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So I Mine

So I Mine

by Trackless Blue Studios

Price N/A
Avg Players 0
Released To be announced
3DArcadeCasualClicker

Media

Video
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So I Mine strips away idle comforts by forcing constant motion. You tap to dig deeper while something ominous chases from above, merging incremental progression with a tension that keeps you actively engaged rather than passively watching numbers climb. Best for players who want their clicker games to demand actual attention.

About this game

Latest updates

Demo 3 Update

2 days ago
Demo update 3 has been released on Steam and itch.io. This update features many bug fixes and quality of life improvements! Here's an overview of the changes:ItemsAdded utility item system: The lantern which can be found in chests and faulty dynamite which you can throw around in the entrance... but maybe you shouldn't be playing it?Weapons now have a "broken" state when they reach zero health. They attack slower and the attack area is reduced.Combined item and interaction system so you're now easily able to swap weapons.Weapons now use a heat/overheat mechanic for the special attack rather than a generic energy bar.Added a new EPIC weapon! This can be looted from chests.Weapon attack cooldowns are now tracked between equip\\unequip.ResourcesIncreased the "numbers go up" feeling for ore and purple gem resources.High yield rocks now provide vastly higher amounts of ore.UpgradesRebalanced resource costs in line with ore and purple gem gain increases.Added video previews for certain upgrades.Added "Auto Chest".Added "Weapon Heat Regen".Added "High Yield Value".Added "Purple Gem Purity".Added "Lantern Fuel Consumption".Smelter now converts ore -> purple gems and purple gems -> blue gems.Added click and hold multi purchase to smelter.You can toggle "favourite" an upgrade by using the "F" key while hovering over it.UIAdded a Codex menu and popup to give context to new item, resource, etc discoveries.Clearer feedback for XP gained.Added a circular progress graphic indicating attack cooldowns to the crosshair.You can now open the pause menu while in the game over and upgrade menus.Streamlined the text shown for upgrades so their impact is easier to understand.Unlocked tutorials show for the entire run. Some inputs will highlight depending on context.GraphicsVisual upgrades to the environment.Improved pixelation effect.Added posterization effect.Both pixelation and posterization levels can be changed or disabled in the options menu.GeneralFixed input bindings not being saved...

Posts come from Steam's official announcements feed.

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