Click and Conquer strips incremental gaming down to its essentials: uncover a fog-shrouded map by dropping bombs, then spend accrued currency on passive income boosts and weapon upgrades across unlockable stages. The loop is deliberately minimal—bomb, upgrade, expand—making it accessible but shallow, with limited mechanical depth beyond increasing blast radius and income velocity. Best suited for players wanting a low-friction, turn-brain-off experience rather than those seeking complex upgrade systems or varied gameplay mechanics.
About this game
Click and Conquer is a short, relaxing incremental game. Drop bombs through the fog of war, uncover hidden enemies, collect rewards, and spend currency to boost passive income, increase bombing power, and unlock new maps.
What players are saying
▼ Not recommended2 hrs
This is a more expensive, more shallow Digseum. Unfortunately, you see pretty much the whole game in the first 15 minutes. I guess it is by definition an incremental game. I just expected a little bit more variety or some other mechanic aside from click to drop bomb, make bomb bigger, make map bigger, repeat.
I do agree with the message at the end though. War begets war.
Just kind of feels like a budget Digseum. Which is awkward because it's more expensive. A lot of the playtime was artificial, there wasn't a lot of depth to the upgrades. It lacked some QoL and took the upgrade tree in a different direction which I honestly wasn't a huge fan of.
I don't think at its core that it's a bad game, and I wouldn't even say "go play Digseum instead" because they're both so short that's not really a solution to wanting more of that vibe. I think you could get away with just buying both and having a cool night,
It just feels very copy/paste but in a way that missed why Digseum was good. Like it's very clearly heavily inspired, it's not even trying to hide that. I can't in good conscience recommend this, but if you have a few extra dollars, you've already played Digseum, and you just wanna have an okay time for a few hours blowing some stuff up?
Go nuts. Very much a "I wish there was a sideways thumb option" kind of game.
Honestly, this game just feels like a worse version of Digseum. If only the bombs had more interesting upgrades than "hits more tiles around impact". These kinds of games need a bit (or better yet a lot) of chaos in the core gameplay loop in my honest opinion.
Hey everyone,I just pushed a small update for Click and Conquer focused on the long-standing windowed mode issue.This update is focused on fixing the long-standing windowed mode issue. I believe this patch should resolve it. If it still happens on your setup, I already know the full fix path, it will just take a bit more development time (and I won’t disappear for another year before handling it).For anyone curious about the technical cause:When a game window matches your monitor resolution, some operating systems automatically treat/optimize it like fullscreen. In Click and Conquer, switching to windowed mode could reset the game window back to the project’s hardcoded resolution (1920x1080). On 1080p displays, the OS would then immediately push it back into fullscreen behavior.I couldn’t reliably reproduce this on my own machines because my monitors are larger than 1920x1080.I’m not yet sure whether this behavior is specific to Godot or not, but please test this update and let me know if you still see the issue.A permanent “fix for all cases” would require changing the project’s base resolution, which requires a bigger UI pass (rescaling/repositioning across the game), so I wanted to get this improvement out to you first.I have some future announcements to follow, but for now thank you for sticking with the game
We’re excited to announce that Click and Conquer is now part of the Incremental Megabundle on Steam!If you enjoy relaxing, number go up style gameplay, this bundle includes a huge collection of the best incremental, idle, and clicker games on Steam, all at a discount when you grab them together.👉 Check out the Incremental Megabundle on Steam
Hey everyone! A new update is live with a few improvements and fixes: Increased text size and UI elements for better readability Added zoom in/out to the skill trees Potential fix for windowed mode not working (this bug doesn’t happen on my machine, if you’ve experienced it before, please let me know if this resolves it!) Fixed the 'Shell Shock' skill so it now correctly increases bomb radius Thanks as always for the feedback, it helps me catch things I might miss on my end. Please let me know if you run into any other issues!
Posts come from Steam's official announcements feed.