Command a guild of ten adventurers in this offline-capable idle RPG where you recruit heroes, unlock professions, and farm dungeons for legendary equipment while your team progresses without you. The game promises no monetization, though player reports suggest it has UI issues and balance problems worth monitoring before diving in.
About this game
Command a guild of 10 adventurers in this single-player idle RPG. Recruit heroes, master professions, conquer dungeons and raids, and chase legendary loot—all while your guild keeps grinding offline. No microtransactions. No ads. Just pure idle fun.
Players, last 30 days
Peak 3 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▼ Not recommended10 hrs
AI Generated bugged BS. Infinity amount of repeated recipes. Random numbers on stuff. Broken crafting recipes, unexcistent difficulty curve UI bugs and so on. Shame.
Great game, but on hero where write ,,armour'' should also write what weapon can he equip. You have to see earlier if you can equip the item, not after you craft it..
====================================== 10-Man Idle - Release Notes Version: release.v1.4.1 Platform: Windows & macOS======================================NEW FEATURE - TREASURE CHESTS-----------------------------* While your heroes are out adventuring - questing, exploring a dungeon, or raiding - a treasure chest can appear right on the finder's roster card. Click it to see what they found!* Opening a chest always pays gold, usually includes a bundle of materials, and sometimes holds a piece of gear. The loot comes from whatever the finder is doing: a quest chest carries that quest's rewards, and a dungeon or raid chest draws from that dungeon's own loot table - yes, that means a Goblin Mines chest can hold goblin gear.* Chests wait around a little longer than other pickups, but they do wander off if ignored. Only one appears at a time, and they will never crowd out a Rally prompt during combat.* If your bank is full, whatever doesn't fit converts to gold, so a chest is never wasted.* Like all pickups, chests are a live-play bonus: they don't appear during offline catch-up and don't carry across save slots.A FASTER, FRIENDLIER START--------------------------* Level-1 gathering nodes are much quicker (7-10 seconds, down from 22-30). Higher-tier nodes are unchanged - the early game just gets moving faster.* Early quests are much shorter too: level-1 quests now run about a minute instead of three-plus. Quest lengths ramp back up and rejoin the old curve exactly at level 10, so mid- and late-game pacing is untouched.* The first two character levels need less experience, so your first level-up lands in the first couple of minutes. Levels 3 and up are unchanged.* The Goblin Mines have been re-tuned so a freshly recruited 3-hero party has a fair fight instead of a near-guaranteed wipe. Get in there and start earning that guild XP!BALANCE CHANGES---------------* Quest auto-progression is smarter: after a success, your hero only advances to the next quest if they have a real...
====================================== 10-Man Idle - Release Notes Version: release.v1.3.1 Platform: Windows & macOS======================================NEW FEATURE - HURRY-CLICK COMBOS--------------------------------* Chain 10 hurry clicks in a row (within 2 seconds of each other) and the combo-completing click grants a bonus +10 seconds of progress to the character you clicked, with a celebration burst.* A streak counter appears once you reach x3 so you can see the combo building. Clicks on any character count toward the streak.* Hurry clicks work on solo activities: gathering, crafting, and questing. Dungeon and raid bars cannot be hurried since they represent a shared party run.NEW FEATURE - BONUS FINDS & RALLY ASSISTS-----------------------------------------* While your characters gather, keep an eye on the action panel: clickable bonus finds occasionally appear - gold pouches and material bundles. Hover to see the reward, click to collect. Up to two can be on screen at once, and they fade away after a short while if ignored. Missing one costs nothing.* If your bank is full, a material bundle pays out gold instead, so a pickup is never wasted.* During dungeon and raid combat encounters, a Rally prompt can appear. Clicking it boosts that run's success chance by 2%, up to +10% per run.* Pickups are a live-play bonus: they don't appear during offline catch-up and don't carry across save slots.NEW FEATURE - WEAPON PROFICIENCY--------------------------------* Each class now has native weapon types (e.g. casters favor staves, wands, daggers, and swords; tanks favor swords, axes, maces, and shields). Wielding a weapon outside your class's specialty grants only HALF its combat power.* Off-class weapons are clearly marked in tooltips and item lists, showing the reduced value you would actually get.* BiS Equip understands proficiency and will prefer a weaker native weapon over a stronger off-class one when it results in more effective combat power.* Class-locked items a...
====================================== 10-Man Idle - Release Notes Version: release.v1.0.0 Platform: Windows & macOS======================================WE ARE LIVE!------------* 10-Man Idle is officially out of beta - version 1.0 is here!* Thank you everyone for all the input during the beta! I will continue to make the game better and add content in the coming months!WHAT'S IN 1.0-------------* Everything from the beta is included: all content, features, and fixes from every update along the way.* Steam Cloud saves - your save slots sync automatically between computers, including between Windows and Mac.* Automatic local backups keep working exactly as before, so your progress is protected both on your machine and in the cloud.* Custom character portraits travel with your save.SAVE COMPATIBILITY------------------ Fully backward-compatible. Your beta saves load and play exactly as before on all platforms - just load up and keep playing.Thanks for playing, and welcome to 1.0!
Posts come from Steam's official announcements feed.