This is a more expensive, more shallow Digseum. Unfortunately, you see pretty much the whole game in the first 15 minutes. I guess it is by definition an incremental game. I just expected a little bit more variety or some other mechanic aside from click to drop bomb, make bomb bigger, make map bigger, repeat. I do agree with the message at the end though. War begets war.
Click and Conquer
by SOCKHOUSE STUDIOS
Media
About This Game
Click and Conquer is a short, relaxing incremental game. Drop bombs through the fog of war, uncover hidden enemies, collect rewards, and spend currency to boost passive income, increase bombing power, and unlock new maps.
What players are saying
Just kind of feels like a budget Digseum. Which is awkward because it's more expensive. A lot of the playtime was artificial, there wasn't a lot of depth to the upgrades. It lacked some QoL and took the upgrade tree in a different direction which I honestly wasn't a huge fan of. I don't think at its core that it's a bad game, and I wouldn't even say "go play Digseum instead" because they're both so short that's not really a solution to wanting more of that vibe. I think you could get away with just buying both and having a cool night, It just feels very copy/paste but in a way that missed why Digseum was good. Like it's very clearly heavily inspired, it's not even trying to hide that. I can't in good conscience recommend this, but if you have a few extra dollars, you've already played Digseum, and you just wanna have an okay time for a few hours blowing some stuff up? Go nuts. Very much a "I wish there was a sideways thumb option" kind of game.
Pretty much Digseum with bombs. I do miss the little fella at every level cheering you on
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