Hey Devotees!We're back again with another round of bug squashing and duck pleasing fixes. Hotfix #3 tackles two of the biggest pain points since the last Hotfix, The dreaded cloud save desyncs and that quacky experience bug that prevented you from finishing the final obelisk and of course the game! Plus a handful of other quality of life improvements while we were duck deep in the code. 🎸 A New Song Joins The Boombox!The amazingly talented Kaminari recorded a beautiful acoustic fingerstyle guitar arrangement of our main theme. We were absolutely blown away by it, so naturally, we did the only sensible thing... we slid into his DMs...Kaminari's stellar cover is now officially part of the All Hail The Orb Boombox! Thank you so much, Kaminari, for letting us bring your incredible work into our game. You can check out the video here. Now, Before we jump into the bug fixes, our developer Ginger has a few words.....or rather, perform a public grovel....So here he is, on his knees, in front of all of you......grovelling.....🙇 A Begging from the Developer..."Look, I'm going to be straight with you all. Some of these bugs were entirely my fault, and some of you have lost saves over the past week because of how I originally built the cloud save system. I cannot bring those saves back, and for that, I am genuinely, truly, deeply sorry! The new system should prevent this from ever happening again, but that sadly doesn't undo the damage already done. If you were one of the players affected, please accept my sincerest apologies, and a virtual duck of your choice....Quack!" Okay, with that display out of the way, let's get into the fixes!☁️ The Big Fixes: Cloud Saves & SoftlocksCloud Save Overhaul: We've completely rebuilt how the game saves your data to the Steam Cloud. Going forward, your saves should stay perfectly in sync and you shouldn't see anymore broken saves like you have been......we hope. Important Note: This fix prevents future save damage, but unfortunately we canno...
Hey Devotee's First & foremost, we want to issue a massive, heartfelt thank you, and a sincere apology. As a small three-person team (with only one of those being the developer!), launching All Hail The Orb has been an incredible milestone, but we know the launch wasn't as smooth as it should have been. Between the progression blockers, some massive oversights, and our initial hotfix causing some unexpected chaos (yeah, we really quacked that one up), we know some of you were left frustrated. We hear you, we are still learning, and we have been working around the clock to fix our oversights and implement the features you've been requesting! We are truly sorry for the frustration we have caused each and every one of you, and we hope that this massive hotfix will show you that we are working hard to try and right our wrongs! We know this update won't magically fix every single bug in the game, and there are still a several lingering issues that we are hunting down. Please know we are working incredibly hard to identify and remove them. This game means the world to us, and we want to make sure every single one of you can enjoy it to its absolute fullest! You gave us your feedback, and we listened! Here is what we've packed into All Hail The Orb Hotfix #2:ːsteamthumbsupː The Big Feature: Post-Story Play! The Devotion Continues This was one of the biggest things people didn't like about our game, was that once you hit the end point and completed the story that was it, you could no longer go back in and complete any achievements you may of missed originally. We have gone ahead and changed how the whole end game works, It now allows you to continue the game as normal and get those final achievements you need after completing the story. ːsteamthumbsupː Major Bug Fixes: Progression and more! The Obelisk Experience Block Has Been Sacrificed! We fully fixed the obelisk expierience issue, that would see your progression locked if you fed it all the requested resources before hi...
Hey Devotee's First off, thank you for your incredible patience over the last 12 hours. We have officially identified and obliterated the issue that was causing the "Progression Block" at the Obelisk.The Obelisk should now correctly accept your hard-earned Devotion Orbs, and your save files should be safe to continue. If you've been holding off on playing, the "All Clear" is officially given....it's time to get back to devoting yourselves to the ORB!While we were messing around with the Quackpot, we didn't just fix the progression block; we decided to fix up a whole bunch of other issues we were made aware of. What's been fixed & improved: The Obelisk Lock & Saves: You know that stubborn and annoying complete progression block? YEETED! Your devotion to the Orb will now be recognized. If the issue persists, please quit out of the game and load back it, it should auto-complete the obelisk allowing you to continue. Late-Game Performance: We've optimized resource animations in all areas of the game. It’s sitting at about a 60% improvement in frame rates! While not perfect yet, it should be far more playable in the chaotic late-game now.VAT Upgrades: We've reduced the cost of the Knowledge Vat upgrade from 500k to 450k Duck Coins to ensure players don't hit a gold coin softlock.Achievement Sync & Safety Nets: We’ve added a new checking method to hopefully grant you any achievements you’ve earned in-game that Steam might have missed. Additionally, we've implemented "safety nets" for the 50 Ducks and Resonance Crystal achievements to help them track properly. While we’re still fine-tuning these, hopefully these will help with those missing unlocks! Please note: The 'continue after story' feature and the 50-duck achievement fix are NOT in today's update but are coming in the hotfix in 1-2 days!VAT Upgrade Menu: No more embarrassing "naked" raw text! The Duckinite ore icon now displays correctly at upgrade level 3/5. Dialogue Fixes: The Secret Orb Dweller and other Quacktast...
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