▲ Recommended
6 hrs
Overall: Decent. Hoping to see more features as I progress (currently just before Capital) and as updates come out.
The Good:
- Solid concept (watching the wheel get faster).
- Simple upgrades with just enough decision making to keep it going.
- Neat art.
- Some upgrades (gold/speed/autospin) feel quite impactful.
- Option for clockwise/anticlockwise is a good touch!
The Bad:
- A bit too long until automation is unlocked.
- Some upgrades do very little unless massively upgraded (friction/weight) or don't actually matter until way later (food).
- Many things go unexplained (What does bonus rate actually give a bonus to? I can buy a millstone for a "food consumption bonus" but my food doesn't seem to get consumed by anything yet?).
- Doesn't seem to be any offline progress, possibly a later upgrade?
- Options slightly hidden; would be good to have a button as well as just the ESC key.
- Minor graphical glitches after Ingenuity (around upgrade menu not refreshing til first spin of reset).
- I encountered performance issues/massive lag after leaving it running (though that could also be due to frequent alt-tabbing). Resolved on close/open, with minimal progress lost.
The Wants:
- Apart from addressing the points above, it would be nice to have more to do and choose from. Add clickables and minigames to the backgrounds (pet dog for affection, increase affection to unlock dog as a decaying autospinner for the wheel, add in upgrades for more dog-power, stamina, etc?).
- More info; tooltips exist for upgrades, but having one for the bonus bar, maybe a "saving" icon to show when the game's progress has been saved, another tooltip to show progress to the next stage as a number of gold/spins, rather than just a percentage, etc.
- More alternative upgrades. The game has very few achievements; adding a bunch more and granting "achievement points" you could distribute through a small skill tree would be neat, for example.
- Optional offline progress would be a good addition, so we're not just wasting electricity when leaving the game to run. Possibly via an optional upgrade.
- Making auto-spin push in intermittent (but stronger) pulses would be more interesting, allowing Friction upgrades to have more use.
- More "buffs" like grease. A water droplet that causes a waterfall to hit the wheel, giving free autospin speed for a few seconds? A midas' hand that causes the wheel to turn gold, temporarily increasing income?
- More accessibilty options; people with motor issues may not be able to spin the wheel for long, so having a click-and-hold option could help them.
The Good:
- Solid concept (watching the wheel get faster).
- Simple upgrades with just enough decision making to keep it going.
- Neat art.
- Some upgrades (gold/speed/autospin) feel quite impactful.
- Option for clockwise/anticlockwise is a good touch!
The Bad:
- A bit too long until automation is unlocked.
- Some upgrades do very little unless massively upgraded (friction/weight) or don't actually matter until way later (food).
- Many things go unexplained (What does bonus rate actually give a bonus to? I can buy a millstone for a "food consumption bonus" but my food doesn't seem to get consumed by anything yet?).
- Doesn't seem to be any offline progress, possibly a later upgrade?
- Options slightly hidden; would be good to have a button as well as just the ESC key.
- Minor graphical glitches after Ingenuity (around upgrade menu not refreshing til first spin of reset).
- I encountered performance issues/massive lag after leaving it running (though that could also be due to frequent alt-tabbing). Resolved on close/open, with minimal progress lost.
The Wants:
- Apart from addressing the points above, it would be nice to have more to do and choose from. Add clickables and minigames to the backgrounds (pet dog for affection, increase affection to unlock dog as a decaying autospinner for the wheel, add in upgrades for more dog-power, stamina, etc?).
- More info; tooltips exist for upgrades, but having one for the bonus bar, maybe a "saving" icon to show when the game's progress has been saved, another tooltip to show progress to the next stage as a number of gold/spins, rather than just a percentage, etc.
- More alternative upgrades. The game has very few achievements; adding a bunch more and granting "achievement points" you could distribute through a small skill tree would be neat, for example.
- Optional offline progress would be a good addition, so we're not just wasting electricity when leaving the game to run. Possibly via an optional upgrade.
- Making auto-spin push in intermittent (but stronger) pulses would be more interesting, allowing Friction upgrades to have more use.
- More "buffs" like grease. A water droplet that causes a waterfall to hit the wheel, giving free autospin speed for a few seconds? A midas' hand that causes the wheel to turn gold, temporarily increasing income?
- More accessibilty options; people with motor issues may not be able to spin the wheel for long, so having a click-and-hold option could help them.
1 found helpful
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