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10-Man Idle

10-Man Idle

by JLGames

Price $4.99
Avg Players 0
Released Feb 2, 2026
2DCasualCookingCrafting
Offline progress
View on Steam ↗

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Command a guild of ten adventurers in this offline-capable idle RPG where you recruit heroes, unlock professions, and farm dungeons for legendary equipment while your team progresses without you. The game promises no monetization, though player reports suggest it has UI issues and balance problems worth monitoring before diving in.

About this game

What players are saying

▼ Not recommended 10 hrs
AI Generated bugged BS.
Infinity amount of repeated recipes. Random numbers on stuff. Broken crafting recipes, unexcistent difficulty curve UI bugs and so on.
Shame.
2 found helpful Steam ↗
▲ Recommended 2 hrs
Great game, but on hero where write ,,armour'' should also write what weapon can he equip. You have to see earlier if you can equip the item, not after you craft it..
1 found helpful Steam ↗
▲ Recommended 0 hrs
"Not able to click on most things in the UI... Unplayable." Thank You to the DEVS it appears this is now fixed.
0 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Betav1.14.14 - Bug patch

5 days ago
====================================== 10-Man Idle - Patch Notes Version: beta.1.14.14 Platform: Windows & macOS bug-fix patch======================================BUG FIXES (ALL PLATFORMS)-------------------------* Dungeon success chance now matches the estimate shown in the party panel. Previously the panel displayed one chance but the run secretly rolled a different (more lenient) one, so under-geared parties won far more often than the UI implied and well-geared parties won a little less. Dungeons now behave consistently with raids and quests.* Bulk-selling gear no longer removes the wrong item. When you owned two pieces that shared the same base item, selling by rarity (e.g. "Sell all Common") could destroy the higher-rarity piece while paying the lower price. Sales now remove the exact item you selected.* Fixed crafting materials (and gold) staying reserved/locked after a crafter was switched to gathering, questing, or pulled into a dungeon or raid. The reservation is now refunded immediately, so those resources are available again right away.* Offline progress is no longer mixed up between characters that share the same name. Rewards, skill XP, and level-ups are now attributed to the correct character even when two members have identical names.* Fixed a crash when using a controller while renaming a character. Giving any controller input during a rename brought up the on-screen keyboard, which was being drawn incorrectly and crashed the game. The on-screen keyboard now displays correctly for controller text entry.BUG FIXES (macOS)-----------------* The game now keeps idle progress accurate while the window is minimized or left in the background. macOS App Nap was throttling/suspending the game loop, so background time was effectively lost. On returning to the game, the time spent away is now credited through the offline-progress system (the offline summary appears for gaps of a minute or more), the same way returning from a fully closed game already worked.SA...

MacOS Idle Fix

19 days ago
====================================== 10-Man Idle - Patch Notes Version: beta.1.14.13 Platform: macOS fix patch======================================BUG FIXES (macOS)-----------------* Fixed the macOS build briefly speeding up to "catch up" after the game window was unfocused, minimized, or left in the background and then brought back into focus. Time and idle progress could jump forward in a burst on return. The macOS game loop now keeps ticking at a fixed 60 FPS rate even while the window is in the background (InactiveSleepTime disabled, explicit fixed timestep), so the simulation never falls behind real time and no catch-up ticks are needed when you come back. Time and progress now advance at the correct rate whether the window is focused or not.SAVE COMPATIBILITY------------------ No save format changes in this patch. Fully backward-compatible with existing save files on all platforms.NOTES----- This is a macOS-targeted fix patch. The Windows build was rebuilt to carry the version bump and updated title-screen notes, but its game-loop behavior is unchanged.

Patch Beta.v1.13.13 The "game feel" patch

33 days ago
10-Man Idle - Patch Notes beta.v1.13.13=======================================This is the "game feel" patch. Numbers move, screens breathe, characters talkback, and the right things flash at the right times. Nothing here changesbalance or progression — every change is presentational unless noted.NEW FEATURES-------------- Click & Hover Feedback - Buttons now flash on click: a brief 0.18s press inset + background brighten so a tap actually feels like a tap. Purely visual — never gates the click itself. - Hover blips are suppressed on touch input so every tap on Android doesn't double up with a hover sound.- Bar Shimmer - Animated progress bars sweep a soft shimmer across their fill, looping every 1.5 seconds. Idle bars still feel alive.- Portrait "Breathing" - Roster portraits gently bob up and down by 1 pixel on a slow sine wave when a character is active. The portrait frame moves with the offset so nothing clips. Animated variant only — sleeping/dismissed characters don't breathe.- Screens Fade In - Modals (character screen, recruitment, level up, achievement unlock, confirmations, etc.) ease in over ~0.18s instead of popping in. Uses an ease-out quad so the fade settles cleanly.- Live Gold & XP Readouts - The top-bar gold value pings when it changes: a brief upward bob plus a brighten toward white, then settles back. - Each gold change spawns a floating +/- delta ("+250g", "-40g") that rises and fades next to the gold readout. Green for gains, red for losses, with a slight per-spawn jitter so multiple ticks in the same frame don't overlap. - XP values abbreviate cleanly to "K" / "M" once they're big enough to need it.- Loot Drop Pop-ups - Every loot drop spawns a floating "+ " label near the inventory panel (top-right if it's closed). Helps you see what dropped when you were looking somewhere else. Long names truncate at 28 chars.- Combat Log Animations - New combat-log entries slide in from the right and fade in over a short ease-out, instead of just appearing on...

Posts come from Steam's official announcements feed.

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