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Delegatory
by Alex Coleman
Price
N/A
Avg Players
0
Released
August 2026
2DAbstractCapitalismCasual
Media
Climb the corporate ladder by delegating tasks to a growing roster of underpaid interns in this short incremental game set in a dystopian retro-future. Expand your team's capabilities through a branching skill tree, unlocking new efficiencies and unique powers as you optimize your workflow and advance through the ranks.
About this game
A short incremental game about climbing the ranks within a dystopian retro-future corporation. Delegate tasks to your increasingly underpaid team of interns. Leverage a large branching skill tree to upgrade your team's efficiencies, and unlock unique powers.
Latest updates
Minor Changes and TweaksUpdate Equipment Store choice panel and mannequinsRelocate WorkSpace Task Counter label to bottom leftUpdate Clone Upgrade panel layoutTweak Review Panel animationsFixesImprove Task bounce physics on bottom borderFix inconsistent tooltip show/hide behaviourPause screen cancels equipment draggingImprove handling of equipment tooltips while being dragged
Review Stats Overhaul
68 days agoMajority of work in this patch went into the updated Review stats, and wrestling with shader code to fix ugly sparkles appearing on some of the lightning effects.Minor Changes and TweaksRedesign round end Review panel (now credits either the player, AutoCursor, or ScrumGun on completed tasks)Adjust Adaptive Learning icon texture (reduce glare)Adjust distance that Tasks bounce off WorkSpace edges (Tasks will bounce before going too far off screen)Add a bit of juice to critical hit floating damage textMinor formatting and font changes to Rewards and Recognition Store (and added Intern 'manaquin' sprite to show how equipment fits in the store)FixesFix annoying sparkles on Task Chain Lightning and Upgrade connection linesFix Upgrade Map scrolling in background of pause menuFix upgrade tooltips showing while pausedFix misaligned equipment in Rewards and Recognition StoreFix Boon icons scaling unevenly in Rewards and Recognition Store
QoL and Bug Fixes
72 days agoA smattering of small changes and fixes to address playtester feedbackMinor Changes and TweaksRecolour Tier II (to a tasteful "Dark Coral", should differentiate it more from Tier VI)Add "Continue" button to "Demo Finished" screenUpdate texture and position of adaptive learning iconAdd "Buy All Boons" buttonBug FixesFix Upgrade Nodes overlapping with Upgrade Panel borderSpelling Fixes ("Dapper Monocle", "Forfeited")Mac: Fix issue on HiDPI screens where the window shrinks when hitting "cancel" in settings menu
Posts come from Steam's official announcements feed.
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