Idle Time puts you in charge of harvesting crystallized time from alternate universes to power Bill Tyme's time machine. You'll build and automate extractor networks, research upgrades, and manage logistics chains using Minutes as your primary resource. Factory-building fans seeking a more ambitious incremental game with mechanical depth will find plenty to optimize here.
About this game
Harvest crystallized time from parallel universes where people waste their lives playing idle games. Build extractors, automate logistics networks, and research new technology to fuel Bill Tyme's time machine in this factory-building incremental game.
What players are saying
▲ Recommended21 hrs
Really digging this! Super soundtrack! The concept of Minutes as currency is clever and the network mechanics are neat. Overall, I'm enjoying it.
This game looked fun, but 5 min in several things topped working for me including the main building disappearing and unable to connect buildings doing it according to the tutorial which you are not able to read back. This game is far from ready to be released
New Features Textured Connection Previews: Dragging a connection now shows the actual pipe/cable route with textures, junction boxes, and L-shaped connectors instead of a plain line. Highlights valid targets and shows green/red tint for range feedback. Bug Fixes Fixed Chronus Engine activation from the right-click menu getting stuck and not running the full end sequence Fixed connection preview path not matching the final pipe routing in some edge cases Fixed inconsistent capitalization of "Chronum" in various UI text
New FeaturesRebindable Controls: Added a keybinds UI to the Options menu - remap keyboard controls to your preferencePrestige Upgrades Viewer: You can now view your prestige upgrades from the pause menu without needing to prestigeDisplay Selector: Choose which monitor the game displays on (Options menu)Build Version Display: The current build version is now shown on the main menu GameplayEasier Factory Delivery: Expanded the chronum drop zone on the factory to cover its full footprint - no more pixel-hunting to deliver chronum manually Bug Fixes Fixed fullscreen toggle not persisting correctly on Windows Fixed hint arrow rendering over the research tree Fixed hint arrow center alignment Performance Optimized flying chronum glow proximity checks for smoother late-game performance Optimized transfer tower glow idle processing