Streaming Race puts you in control of a music artist's career, handling release schedules, single selection, marketing spend, and contract negotiations while tracking performance across real streaming platforms and major charts. The game delivers detailed chart mechanics and award systems that appeal to fans of label sims, though player experiences vary significantly on polish and ongoing development support.
About this game
Streaming Race is a single-player management game about building and running the career of a music artist. Plan releases, choose singles, manage marketing campaigns, negotiate contracts and follow your results daily and week by week on detailed global charts.
What players are saying
▲ Recommended2 hrs
I've played many record label simulators, and this is the best one out there. It’s super up-to-date with today's major streaming platforms like Spotify, Apple Music, etc. Plus, it features the Hot 100, global charts, and award show, everything is really well-crafted and robust. I highly recommend it to anyone who loves music and label management games.
was hoping this would be good, but its just terrible, you spend time setting up songs and albums only to have the game completely change them, refunded
Guys, this game is trash. It’s made by the same guy who created MWE—if you don’t know, he basically took everyone’s money and then abandoned that game. Anyway, I played this during early access, and somehow it’s exactly the same three months later. Nothing has changed.
I even tested to see if the money glitch was still there… and of course it is. Why would I waste $15 (which is insanely overpriced—there are FREE mobile games better than this mess) on a game I have to force myself to enjoy? It’s painfully easy because the creator couldn’t be bothered to balance the difficulty so players could actually have fun.
And don’t even get me started on the artist representation. There’s a clear lack of Black artists, R&B, hip-hop, and smaller creators in general. For a music game, that’s embarrassing. On top of that, the game literally tells you it can’t handle larger artist counts and suggests a measly 500. 500? Then maybe work on your craft and make sure your game is actually playable before overcharging people for this BS.
This guy stinks. He needs to stop stealing from his customers and wasting our time.
If you have done a tour on your current save file, it will not be compatible with the upcoming update Bug Fixes Playlists not working on Streamify CherryTunes not showing the chart when opening the page Live versions being released as single River Music not included on US Top Streaming Songs New maps were not persisting between saves Problem with ticket sales on tour Streamify Album Charts/Recods not including pre-release streams on album totals US SPS fixed Playlists page not working on Streamify New Features Hot 100 Top 20 Card New design for the artist shop, which is now fully customizable Small Changes Adjusts on US Radio Adjusts on USAHits Hot 100 formula Market share adjustment among Streamify, Cherry Music, TideWave, and River Music
Bug Fixes Playlists not working on Streamify Small Changes Tuningfork now shows the label "Best New Track" and "Best New Album" Adjusts on ticket sales
Bug Fixes New labels added in the editor not showing up in the label list when editing/adding new artists US Sales fixed Playlists not updating after loading a saved game Marketing not working for videos Small Changes Adjusts on Streamify (better stream balancing across the top 200 and greater variation in album-track streams) Added button to delete tweet StreamOnTrack displays the total #1 countries for songs/albums in the sales tab New Features New stage maps for Arenas Option to postpone or cancel releases "Share Promo Card" added on Streamify Option to advance 28 days
Posts come from Steam's official announcements feed.