Pickochet combines incremental progression with physics-based mining: you deploy bouncing pickaxes that ricochet across the screen to extract ore, then spend earnings on upgrades and new abilities. The game unfolds across multiple mining sites with increasing complexity, offering a brief but complete idle experience for players who enjoy watching automation systems evolve.
About this game
Pickochet is a short, incremental mining game where you mine ore using bouncy ricocheting pickaxes, purchase upgrades, unlock abilities and discover new mining sites.
Players, last 73 days
Peak 22 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▲ Recommended2 hrs
100% in 2.9 hours
I recommend this IF: 1. you get it on special 2. you really enjoy barebones incremental games
CONS: - there's no end to the game, you just sort of get all of the upgrades and that's it - every level you're basically restarting, you carry over general upgrades and abilities yes - which makes it go a tad bit faster, but you really don't scale much, it's still a slog to complete the upgrade tree on each level - most abilities are useless, you'll find 3 or 4 and use those the whole game - there was a lot of automation potential that wasn't used e.g. the clicking mechanism - the trivial achievements, and lack of ending, make me feel like this was rushed out or sort of half-baked as a game - idk why the upgraded ores weren't carried over to each level, sort of makes it useless to upgrade them at a certain point.
Pickochet is finally here and it was so worth the wait!! Its crazy how much has been added since the demo, and the game has had such cool upgrades! I loved the demo and had a lot of fun playing it and am so excited to have so much more gameplay, more features and more abilities to play with! 10/10 recommend trying this game. BRING ON THE GOBLINS!!
Pretty fun game, lots of interesting abilities like dice rolls, piggy banks and some more generic stuff like crit chance passives and bombs and stuff. The random events are cool too, the help with some of the more grindy parts of the game.
Patch NotesChanges:- Fixed "High Roller" achievement to require equipping all dice abilities (previously it wasn't considering triple dice) - Updated "Machine Madness" achievement to require equipping all 5 beacons - Gave all beacons collisions and made them deflect pickaxes like ore, this should hopefully make them last longer and be more useful overall! - Updated credits menu so that it looks nicer :) Thanks for playing Pickochet! - kron & drunkengoat
Hey! Pickochet is on sale until 8th October 10AM PT. You can also get an extra discount on top of this by stacking it with a bundle that we're in! There's also a small patch coming soon that fixes a few minor things, we're just finishing it up! Thanks, kron & drunkengoat
Patch NotesJust a little patch to fix some things and add a bit of QOL. Changes:- Updated the colours of connecting lines on the upgrade tree to represent their purchasable state. Hopefully this will make knowing which upgrades you can and can't afford as well as which ones you've already bought more clear! - Fixed some translations issues - kron & drunkengoat :)
Posts come from Steam's official announcements feed.