An incremental desktop defense game that lives on the corner of your screen. Waves get harder, upgrades get stronger, progress never stops. Build your base, unlock permanent bonuses and grow your army while you work or relax.
Players, last 62 days
Peak 85 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
Hey Commanders,Thank you for an amazing launch. Your reports poured in from day one, so here's the first big batch of fixes, plus a few things you asked for:Auto deploy is fixed. Infantry was taking every turn, so your other units never went out (thanks lnomsim and TCrocks!). Every unit set to AUTO deploys now. When a new run turns auto off, the card shows it, and a full army says "Army full".The volume sliders now really lower everything, fires and explosions included (thanks lnomsim). The HQ helicopter and jet engines are a lot quieter too.Big waves no longer drop you to single-digit FPS (thanks Emma We Tard). Ragdolls, severed limbs and physics are kept in check, and in the Outbreak the blood and corpses clear sooner.If the game started without focus (often when launched from Steam), it could open with a normal title bar and right-drag stopped working. Fixed.Outbreak: "Save and leave" felt like giving up, because your antibodies only paid out when the operation ended. Now they're banked at every break. In a break, the HQ button saves and leaves; mid-wave it warns you first.Losing a run past the nuke wave threw your MC away. The result screen now offers Nuke instead of Restart, and auto command picks it too.Expedition and contract credits you collect between battles are kept for your next battle now.Waves after the victory in endless mode pay war bonds and run rewards too.The Refugees event now shows its cost (8% base health), and it won't take anything if nobody can join."Nuke your run" now says what it is: prestige (thanks TCrocks).And some new stuff:Interface scale in Settings → Graphics (80–150%). The UI also scales itself up on 1440p, 4K and big screens (projector crew, this one's for you).Mouse wheel zooms the battlefield, middle mouse drag turns the camera.Gore and effects setting: Low / Normal / Extreme. Low helps older PCs in huge waves.Three new permanent upgrades that run your HQ for you: Research Queue, Expedition Dispatch and Contract Broker.A yellow ...
Wartide is out on Steam! Pin a small window anywhere on your screen and hold a forward base against enemies from every side while you work.What's in the game150 waves across desert, city, snow and forest, then endless mode13 units, from rifle squads to Apache and Comanche helicoptersA headquarters with research, contracts, training, strike commands and expeditionsNuke your run from wave 75 and come back strongerFound a bug or have an idea? Post it in the Steam discussions; I read every thread. Let's build this game together. Next up: Metal Thunder 1.0 on October 29th See you on the field commanders -Tolga
Hey everyone!Wartide is part of Steam Next Fest February 2026. The demo is live now and available until March 2. This is your chance to try the game before launch.What is Wartide?A desktop idle defense game that runs in a small window on your screen. Enemies attack your base from all directions. Deploy infantry, armor, and air support to hold the line while you work, browse, or game. Between waves, unlock upgrades, train elite units, and prepare for the next assault.What is in the demo?This is closer to a beta than a typical demo and very close to the final product. Core defense loop, unit deployment, upgrade systems, and escalating enemy waves. Enough to get a real feel for how the game plays alongside your daily routine.I would love your feedback. Drop by the discussions page or join our Discord to share your thoughts. Your input directly shapes the final game.Wishlist Wartide if you want to stay updated on development and get notified at launch.See you soon!
Posts come from Steam's official announcements feed.