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OVER THE TOWER

OVER THE TOWER

by HiyashiMinaduki · Published by Minaduki Game Studio

★ 89%
Price $3.99
Avg Players 9
Reviews 158
Released Jan 26, 2026
2DArcadeCasualClicker
View on Steam ↗

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Over the Tower pairs hack-and-slash clicking with incremental progression through loot collection and equipment upgrades. You ascend a tower by clicking enemies, gathering coins and items (swords, staves, relics) with varying elemental properties, and swapping gear to optimize your build for each new floor. It's a minimalist clicker focused on gear depth and stat scaling rather than narrative.

About this game

Players, last 30 days

Peak 17 · Low 2

Daily peak concurrent players, sampled once a night from Steam.

What players are saying

▲ Recommended 2 hrs
Gameplay: https://www.youtube.com/watch?v=bXAOLbmsbzI

I LOVE this game!

One of the things I love is the core weapon system. It’s an incremental scaling game built around three key tools:
- Your sword, which is your main attack and comes in different elemental types to counter various enemies.
- Your staff, which attacks passively in all sorts of creative patterns- straight lines from your cursor, sweeping horizontal beams, diamond-shaped bursts around the map, and so many more.
- Your relic, which acts as a passive buff that shapes your build and playstyle

There’s already a huge amount of variety in weapon types, elements, names, rarities, and visuals even in early game and it’s clear there’s so much more to come.

The pacing of the levels is spot‑on. Just as you’re starting to tire of one enemy type, the game shifts you into the next area with fresh challenges. The difficulty ramps up nicely too; I’m on floor 15 now, and it’s getting properly tough in a way that makes upgrading and planning feel meaningful.

The presentation is wonderful. The art is lovely, with a surprising amount of variety in the enemies you face. The music is gentle and complements the more relaxing style of gameplay perfectly. The sound effects and particle effects are incredibly satisfying without ever becoming overwhelming.

Overall, it’s an amazing game; calming, stylish, and full of depth. I thought it would be simple at first, but the more I play, the more I appreciate how much thought has gone into it. I’m excited to keep climbing.
7 found helpful Steam ↗
▼ Not recommended 3 hrs
While the minimalistic story and retro aesthetic is charming, it never develops into anything meaningful or memorable.

The game begins like many other incremental games, with a skill list (not a tree) and then loot, but quickly becomes a repetitive grind to find and upgrade loot and swap loadouts every level. You will spend more time upgrading, rerolling, and swapping in new gear than playing in order to push, because the skill list is easily maxed out far before the first "end" of the game.

The simplistic "aim, shoot, collect" gameplay rapidly devolves into "move mouse in circle" as the screen is flooded with numbers, effects, and clutter. There is no variety in gameplay, no truly meaningful upgrades after your gear is filled in, and no major build variability. Additionally, there are no skill-based challenges (aiming, dodging, surviving, etc), no boss challenges, no loot goblins, and all of the "systems" (skills, loot, upgrades, rarity) are fully exposed and nearly completed within about 30-45 minutes.

The dopamine hits fall off quick, and this kinda feels like an unfinished game.
6 found helpful Steam ↗
▼ Not recommended 3 hrs
It's fun for a short time, when new mechanics open up ... but there is no strategy or build possibility ... just increase all stats and hope for good drops from the rng ... after about 2 hours, you reach the "final" stage and to this point, everything is so easy, that it's boring ... and after that, either you have luck to get legendaries ... or you are stuck ... sorry, can't recommend this game
4 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Ver. 2.2 Update

26 days ago
The Ver.2.2 update is now live!Version 2.2 includes the following changes:・Fixed a bug where the game would rarely freeze when the tutorial was triggered.・The game now performs an autosave when the application is closed.・The game now performs an autosave every 5 minutes while idling on a cleared floor.Thank you for playing OVER THE TOWER!(AI assistance was used to translate the above text.)

Ver. 2.1 Update

89 days ago
The Ver.2.1 update is now live! Version 2.1 includes the following changes: ・Added a display of the rarity rate during REROLL. ・Adjusted REROLL costs and the rarity rate. ・Added total "Dmg per Element" and total "Dmg per Stamina" entries to the Status display. ・Long-pressing the ASTRAL Crystal exchange and enhancement buttons now accelerates the response speed further. ・Improved performance for coins, damage text, and other elements. Thank you for playing OVER THE TOWER! (AI assistance was used to translate the above text.)

Ver. 2.0 Update

97 days ago
The Ver.2.0 update is now live!This update includes a great many changes, headlined by the new ASTRAL feature and new relics.■ New Feature: ASTRALAs announced in our previous preview, the new content ASTRAL has been added.ASTRAL consists of the following three elements:・ASTRAL Skills on equipment・ENDLESS ASTRAL mode・ASTRAL Crystal EnhancementsThis content is primarily intended for after clearing the OVER Floor, but ASTRAL Skills can also be granted to equipment obtained within the OVER Floor.■ New Relics AddedSeveral new relics have been added beyond the OVER Floor.・Generating "Daggers" that count as Sword Damage・Launching "Beams" that count as Staff Damage・"Mushroom" relics that reduce enemy HP by a percentage■ Specification ChangesScore Attack・In Score Attack, enemy HP now gradually increases as you progress.・Partway through, some enemies will now grow gigantic. Defeating gigantic enemies grants more score.・Existing scores have been reset. (Already-unlocked achievements remain unchanged.)Random Stats・Random stats will no longer grant elemental stats that differ from the item's own element.・New types of random stats have been added.Relics・When multiple "Element Ring," "Cloak," or "Helmet" type equipment are equipped, their effects are now added together rather than multiplied.■ Balance AdjustmentsDrops・Increased the drop rate of EPIC/LEGENDARY Sword and Staff items.・Changed the maximum number of coins you can hold to 999,999,999.・Equipment dropped on already-cleared floors now has its level increased by +1.・When the rarity-up rate is 100% or higher, rarity will now rise by two tiers depending on the rate.Weapons・Adjusted the attack power granted on acquisition for PLAIN weapons and EPIC/LEGENDARY swords.(This is generally a buff, but the "Star Sea Dragon Sword" alone had higher attack power than other elements, so it has been nerfed. Star Sea Dragon Swords you already own will keep their high attack power, and you are free to keep using them as is.)Relics・Buffed th...

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