Evitania Online combines idle progression with light RPG systems, letting you accumulate loot and level skills without constant engagement. You'll develop your character across professions, craft gear, and tackle bosses at your own pace in an open world designed to minimize the time commitment typical MMORPGs demand. Best for players who enjoy passive advancement and character building without the grind.
About this game
Online Idle RPG with an open world without the grind of classic MMORPGs. Collect rare loot, develop your character, master professions, craft powerful gear, and defeat challenging bosses as you progress endlessly.
What players are saying
▼ Not recommended1 hrs
easy rpg dont need to try too hard Kinda love the art and the gameplay i hope there will be a guild / dungeon multiplayer in the near future
Lets get the elephant in the room out of the way, yes it plays similar to idleon. Now with that mentioned, its a fun game if you like casual idle gameplay. Its a bit more simplistic than idleon in its current state, but I like the monetization here better and hey we get auto loot!
The game has been getting frequent updates with active devs that communicate a lot on their discord and frequently implement suggestions from the community. To sum it up, the game is simple but fun at the moment.
Also cosmetics have no stats, so thats a big one. Pets have stats, but they all share the same baseline numbers and you can get those for free ingame(not much effort, a quest gives it) so no p2w there.
Its free so just give it a go. While its not for everyone, it might be for you.
Not great, not even good, it's just okay. The game consists of too much idling and not enough management for my tastes, and the mobile game microtransaction BS is off the charts. Collect your daily login bonus, and your weekly login bonus. Buy your beginner's pack, but also you need a starter pack! Buy skins, buy consumables, buy pets, buy upgrades! Buy it now because time's running out! 50% off for a limited time! It's a great value! Buy, buy, buy!
You can find much better idle games right here on Steam, for free even.
A positive review claimed all the microtransactions were for cosmetics only. Which is what got my interest. But that is a lie. There are real money only microtransactions for a whole host of stuff - not all of which are cosmetic. So I wanted to leave a negative review to balance things out.
A positive review claimed all the microtransactions were for cosmetics only. Which is what got my interest. But that is a lie. There are real money only microtransactions for a whole host of stuff - not all of which are cosmetic. So I wanted to leave a negative review to balance things out.
Corruption & Breaches Killing an elite while a breach is already at maximum level extends breach duration. New stat: Area Size. It increases the size of your skill areas, affecting both the visual effect and the actual hit area. Cooldown reduction buff gives 50% Area Size Elites drop the cooldown reduction buff far more often: 12 percent chance raised to 40 percent. Fixes Fixed ore sorting order. Removed leftover spells from the old pre-tree talent system. Characters no longer keep casting talents from other classes, such as a Mage using Piercing Arrow, Dodge or Rapid Fire. Breach monsters now drop loot and gold exactly like normal monsters of the same type and difficulty. Their drops were previously cut in half.
Summer Event: Corruption The summer event is back for a third run, from July 29 to September 2. Every monster now has a 25% chance to drop Summer Tokens, up to 50 per day. Tokens from the previous summer run do not carry over to this one. This run is trade-focused: the 21-day login rewards and the per-day EXP/Gold buff are not part of it, and the summer merchant is all about spending tokens. New summer gear: the Summer Hat and the Summer Necklace. New class wings can be purchased from Summer Vendor Mimics drop a cooldown-reduction buff. Killing a World Elite tears open a corruption breach: corruption floods across the level from the kill spot and monsters pour out of it. Further elite kills raise the breach level, and each level spawns its own stream of monsters. Breach levels expire one at a time, each fading out with its own wave of receding corruption, until the last one collapses the breach. Higher breach levels look more corrupted, so you can read the breach's strength at a glance.
Update 0.317.0 Friends Brand-new Friends window: add players by their account UID, manage incoming and outgoing requests, and remove friends. Friend cards show the hero nickname, class avatar with level badge, online dot and what the player is doing right now - zone, tower or boss. Tap your own UID in the footer to copy and share it. Groups & Parties Invite a friend straight from their friend card and form a party of up to 5. Party members are pulled into the same world room on any scene you share. A slide-out drawer at the edge of the screen lists your party: class icon, leader crown, nickname colored by class, level and current location. Invites arrive as a toast with an accept/decline countdown, and the invite button counts down its own cooldown so you can see when you can invite again. The leader can kick a member, and everyone can leave at any time. Co-op Dragon Boss New co-op fight against the red dragon Yrsainir - gather in a shared boss room and take him down together. An always-open portal in Act 3 takes you to the dragon arena. See every player in the room: health bars above allies, synced deaths, appearance, weapon and movement. Join a fight already in progress, and retry right away after a wipe. For now this is a demo fight: Yrsainir drops the same loot as his regular version
Posts come from Steam's official announcements feed.