Command a guild of ten adventurers in this offline-capable idle RPG where you recruit heroes, unlock professions, and farm dungeons for legendary equipment while your team progresses without you. The game promises no monetization, though player reports suggest it has UI issues and balance problems worth monitoring before diving in.
About this game
Command a guild of 10 adventurers in this single-player idle RPG. Recruit heroes, master professions, conquer dungeons and raids, and chase legendary loot—all while your guild keeps grinding offline. No microtransactions. No ads. Just pure idle fun.
What players are saying
▼ Not recommended10 hrs
AI Generated bugged BS. Infinity amount of repeated recipes. Random numbers on stuff. Broken crafting recipes, unexcistent difficulty curve UI bugs and so on. Shame.
Great game, but on hero where write ,,armour'' should also write what weapon can he equip. You have to see earlier if you can equip the item, not after you craft it..
====================================== 10-Man Idle - Patch Notes Version: beta.1.14.13 Platform: macOS fix patch======================================BUG FIXES (macOS)-----------------* Fixed the macOS build briefly speeding up to "catch up" after the game window was unfocused, minimized, or left in the background and then brought back into focus. Time and idle progress could jump forward in a burst on return. The macOS game loop now keeps ticking at a fixed 60 FPS rate even while the window is in the background (InactiveSleepTime disabled, explicit fixed timestep), so the simulation never falls behind real time and no catch-up ticks are needed when you come back. Time and progress now advance at the correct rate whether the window is focused or not.SAVE COMPATIBILITY------------------ No save format changes in this patch. Fully backward-compatible with existing save files on all platforms.NOTES----- This is a macOS-targeted fix patch. The Windows build was rebuilt to carry the version bump and updated title-screen notes, but its game-loop behavior is unchanged.
10-Man Idle - Patch Notes beta.v1.13.13=======================================This is the "game feel" patch. Numbers move, screens breathe, characters talkback, and the right things flash at the right times. Nothing here changesbalance or progression — every change is presentational unless noted.NEW FEATURES-------------- Click & Hover Feedback - Buttons now flash on click: a brief 0.18s press inset + background brighten so a tap actually feels like a tap. Purely visual — never gates the click itself. - Hover blips are suppressed on touch input so every tap on Android doesn't double up with a hover sound.- Bar Shimmer - Animated progress bars sweep a soft shimmer across their fill, looping every 1.5 seconds. Idle bars still feel alive.- Portrait "Breathing" - Roster portraits gently bob up and down by 1 pixel on a slow sine wave when a character is active. The portrait frame moves with the offset so nothing clips. Animated variant only — sleeping/dismissed characters don't breathe.- Screens Fade In - Modals (character screen, recruitment, level up, achievement unlock, confirmations, etc.) ease in over ~0.18s instead of popping in. Uses an ease-out quad so the fade settles cleanly.- Live Gold & XP Readouts - The top-bar gold value pings when it changes: a brief upward bob plus a brighten toward white, then settles back. - Each gold change spawns a floating +/- delta ("+250g", "-40g") that rises and fades next to the gold readout. Green for gains, red for losses, with a slight per-spawn jitter so multiple ticks in the same frame don't overlap. - XP values abbreviate cleanly to "K" / "M" once they're big enough to need it.- Loot Drop Pop-ups - Every loot drop spawns a floating "+ " label near the inventory panel (top-right if it's closed). Helps you see what dropped when you were looking somewhere else. Long names truncate at 28 chars.- Combat Log Animations - New combat-log entries slide in from the right and fade in over a short ease-out, instead of just appearing on...
10-Man Idle - Patch Notes beta.v1.12.13=======================================NEW FEATURES-------------- Higher-Resolution Portraits - All character portraits redrawn at 96x96 (4x the pixel budget of the previous 48x48). - Eyes, eyelids, and eyelashes use anti-aliased shapes with a real iris, pupil, and catchlight. - Class overlays redone with smoother gradients and softer edges: helms, halos, hoods, mage hat, warlock hood, druid/shaman markings, monk headband. - Removed the per-pixel skin "noise" that was producing a dirty/speckled look. - Brighter rim light along the silhouette so portraits stand out from the background.- Custom Portrait Import - New "I" button on the character screen opens a Windows file picker. - Accepts PNG, JPG, JPEG, BMP, and GIF images. - Imported images are center-cropped to a square and saved as a 256x256 PNG in: %LOCALAPPDATA%\\10ManIdle\\Saves\\portraits\\{characterId}.png - "X" button (only visible when a custom portrait is set) deletes the imported image and reverts the character to the procedural portrait. - Custom portraits persist across saves. - Auto Quest Progression (Live Game Only) - When the game is running, completing a quest successfully now auto-advances the character to the NEXT quest in the quest list (sorted by required level, then CP). - On a quest failure the character keeps repeating the same quest until they succeed, then progression resumes. - When the character reaches the bottom of the list, they continue repeating the last quest indefinitely. - Offline progression is unchanged: closed-game time still repeats the same assigned quest as before. BUG FIXES----------- Portrait cache no longer leaks GPU textures when re-rolling a character's face.- Portrait cache no longer mismatches characters whose IDs share digit prefixes.- Cleaner alpha blending when drawing semi-transparent portrait details.SAVE COMPATIBILITY-------------------- Fully backward compatible with existing saves.- Adds an optional CustomPortraitPath fie...
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