Climb the corporate ladder by delegating tasks to a growing roster of underpaid interns in this short incremental game set in a dystopian retro-future. Expand your team's capabilities through a branching skill tree, unlocking new efficiencies and unique powers as you optimize your workflow and advance through the ranks.
About this game
A short incremental game about climbing the ranks within a dystopian retro-future corporation. Delegate tasks to your increasingly underpaid team of interns. Leverage a large branching skill tree to upgrade your team's efficiencies, and unlock unique powers.
Players, last 69 days
Peak 6 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
Delegatory is now released and available for purchase! There is a 20% launch discount for the next two weeks, so now is the best time to buy :DI started working on Delegatory almost a year ago now, and it has taken up the majority of my spare time (after work, weekends, lunch breaks, etc) working on the game.This is my first commercial game I've released, and this has honestly been the most rewarding and fulfilling things I've done.I can't wait for people to play the full game, and look forward to hearing your thoughts!Cheers,Alex Coleman
Minor Changes and TweaksUpdate Equipment Store choice panel and mannequinsRelocate WorkSpace Task Counter label to bottom leftUpdate Clone Upgrade panel layoutTweak Review Panel animationsFixesImprove Task bounce physics on bottom borderFix inconsistent tooltip show/hide behaviourPause screen cancels equipment draggingImprove handling of equipment tooltips while being dragged
Majority of work in this patch went into the updated Review stats, and wrestling with shader code to fix ugly sparkles appearing on some of the lightning effects.Minor Changes and TweaksRedesign round end Review panel (now credits either the player, AutoCursor, or ScrumGun on completed tasks)Adjust Adaptive Learning icon texture (reduce glare)Adjust distance that Tasks bounce off WorkSpace edges (Tasks will bounce before going too far off screen)Add a bit of juice to critical hit floating damage textMinor formatting and font changes to Rewards and Recognition Store (and added Intern 'manaquin' sprite to show how equipment fits in the store)FixesFix annoying sparkles on Task Chain Lightning and Upgrade connection linesFix Upgrade Map scrolling in background of pause menuFix upgrade tooltips showing while pausedFix misaligned equipment in Rewards and Recognition StoreFix Boon icons scaling unevenly in Rewards and Recognition Store
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