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Spingenuity

Spingenuity

by Unknown

★ 100%
Price $1.99
Avg Players 0
Reviews 7
Released Mar 5, 2026
AutomationCasualClickerHand-drawn
View on Steam ↗

What players are saying

▲ Recommended 6 hrs
Overall: Decent. Hoping to see more features as I progress (currently just before Capital) and as updates come out.

The Good:
- Solid concept (watching the wheel get faster).
- Simple upgrades with just enough decision making to keep it going.
- Neat art.
- Some upgrades (gold/speed/autospin) feel quite impactful.
- Option for clockwise/anticlockwise is a good touch!

The Bad:
- A bit too long until automation is unlocked.
- Some upgrades do very little unless massively upgraded (friction/weight) or don't actually matter until way later (food).
- Many things go unexplained (What does bonus rate actually give a bonus to? I can buy a millstone for a "food consumption bonus" but my food doesn't seem to get consumed by anything yet?).
- Doesn't seem to be any offline progress, possibly a later upgrade?
- Options slightly hidden; would be good to have a button as well as just the ESC key.
- Minor graphical glitches after Ingenuity (around upgrade menu not refreshing til first spin of reset).
- I encountered performance issues/massive lag after leaving it running (though that could also be due to frequent alt-tabbing). Resolved on close/open, with minimal progress lost.

The Wants:
- Apart from addressing the points above, it would be nice to have more to do and choose from. Add clickables and minigames to the backgrounds (pet dog for affection, increase affection to unlock dog as a decaying autospinner for the wheel, add in upgrades for more dog-power, stamina, etc?).
- More info; tooltips exist for upgrades, but having one for the bonus bar, maybe a "saving" icon to show when the game's progress has been saved, another tooltip to show progress to the next stage as a number of gold/spins, rather than just a percentage, etc.
- More alternative upgrades. The game has very few achievements; adding a bunch more and granting "achievement points" you could distribute through a small skill tree would be neat, for example.
- Optional offline progress would be a good addition, so we're not just wasting electricity when leaving the game to run. Possibly via an optional upgrade.
- Making auto-spin push in intermittent (but stronger) pulses would be more interesting, allowing Friction upgrades to have more use.
- More "buffs" like grease. A water droplet that causes a waterfall to hit the wheel, giving free autospin speed for a few seconds? A midas' hand that causes the wheel to turn gold, temporarily increasing income?
- More accessibilty options; people with motor issues may not be able to spin the wheel for long, so having a click-and-hold option could help them.
1 found helpful Steam ↗
▲ Recommended 16 hrs
Fun enough. Just make sure to let it idle in the last stage on a regular or your wrist will die.
1 found helpful Steam ↗
▲ Recommended 9 hrs
If you like simple idle games with easy to understand progression system; this is a game you will enjoy. The dev regularly updates the game with fixes too, so no waiting months on issues.
1 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Patch v1.1.1

10 days ago
Note: Content fixes related to the Pets patch, along with bug fixes and performance improvements. Features Pet Chance Fallback Pets were already hard to get, but it became unintentionally harder when you “over-roll” for a pet. Instead of punishing you for a good roll, the new system checks if you have any available pets at the tier you rolled. If none are available, it checks the previous tier for unowned pets. This allows you to invest more without losing access to lower-tier pets in the process. Bulk Purchase Holding Shift allows you to purchase 5 upgrades at once, and Ctrl allows you to purchase 10. Pressing both will purchase the maximum number allowed. This is a nice usability improvement for repeated playthroughs. Balance Moved Sabertooth Pet to the Legendary tier. Decreased the bonus for Legendary pet collection by half. Increased collection bonuses for Common (5%, 0%, 0%), Uncommon (10%, 5%, 5%), and Rare (25%, 10%, 10%) . Friction now makes it easier to accelerate the wheel. Weight now makes it easier to maintain manual spin at higher speeds. Modifier changed from 0.01 to 0.05. UI Ingenuity button now uses normal-sized text instead of large. Increased title text size in the main menu. Added Statistics page to menu. This is an early version, expect more soon! Bug Fixes Premium pets (Mythic) are no longer rolled by default. Removed collection bonus for Mythic pets. Fixed special characters on the credits page. Ingenuity costs are no longer capped at 2.16 billion. Fixed Bonus Rate and other display bars to use proper number formatting. Removed accidental quadratic scaling from autospin (sorry).

Patch v1.1.0

21 days ago
FeaturesPets!"Say hello to your fluffy friend. An entire system around pets has been introduced, allowing you to collect pets while prestiging. Invest in discovery to increase your chance of finding rarer pets. Every pet collected provides a passive bonus, as well as an active bonus while selected."Expanded prestige wheel."The wheel was already good, but I felt like it should be more interesting. I've increased the amount of bonus from the wheel itself. Higher tier wheels are harder to get started (heavier, more friction, less value for mouse movement), however they come with major perks."Rendering Upgrade"The entire rendering engine, pipeline, and gui has been rewritten to remove Java baseline rendering. It has been updated to a modern rendering system, OpenGL."Balance Ingenuity Grease now add a 5% compounding multiplier to the bonus.SpinStacks are no longer capped.Agriculture compounding bonus changed from 2% to 2.5%.Grist Mill bonus increased roughly 50%, and food cost slightly.Icons added.GUISpinStacks now change color from 0 to 1,000,000.Options Menu cleaned up, better layout.New Option: Hide Text Popups.Rendering overhaul.Some UI elements change backgrounds based on stage now.New background added for Metropolis.BugsMultiple fields have been upgraded to handle infinitely large numbers (e.g. spin speed, rotations, leverage).Displayed averages for income are more accurate.% formatting now correctly displays with suffix.Major performance improvements regarding rendering, and extreme spin speeds.Fixed issue where loading into the game or prestige did not show menu items until the first spin.Multiple upgrades were not using the correct level of upgrades.Some sound related issues have been fixed, should be less instances of multiple tracks playing at the same time.

Preview: Patch 1.1 - Pets

45 days ago
In the first of (hopefully many) updates, I’m happy to announce that significant progress has been made on the Pets system! This new feature unlocks automatically once you reach the Metropolis stage and remains available after you acquire your first pet. This patch will also include several quality-of-life updates, GUI improvements, and bug fixes (which will be outlined in official patch notes).Pet SystemThe pet system is divided into two components: Collection and Follower.Collection is a passive bonus based on the number of pets you have earned and their respective effects. This bonus is always active and will continue to grow as you collect more pets. Pets can be discovered when prestiging, based on your "pet discovery" chance. Invest gold and food to increase your chances of finding a new companion!Follower pets are your currently selected companion and provide specific bonuses depending on the pet. Higher rarity pets offer stronger bonuses. Only one pet can be active at a time, meaning only one bonus is applied. You can swap pets at any time to change your active bonus.* Mythic pets (e.g. premium) are purely cosmetic; however, they allow you to select any available pet bonus.* UI subject to change.

Posts come from Steam's official announcements feed.

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