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Spingenuity

Spingenuity

by Unknown

★ 100%
Price $1.99
Avg Players 0
Reviews 7
Released Mar 5, 2026
AutomationCasualClickerHand-drawn
View on Steam ↗

What players are saying

▲ Recommended 6 hrs
Overall: Decent. Hoping to see more features as I progress (currently just before Capital) and as updates come out.

The Good:
- Solid concept (watching the wheel get faster).
- Simple upgrades with just enough decision making to keep it going.
- Neat art.
- Some upgrades (gold/speed/autospin) feel quite impactful.
- Option for clockwise/anticlockwise is a good touch!

The Bad:
- A bit too long until automation is unlocked.
- Some upgrades do very little unless massively upgraded (friction/weight) or don't actually matter until way later (food).
- Many things go unexplained (What does bonus rate actually give a bonus to? I can buy a millstone for a "food consumption bonus" but my food doesn't seem to get consumed by anything yet?).
- Doesn't seem to be any offline progress, possibly a later upgrade?
- Options slightly hidden; would be good to have a button as well as just the ESC key.
- Minor graphical glitches after Ingenuity (around upgrade menu not refreshing til first spin of reset).
- I encountered performance issues/massive lag after leaving it running (though that could also be due to frequent alt-tabbing). Resolved on close/open, with minimal progress lost.

The Wants:
- Apart from addressing the points above, it would be nice to have more to do and choose from. Add clickables and minigames to the backgrounds (pet dog for affection, increase affection to unlock dog as a decaying autospinner for the wheel, add in upgrades for more dog-power, stamina, etc?).
- More info; tooltips exist for upgrades, but having one for the bonus bar, maybe a "saving" icon to show when the game's progress has been saved, another tooltip to show progress to the next stage as a number of gold/spins, rather than just a percentage, etc.
- More alternative upgrades. The game has very few achievements; adding a bunch more and granting "achievement points" you could distribute through a small skill tree would be neat, for example.
- Optional offline progress would be a good addition, so we're not just wasting electricity when leaving the game to run. Possibly via an optional upgrade.
- Making auto-spin push in intermittent (but stronger) pulses would be more interesting, allowing Friction upgrades to have more use.
- More "buffs" like grease. A water droplet that causes a waterfall to hit the wheel, giving free autospin speed for a few seconds? A midas' hand that causes the wheel to turn gold, temporarily increasing income?
- More accessibilty options; people with motor issues may not be able to spin the wheel for long, so having a click-and-hold option could help them.
1 found helpful Steam ↗
▲ Recommended 16 hrs
Fun enough. Just make sure to let it idle in the last stage on a regular or your wrist will die.
1 found helpful Steam ↗
▲ Recommended 9 hrs
If you like simple idle games with easy to understand progression system; this is a game you will enjoy. The dev regularly updates the game with fixes too, so no waiting months on issues.
1 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Patch v1.2.0 Spinergy

7 days ago
Features Spinergy The spin of illumination has reached the age of the wheel! Electricity can now be generated using the wheel. This limited resource is generated 1 per spin, for every generator you own. The maximum amount of Electricity you can have is based on the number of batteries you currently own. Electricity will have many uses in the future. These new upgrades can be found by reaching the new stage, Megalopolis! Ingenuity Pet Finder Added a new Ingenuity upgrade related to finding higher rarity pets. I noticed that it was excessively hard to get into the rarer stages of pets, even when you have progressed beyond the normal stage of the game. In order to help players with this progression, I have added a roughly 20% modifier through the Pet Finder upgrade. Offline Progress When you have batteries that are charged (e.g. you have Electricity available), while offline the wheel will continue to spin based on the AutoSpin speed. It will continue until the Electricity runs out. Balance Increased Bonus Rate base amount by 100%. Made it slightly easier to spin the wheel at early levels. Increased reduction of Grease. Minimum from 1s to 2s, and maximum from 3s to 12s. GUI Electricity, and all related items added to the interface. New achievement. Bugs Updated stages to use scientific notation for larger values in late game. Fixed stats page to have more accurate Auto-Spin values. Added missing language keys. Faster load on startup (from 6 seconds to under 2 seconds). Popups showing more consistently, and updates when values change automatically. Spinning wheel with no Ingenuity unlocked was harder than expected.

Patch v1.1.2

40 days ago
Bug fixes and general improvements. Some core systems have been reworked in preparation for the next major update. Features Wheel Levels The Wheel upgrade now has multiple levels, allowing you to progressively improve your wheel. Each level makes the wheel more difficult to spin (reduced manual spin speed and increased starting Friction), but also increases the base multiplier for all resources, the maximum stack cap, and the maximum upgrade levels. Higher wheel levels allow for greater long-term progression. Balance Increased the base cost of Auto Spin by 20%. Reworked wheel spin mechanics. Added 5 levels to Softwood Wheel and 3 levels to Hardwood Wheel. GUI Fixed various button and text sizing issues. Added additional localization support for a future update. Bug Fixes Fixed screen transition lag when moving between stages. Fixed an issue where pet bonus income was not being applied to Gold. Fixed multiple number formatting issues. Upgrades are now always displayed if at least one level has been purchased (Grease, Wheel, etc). Fixed an issue where the Wheel bonus multiplier was not being applied to all currencies. Improved the accuracy of the Auto Spin calculation in the Statistics screen.

Patch v1.1.1

100 days ago
Note: Content fixes related to the Pets patch, along with bug fixes and performance improvements. Features Pet Chance Fallback Pets were already hard to get, but it became unintentionally harder when you “over-roll” for a pet. Instead of punishing you for a good roll, the new system checks if you have any available pets at the tier you rolled. If none are available, it checks the previous tier for unowned pets. This allows you to invest more without losing access to lower-tier pets in the process. Bulk Purchase Holding Shift allows you to purchase 5 upgrades at once, and Ctrl allows you to purchase 10. Pressing both will purchase the maximum number allowed. This is a nice usability improvement for repeated playthroughs. Balance Moved Sabertooth Pet to the Legendary tier. Decreased the bonus for Legendary pet collection by half. Increased collection bonuses for Common (5%, 0%, 0%), Uncommon (10%, 5%, 5%), and Rare (25%, 10%, 10%) . Friction now makes it easier to accelerate the wheel. Weight now makes it easier to maintain manual spin at higher speeds. Modifier changed from 0.01 to 0.05. UI Ingenuity button now uses normal-sized text instead of large. Increased title text size in the main menu. Added Statistics page to menu. This is an early version, expect more soon! Bug Fixes Premium pets (Mythic) are no longer rolled by default. Removed collection bonus for Mythic pets. Fixed special characters on the credits page. Ingenuity costs are no longer capped at 2.16 billion. Fixed Bonus Rate and other display bars to use proper number formatting. Removed accidental quadratic scaling from autospin (sorry).

Posts come from Steam's official announcements feed.

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