▲ Recommended
2 hrs
Gameplay: https://www.youtube.com/watch?v=bXAOLbmsbzI
I LOVE this game!
One of the things I love is the core weapon system. It’s an incremental scaling game built around three key tools:
- Your sword, which is your main attack and comes in different elemental types to counter various enemies.
- Your staff, which attacks passively in all sorts of creative patterns- straight lines from your cursor, sweeping horizontal beams, diamond-shaped bursts around the map, and so many more.
- Your relic, which acts as a passive buff that shapes your build and playstyle
There’s already a huge amount of variety in weapon types, elements, names, rarities, and visuals even in early game and it’s clear there’s so much more to come.
The pacing of the levels is spot‑on. Just as you’re starting to tire of one enemy type, the game shifts you into the next area with fresh challenges. The difficulty ramps up nicely too; I’m on floor 15 now, and it’s getting properly tough in a way that makes upgrading and planning feel meaningful.
The presentation is wonderful. The art is lovely, with a surprising amount of variety in the enemies you face. The music is gentle and complements the more relaxing style of gameplay perfectly. The sound effects and particle effects are incredibly satisfying without ever becoming overwhelming.
Overall, it’s an amazing game; calming, stylish, and full of depth. I thought it would be simple at first, but the more I play, the more I appreciate how much thought has gone into it. I’m excited to keep climbing.
I LOVE this game!
One of the things I love is the core weapon system. It’s an incremental scaling game built around three key tools:
- Your sword, which is your main attack and comes in different elemental types to counter various enemies.
- Your staff, which attacks passively in all sorts of creative patterns- straight lines from your cursor, sweeping horizontal beams, diamond-shaped bursts around the map, and so many more.
- Your relic, which acts as a passive buff that shapes your build and playstyle
There’s already a huge amount of variety in weapon types, elements, names, rarities, and visuals even in early game and it’s clear there’s so much more to come.
The pacing of the levels is spot‑on. Just as you’re starting to tire of one enemy type, the game shifts you into the next area with fresh challenges. The difficulty ramps up nicely too; I’m on floor 15 now, and it’s getting properly tough in a way that makes upgrading and planning feel meaningful.
The presentation is wonderful. The art is lovely, with a surprising amount of variety in the enemies you face. The music is gentle and complements the more relaxing style of gameplay perfectly. The sound effects and particle effects are incredibly satisfying without ever becoming overwhelming.
Overall, it’s an amazing game; calming, stylish, and full of depth. I thought it would be simple at first, but the more I play, the more I appreciate how much thought has gone into it. I’m excited to keep climbing.
5 found helpful
Steam ↗