FishPond lets you cultivate a self-sustaining ecosystem where each fish carries unique genetics that influence breeding outcomes and rare traits. You'll manage resource pools like oxygen and hunger while selectively breeding for desirable characteristics, gradually unlocking new species. The procedurally generated soundtrack evolves with your pond's population, creating a meditative blend of light management and emergent storytelling that rewards both active tinkering and idle observation.
About this game
Build a living pond where every fish has a unique genetic code. Breed for rare traits, balance oxygen and hunger, unlock new species, and watch your ecosystem compose its own soundtrack in real time. Part sim, part idle game, part science experiment gone beautifully wrong.
What players are saying
▲ Recommended2 hrs
gameplay is awesome, the UI needs some serious help. its hard to look at or just straight buggy. if it was a smooth experience with lots of hotkeys and easy controls this game would be a 10/10
I can clearly see that this game is a labor of love, a lot of effort was put into the visuals, such as animations and sprites. But I also think that a lot of improvements can be done. Maybe some chill modes where things like oxygen, feeders etc are not that important. Currently, the game feels like a never-ending rush - check oxygen, check food, check fish age, check this, check that. There is not much time left to just sit back and observe the beauty of the pond. But anyway, I can recommend this game, it really CAN entertain you even at it's current state.
I really wanted to launch with multiplayer but I wasnt able to get to it. I really hope you enjoy raising and battling fish online and against friends. You will need to grow a fish to an appropriate age and then add them to your online roster. Once added you can fight friends or for control of the leader boards. I also added bug fixes to the sampler and some experiments!
Reverted some of the UI updates to move back to previous UI. Hopefully this is better experience. Made fishermen tabs better and restored the submenus for things like the autofeeder.
Ive gotten feedback through the release that the UI design could be better. Which I totally agree with! Ive spent the last few days redesigning it into one single bottom bar and workbench based layout that I think will be much better. Ive also added hotkeys for the fish net and made current hotkeys much more intuitive to figure out! Thanks so much for playing my game and you can reach me with feedback at e@fishpondgame.com
Posts come from Steam's official announcements feed.