balanced. The beginning is a drag, the middle plays itself and you only prestige to upgrade passive skills, and the end is unbelievably slow due to the billions of health points of the final walls. I'm suspecting that at some point the game significantly slowed down for me, because in the final rounds it took me longer than before to take down the middle walls. Maybe there's a memory leak or other slowness related to the amount of things that happens on the screen? I turned down all effects and sounds and it didn't help at all.
The game would be much more bearable if it had at least 2 more levels of helmet upgrades. They end at a pretty weak level when it comes to later walls, and you end up with billions of unused coins. You can't even exchange them for the prestige currency. So either add 2 helmet levels, or remove the last two walls and end at the 25th one.
The prestige is also weird. It's much faster to repeatedly grind the first 15 walls and prestige than to continue grinding the tougher walls. There should be a much higher reward for wall #25 than for wall #15. They're currently both 3 points I think? There's no reason to do the longer loop.
Overall, even as an idle game in the background, it still felt not worth the time. There are some unfinished parts and bugs, like:
- The coin meter shows a negative number above it every time you punch the wall, because it shows what damage you did instead of how many coins you gained. Was this vibe coded?
- The "frenzy x5" text appears at the start of every run, even if the frenzy is inactive. Only activating the frenzy and letting it end makes the text disappear. Really... was this vibe coded with no testing?
- The frenzy progress bar has a "?" next to it. It never changes.
- There's no tutorial about critical hits or buddy combos. I learned of them through the achievements, not through gameplay.
- The game has no taskbar icon.
The ending is as satisfying as you could expect: the "my first Newgrounds flash game" level of quality.
If it's super cheap, you could get it to make your kid occupied with fecal jokes and make them destroy their computer mouse with the required thousands of clicks. There's no alternative to clicking - no keyboard keys, no hold-to-click.
Key gotten through Curator Connect. I wouldn't buy this myself.
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