NGU INDUSTRIES (sequel to NGU IDLE) is a Free To Play Idle game and Factory Manager! It's packed with weird humor, tons of upgrades, and many hours of content! If you want that sweet, sweet dopamine release that comes with making Numbers Go Up, NGU INDUSTRIES is your game!
What players are saying
▲ Recommended2461 hrs
Love the game however everyone should know 4G himself stated on Discord that this game is dead. There hasn't been an update in a long while and he doesn't want to continue updating it. I think it is a shame because I love it. I just wanted people to know that they might be getting into a game that is no longer being updated and wont be finished at all.
In the Discord for this game, the developer stated that the game is dead, and will likely not receive any further updates. Which is a shame, because I actually was enjoying the progression.
At least 1 of the two remaining achievements is impossible, so the game cannot be 100%ed.
This is what Factorio would look like if it were made by 4G. Is that a good thing? If NGU wasn't enough for your numbers-going-up needs, here's NGU Industries! It lacks a Daycare kitty but makes up with extra puzzle aspects to its gameplay. If you liked NGU, check this out -- the special brand of humour and the brilliant art are still present. If you didn't like NGU all that much, check this anyway, it's just different enough :)
(Played in closed alpha, hence the high pre-release playtime.)
Build 0.5.0-1: May 11 2021 "Smol Hotfix" Tooltip for farming plants break down base plant power, plant power buff, and total plant power now. Buffed MM2 jello costs moderately, and dice cost juust a bit. MM 4 cost was missing a digit. oops Couple issues with farming upgrades not showing in the stat breakdowns.
Build 0.5.0: May 9 2021 "Tons of New Stuff!" Added Map 5! Added 27 new buildings to unlock! Added dozens of research and work order upgrades! Added 8 new relics! Added farming upgrade menu to spend your hard earned harvests in! Over 100 upgrades! 2 New plants! A New Special Encounter! A bunch of new base decorations! Timescale view mode that uses your buffer threshold setting as the unit of time. Some Juices have slightly updates sprites to make each tier visually distinct. elementium gain doesn't impact cost of breakthroughs anymore. Because of ^^^, nerfed the Elementium gain relic. Base decorations can be placed further off the screen, to allow more creativity. Plant power and Breed Power didn't apply correctly to some plant types. Breakthrough paging was scuffed. Now it aint'. Wokr Orders "have:" amount now update in real time blueprints with blank names now properly use the name of an building applied, if used that's it. that's the announcement. go play! -4G