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Click and Conquer

Click and Conquer

by SOCKHOUSE STUDIOS

★ 93%
Price $4.99
Avg Players 7
Reviews 2,072
Released Jun 25, 2025
2DArcadeCasualClicker

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Click and Conquer strips incremental gaming down to its essentials: uncover a fog-shrouded map by dropping bombs, then spend accrued currency on passive income boosts and weapon upgrades across unlockable stages. The loop is deliberately minimal—bomb, upgrade, expand—making it accessible but shallow, with limited mechanical depth beyond increasing blast radius and income velocity. Best suited for players wanting a low-friction, turn-brain-off experience rather than those seeking complex upgrade systems or varied gameplay mechanics.

About this game

What players are saying

▼ Not recommended 2 hrs
This is a more expensive, more shallow Digseum. Unfortunately, you see pretty much the whole game in the first 15 minutes. I guess it is by definition an incremental game. I just expected a little bit more variety or some other mechanic aside from click to drop bomb, make bomb bigger, make map bigger, repeat.

I do agree with the message at the end though. War begets war.
69 found helpful Steam ↗
▼ Not recommended 4 hrs
Just kind of feels like a budget Digseum.
Which is awkward because it's more expensive. A lot of the playtime was artificial, there wasn't a lot of depth to the upgrades. It lacked some QoL and took the upgrade tree in a different direction which I honestly wasn't a huge fan of.

I don't think at its core that it's a bad game, and I wouldn't even say "go play Digseum instead" because they're both so short that's not really a solution to wanting more of that vibe. I think you could get away with just buying both and having a cool night,

It just feels very copy/paste but in a way that missed why Digseum was good. Like it's very clearly heavily inspired, it's not even trying to hide that. I can't in good conscience recommend this, but if you have a few extra dollars, you've already played Digseum, and you just wanna have an okay time for a few hours blowing some stuff up?

Go nuts. Very much a "I wish there was a sideways thumb option" kind of game.
40 found helpful Steam ↗
▼ Not recommended 1 hrs
Honestly, this game just feels like a worse version of Digseum. If only the bombs had more interesting upgrades than "hits more tiles around impact". These kinds of games need a bit (or better yet a lot) of chaos in the core gameplay loop in my honest opinion.
33 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

UI Improvements

11 days ago
Hello Everyone,I've been busy back porting UI and Steamdeck compatibility improvements from my next incremental game: Mining and Dwarves to Click and Conquer. This update should make the game more enjoyable to play on Steamdeck, and provides some QoL features to the UI such as font scale options to the settings menu.I also took the time to make some tweaks to the UI to make it a little more polished. Not a complete overhaul, but some components should look a bit nicer.As always, thanks for all the support, reviews, and help with bug hunting. It is a huge help to me as a solo dev! Please keep the bug reports coming, especially if I broke anything or made anything worse with this update.

Minor Update 1.4.1

62 days ago
Hey everyone,I just pushed a small update for Click and Conquer focused on the long-standing windowed mode issue.This update is focused on fixing the long-standing windowed mode issue. I believe this patch should resolve it. If it still happens on your setup, I already know the full fix path, it will just take a bit more development time (and I won’t disappear for another year before handling it).For anyone curious about the technical cause:When a game window matches your monitor resolution, some operating systems automatically treat/optimize it like fullscreen. In Click and Conquer, switching to windowed mode could reset the game window back to the project’s hardcoded resolution (1920x1080). On 1080p displays, the OS would then immediately push it back into fullscreen behavior.I couldn’t reliably reproduce this on my own machines because my monitors are larger than 1920x1080.I’m not yet sure whether this behavior is specific to Godot or not, but please test this update and let me know if you still see the issue.A permanent “fix for all cases” would require changing the project’s base resolution, which requires a bigger UI pass (rescaling/repositioning across the game), so I wanted to get this improvement out to you first.I have some future announcements to follow, but for now thank you for sticking with the game

Incremental Megabundle

269 days ago
We’re excited to announce that Click and Conquer is now part of the Incremental Megabundle on Steam!If you enjoy relaxing, number go up style gameplay, this bundle includes a huge collection of the best incremental, idle, and clicker games on Steam, all at a discount when you grab them together.👉 Check out the Incremental Megabundle on Steam

Posts come from Steam's official announcements feed.

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