Planetary Inc. lets you climb the corporate ladder by systematically destroying planets while chasing quarterly targets and investing in morally questionable business ventures. The core loop involves accumulating wealth through planetary demolition, then resetting progress through prestige mechanics to unlock new upgrades and multipliers. It's a bite-sized incremental game that appeals to players seeking dark comedy wrapped in automation gameplay, though some find the content thin and progression disappointing after the first reset.
About this game
A short incremental game about building a career by destroying planets, meeting corporate goals, and investing in profitable — and maybe not so ethical — ventures.
What players are saying
▲ Recommended1 hrs
Just got this, and enjoyed it for the few minutes up until the first prestige. Once I prestiged, I noticed my investments stopped working, they are no longer running. I tried relogging, but it did not resolve the issue. The money I get per planet breaks display and what I was making was also off. It was showing breaking the planet giving 400$, but I would only get like 80. At the moment, I cant recommend it, as it appears to be fundamentally broken. If the dev patches this, I can see myself really liking this for a work a game.
**Updated** Dev fixed the issue the next day. Fun short little idler. Hope more is to come
Interesting concept, but the execution feels a bit lackluster. Not a bad game by any means with respect to its genre (incremental clickers/unfolding games). However, The game could benefit from simple planetary destruction animations—even a basic red “X” coupled with a comical buzzer (akin to when a contestant answers incorrectly when participating in a gameshow) and/or other SFX would be better than anticlimactic nothing that we get. I would have loved to have seen some more variety in the planetary design; different compositions, sizes, and hit points could add much needed depth to the experience - such is the challenge of executing an engaging incremental clicker. The “supernovae” introduced relatively early within the game feel repetitive and were difficult to visually differentiate from the planets despite providing different materials when destroyed—neutron stars might have been a more interesting alternative and would've have better aligned (astronomically) with them being visually the same size as the planets. Conversely, if the digital representations and perspectives are not meant to matter, and in-universe explanation as to why would've been appreciated.
The lack of Steam achievements also hurts the experience. In incremental clickers, those small rewards add motivation, whether that’s a good thing or not. I feel that clickers like this need frequent early upgrades and milestones to hook the player. Even if they don’t matter later, they create a sense of progress and investment. Without that early momentum, it’s easy to lose interest before the game becomes engaging. This one sits right on that line. I enjoy sci-fi incremental games, so I’ll still get some fun out of the experience and appreciate the time and love put into the game by the developer. That said, it’s hard to justify paying more than $1.99. At its current price, I’d expect a more developed narrative—something that could likely be improved with just a bit more lore.
I am only 600 planets in (roughly 3/4 of an hour into the game) so perhaps things will begin to get interesting when i hit 1000.
I have decided to leave a positive review because the dev is actively utilizing community feedback to improve this experience...and despite my harsh review, i have enjoyed the experience thus far.
Good afternoon, everyone! Some rebalancing and fixes for today: The skill tree was reorganized, and prestige upgrades now have proper values instead of everything costing one. Changed the key to advance dialogue from (A) to (SPACE) and added the text "PRESS (SPACE) TO CONTINUE". Based on some comments I received, some players didn’t understand how to skip the dialogue and got stuck, so this should make it clearer. I also have plans to improve how the player receives messages from The Boss. Adjusted HP and shield scaling for planets to slow down progression. Leveling up now requires fewer planets but grants fewer bonuses at the beginning. Any feedback or bugs can be reported in the discussions. More fixes and improvements are on the way. Stay tuned. - Alexsander
Hello everybody, thanks to everyone who has wishlisted and played the game so far. I'm aware of some bugs, and I've been patching some things since launch day, but this is the first official patch notes. Fixed broken investments that wouldn't start when an efficiency buff was applied. Fixed damage bonus counting and some milestone progress. Fixed a money counting issue where the total displayed value was different from the green label. Adjustments to some info when resetting on prestige. Fixed some visual glitches with the health bar. Added a section in the settings to write a message and send feedback anonymously. Now the game mutes itself when the window is minimized by default. There is no UI option for that yet. The skill tree will be reorganized and rebalanced in future updates. Opened a discussion in the game community for you guys to send feedback and report bugs. - Alexsander
Posts come from Steam's official announcements feed.