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Idle Time

Idle Time

by Woodland Software

Price $4.99
Avg Players 0
Released Apr 2, 2026
2DCasualIdlerPixel Graphics
View on Steam ↗

Media

Video
Screenshot
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Idle Time puts you in charge of harvesting crystallized time from alternate universes to power Bill Tyme's time machine. You'll build and automate extractor networks, research upgrades, and manage logistics chains using Minutes as your primary resource. Factory-building fans seeking a more ambitious incremental game with mechanical depth will find plenty to optimize here.

About this game

What players are saying

▲ Recommended 21 hrs
Really digging this! Super soundtrack! The concept of Minutes as currency is clever and the network mechanics are neat. Overall, I'm enjoying it.
1 found helpful Steam ↗
▲ Recommended 10 hrs
A lot of gameplay for the price, would recommend it, had a lot of fun, enjoyed Bill Tyme's split personality :D
1 found helpful Steam ↗
▼ Not recommended 0 hrs
This game looked fun, but 5 min in several things topped working for me including the main building disappearing and unable to connect buildings doing it according to the tutorial which you are not able to read back.
This game is far from ready to be released
1 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Visual Polish & Bug Fixes

71 days ago
New Features Textured Connection Previews: Dragging a connection now shows the actual pipe/cable route with textures, junction boxes, and L-shaped connectors instead of a plain line. Highlights valid targets and shows green/red tint for range feedback. Bug Fixes Fixed Chronus Engine activation from the right-click menu getting stuck and not running the full end sequence Fixed connection preview path not matching the final pipe routing in some edge cases Fixed inconsistent capitalization of "Chronum" in various UI text

QoL, Controls & Performance

72 days ago
New FeaturesRebindable Controls: Added a keybinds UI to the Options menu - remap keyboard controls to your preferencePrestige Upgrades Viewer: You can now view your prestige upgrades from the pause menu without needing to prestigeDisplay Selector: Choose which monitor the game displays on (Options menu)Build Version Display: The current build version is now shown on the main menu GameplayEasier Factory Delivery: Expanded the chronum drop zone on the factory to cover its full footprint - no more pixel-hunting to deliver chronum manually Bug Fixes Fixed fullscreen toggle not persisting correctly on Windows Fixed hint arrow rendering over the research tree Fixed hint arrow center alignment Performance Optimized flying chronum glow proximity checks for smoother late-game performance Optimized transfer tower glow idle processing

Launch day minor fixes

74 days ago
- Fixed: pipes rendering oddly - Fixed: performance issues with large networks

Posts come from Steam's official announcements feed.

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