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Desolate Frontiers

Desolate Frontiers

by Oori Data LLC

★ 100%
Price Free
Avg Players 0
Reviews 4
Released Mar 10, 2026
AdventureCasualEarly AccessFree To Play

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Desolate Frontiers blends logistics management with idle mechanics in a post-apocalyptic solarpunk setting designed around minimal time investment. Build supply chains and automate operations across a shared world without aggressive monetization or grinding demands, making it accessible for players seeking a relaxed, long-term progression experience.

About this game

Players, last 61 days

Peak 0 · Low 0

Daily peak concurrent players, sampled once a night from Steam.

What players are saying

▲ Recommended 0 hrs
Great potential. So far, there were a few bugs (notably in the tutorial). The login feels unnecessary, but I'm sure there's a reason for it. Graphics are good, but the low res map and high res game elements clash a bit.
2 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Desolate Frontiers — Update v0.5.4

78 days ago
Desolate Frontiers - Update v0.5.4It has been a long five months. This is the first major update since v0.3.16 went up in March, and it is a big one - roughly 230 commits across thirteen development sprints.The short version: settlements work completely differently, trading was torn down and rebuilt, part installation went from broken to functional, the tutorial was rewritten to match the new game, and the interface was rebuilt to work on whatever screen you are actually playing on.HighlightsSettlements are now a hubRolling into a settlement used to drop you into one big tabbed menu that tried to be everything at once. Now a settlement opens onto an overview: every vendor as its own card, your convoy's fuel/water/food and a Top Up button in one place, and your warehouse right there. Pick a vendor and you get that vendor's screen - not a wall of tabs to hunt through.Trading, rebuiltThe vendor screen was rebuilt from the ground up. Item rows expand inline instead of hiding behind a tree widget. Stats are shown as readable chips rather than dense text. Vehicle inspectors now match the convoy pages - seats, make and model, color, shape, plus a description popup. Delivery cargo shows your profit both per-unit and for the whole order. Buy and Sell is a single flip button. And when you buy something out, it actually leaves the list.Cargo space that tells you the truthThis one was subtle and it caused a lot of grief. Your convoy was being modeled as one big pooled container, but cargo has to physically go into individual vehicles and a single item cannot be split across two of them. So "Max" would offer you more than would really fit, and the capacity bar would cheerfully read 96% while the server refused the order outright.The client now plans the real per-vehicle packing. Max respects it, typed quantities are checked against it as you type, and if an order genuinely will not fit you get a one-tap retry at the quantity that does - rather than an error dialog or a silently ...

Posts come from Steam's official announcements feed.

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